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stukilol

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About stukilol

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    Scavenger
  1. Heya, the key to glitch trough walls is the LAG. So just abuse the lag and keep running, you are out there pretty fast. How to lag: Switch perspective (1. - 3.) Move camera around Equip/unequip stuff Increase Graphics Or just open some stuff in windows Just keep running while doing so
  2. stukilol

    2 Ways To Make Bloodbags Useful/Increase Teamwork

    ♥ Very good idea!
  3. stukilol

    Animal Care

    Man you are a genius! Make a thread if you haven't♥ And post more of your ideas. @Damn Yeah you will have this option for sure! Not questioning that. But will we be able to show some respect? Wiggle isn't
  4. stukilol

    Animal Care

    There is so much evil stuff DayZ invites you to do. There should be atleast some positive game options a player can do that don't touch the context of combat.
  5. stukilol

    Unconcious

    Is it even possible to wake up? .. 2hrs now
  6. so its working again for no reason it seems. didnt touch anything for a while. all good (for now)
  7. stukilol

    hack advertising... wtf

    there should be a scripts.log which should show the executed scripts to find the hacker. http://www.reddit.com/r/dayz/comments/wvzvc/people_blaming_server_operators_and_what_they/ but somehow... i cant even find this log on my server..
  8. Yes the server is up but you cannot connect. It keeps in state "Creating" and says "Connecting failed" to every attempt. Server name should be fine now.
  9. stukilol

    piss off

    i had this error when i had a wrong server cfg. open the server rpt and scroll to the bottom. it will tell you. /i guess
  10. DE 607 85.114.152.183:10400
  11. Oh same issue for our server!
  12. Hi, we got a Server running since today we finally got our mission file and IDs. We rent a Gameserver from professional gameservers. So i got the server running and playable for everyone but i kept making changes in the server config and restarting. Now it says "Connecting failed" for everyone of us when we try to join even when i undo cfg changes. Server rpt says 23:45:28 NAT Negotiation failed - unable to communicate with the server Client rpt says NAT Negotiation failed (NNThink - result 2) Server DayZ cfg // // server.cfg // // comments are written with "//" in front of them. // GLOBAL SETTINGS hostname = "<3DE 607 Beastmode (v1.7.2.3/95208)"; // The name of the server that shall be displayed in the public server list password = ""; // Password for joining, eg connecting to the server passwordAdmin = "Not for the Forum"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' reportingIP = "arma2oapc.master.gamespy.com"; // For Arma2: Operation Arrowhead logFile = "cfgdayz\server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[] = {"Still testing Server Settings. Frequent Restarts will Occur!!", "Still testing Server Settings. Frequent Restarts will Occur!!", "Still testing Server Settings. Frequent Restarts will Occur!!", }; motdInterval = 120; // Time interval (in seconds) // JOINING RULES maxPlayers = 40; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed). equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server. requiredBuild = 95208; // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 1; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN = 0; // If set to 1, Voice over Net will not be available vonCodecQuality = 10; // Quality from 1 to 10 persistent = 1; // If 1, missions still run on even after the last player disconnected. timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full". BattlEye = 1; // Server to use BattlEye system // SCRIPTING ISSUES onUserConnected = ""; // onUserDisconnected = ""; // doubleIdDetected = ""; // regularCheck = "{}"; // Server checks files from time to time by hashing them and comparing the hash to the hash values of the clients. Causes heavy I/O, uncomment to disable feature // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected // MISSIONS CYCLE (see below) class Missions { class DayZ { //template = dayz_YOURIDHERE.Chernarus; template = dayz_not for share i think.Chernarus; difficulty = "regular"; // change this for other difficulty settings, regular, expert is valid }; }; class Regular { class Flags { 3rdPersonView=1; armor=1; autoAim=0; autoGuideAT=1; autoSpot=1; cameraShake=1; clockIndicator=1; deathMessages=1; enemyTag=0; friendlyTag=0; hud=1; hudGroupInfo=1; hudPerm=1; hudWp=1; hudWpPerm=1; map=1; netStats=1; tracers=1; ultraAI=0; unlimitedSaves=1; vonId=0; weaponCursor=1; }; skillFriendly=1; precisionFriendly=1; skillEnemy=0.69999999; precisionEnemy=0.5; }; class Veteran { class Flags { 3rdPersonView = 1; armor = 1;// Cannot be changed autoAim = 0;// Cannot be changed autoGuideAT = 0;// Cannot be changed autoSpot = 0;// Cannot be changed cameraShake = 1; clockIndicator = 0; deathMessages = 1; enemyTag = 0;// Cannot be changed friendlyTag = 0;// Cannot be changed hud = 1; hudGroupInfo = 0; hudPerm = 0;// Cannot be changed hudWp = 1; hudWpPerm = 0;// Cannot be changed map = 1; netStats = 1; tracers = 0;// Cannot be changed ultraAI = 0; unlimitedSaves = 0; vonId = 0; weaponCursor = 1; }; skillFriendly=0.5; precisionFriendly=1; skillEnemy=1; precisionEnemy=1; }; shadingQuality=7; shadowQuality=3; sceneComplexity=300000; viewDistance=1600; Well i have really no clue whats going wrong. Lets me point out again that the server worked until i restarted after editing the cfg via webinterface. So no changes in any data exept the cfg in which i have undone all changes to when it worked. Our server is DE 607. Any ideads? Thanks.
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