Would be nice to have an MMO style exit, where when a player elects to D/C the game starts a timer of 20 seconds or so. This means that they can't just drop the connection, it also means that should they be attacked during this 20 seconds, they can cancel the exit and deal with the situation. Another idea is to keep a character spawned on the server for 20 seconds after someone D/Cs, meaning that they can't run mid-fight. The first idea could probably be bipassed by killing the game process, but perhaps if it were combined with the second idea, then there'd be no escaping. As for MR DELICIOUS' problem, I'd say that's just a genuine bug that needs fixing.