Razgries
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25 NeutralAbout Razgries
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Woodland Warrior
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That noooo was pretty funny
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So halfway through the game you just up the system requirements?
Razgries replied to DukeHenry's topic in General Discussion
Yeah you are going to have to upgrade friend, hardware has been evolving pretty rapidly the past decade. But the Software has been staying behind pumping out X-Box 360/low spec PC engines for years, this last generation of consoles lasted the longest and held everything back. Software is catching up, it's going to go full sprint here soon and your PC will be unable to run many new titles anyway now that all developers are moving to the next next generation. This already happened to a bunch of us with Direct X 9-10 and Windows XP/Vista. I started on a real potato that could barely run Half Life, my first PC game, been tinkering with them ever since. What you should really do is just rebuild entirely into a 6-8 core AMD budget build with some mid range liquid cooling for 500-700$. And don't ever touch the clock settings until you research, AMD can really crank it up, but if ur PSU/MOBO are not rated for the voltage... Cost me mine because I was trying to push games like old DayZ:SA and GTA:V to get more out of the only two cores it used, got 142 fps in The Witcher 3 so I was like it has to work better then this... And be careful some DX11 cards are not DX12 compatible, that new engine will be optimized for 4++ cores I believe, the old engine was catered to 1 Core. So you might want to get ahead of the game a bit, welcome to PC master race, where parts get better every 6 months! :) -
Hahaha that hurt feeling report is hilarious first time seeing that... Anyway I got in for like 45 minutes, got amazing FPS and nothing messed up besides an item I dropped disappearing. I'm fine letting serious testers have at it, I have my answer, praise the smoothness! Finally my 8 core AMD CPU is working like a champ with DayZ!
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It's fantastic getting 85 fps in the edge of a town I just left, was getting little dips down to like 37-38 but mostly 50+ and I reset everything to high.
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The thing is tho the wait... Man I have been hyping on DX11-12 for freaking ever... ARK has been delaying DirectX-12 for like 5 months now... I am tired of getting delayed. Don't get me wrong, I've got the utmost patience and respect for these guys, just... I want to play something on it's new engine already.
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Well said man, yeah this is the real hype right here, I am so looking forward to 6.0 and just playing the hell out of it so they get as much data as they can. This is really when DayZ starts.
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Hahaha damn I just caught up on this thread, and went to brian's Twitter to see what was up since that's where all the hot news seems to be... I saw these images in this order on the left, made me laugh.... You all raise good points, I guess we should all just move on...? At least for awhile. :P
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Damn okay, you're just being thick here, when I say Series I mean every one of the games in that franchise took a minimum four years. For Fallout that starts with 3, New Vegas, and Four, not including time for DLC work. The same for The Elder Scrolls from Morrowind and beyond, Diablo 3 statement uhh... okay? Everyone expected 3 but by the time it finally came it did not meet the hype, still, 11 years, you're just like 3 sucked so it don't matter? I don't know you lost me there. Duke Nukem 3D? I'm talking about Duke Nukem Forever, the one that came out in 2011? And you are not a true PC game if you don't give a shit about Deus Ex, that games as pivotal as System Shock, Diablo 2, and Half Life in the 90s, so many games have taken from that you have no idea. Now let me point out this VERY IMPORTANT FACT...again, ALL of these games done in 4 years had OVER 100+ PEOPLE WORKING ON IT! This... is... a small team, would compare the staff size to Guild Wars 2 early-mid production, probably around 40-60 individuals. You are just butt hurt and being a difficult child here, a game of this scope, I would easily expect 6 years development for a finished product. We just now broke into year TWO, and you're here trippin already? Like I said earlier I love the opportunity to take part in early access as a true fan of gaming since I could operate my thumbs. But it lets all you noobs get in here and trash up the community with your impatience and it just sucks, the guys working on the game coming here to see what we think don't need to see this shit... And they don't need any flak to get picked up and thrown at them by there bosses because you guys want to raise hell and say they are not doing good enough. I don't think you had any damn clue what you where buying you just thought I heard good things about this mod, I'ma buy the game. They went into early access way too early they should be going into early access NOW that the new engine is about to show up, you all sat here and got bitter on them. I hope Hicks never says another ETA on anything again, you guys just hold them as nails to crucify him with, when all he is trying to do is calm you all the fuck down.
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Well it aint my fault they took them out. And I never said I had "no idea" that was you... I have an idea, I could imagine a nice spread of Infected all over instead of just in towns... I've played Breaking Point, and I saw when they had too many Infected and they swarmed, I've played some indie titles on Steam and still pick up State of Decay from time to time. Why so condescending with your reply m8? And in regards to that big ol post you made of "Why my game should be done now"... The Elder Scrolls series- 4 years Fallout series- 4 years Guild Wars 2- 6 years GTA V- 4 years Deus-Ex- 11 years Diablo 3- 7+ years I could keep looking up more of these fat numbers and adding to the list but I'll stop there... And trust me there are more, even some really bad games that took much longer then this would IF your estimated development time was accurate. like Duke Nukem... Pretty much that way with everything, some games have taken even longer then most like Diablo 3 which should have been a no-brainer to produce, but still took 11 years because...reasons... Most of the games that took 4 years had over 100+ people working on them. We are just now heading into the 4 year mark with huge changes just ahead, literally getting videos where Hicks is saying "This is going to change everything there will be perf gains" and you're like "This is taking to long my information says you have made enough money should be done by now"? Early Access is a new thing and while it has a lot of potential for "extra" play testers it also has to deal with a ton of negatives that to be honest I don't think is worth it. Like clueless ninnies giving them bad reviews on Steam, and impatient folks going all J.G Wentworth every time something gets shown but they don't get it like next week...
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That IS awesome! Throwing things was so bad last time I played I don't even bother picking up grenades...
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They probably expected the transition to the new engine to go smoother then it has or something. To be honest though, in my humble opinion, if they can run around Chernarus and pick up stuff, then that is good enough for me... I've already played with 0 Infected pretty much from day 1 when I got the game. I don't even know what the standard DayZ is supposed to be I never played the mod... It CAN'T be much worse then that! I could get on and play now with some but the unstable FPS around any towns on my AMD FX-8320 just got to be too much for me. Seems like every time I get shot at and prepare to defend myself... The moment I aim the micro pausing kicks in and I just get shot. It's such a pain trying to time my attacks to be right after one and constantly being forced to start over and have to hike miles back to where I was, only to get shot on the way because I am forced back to Murder Town on the coast and in to big of a hurry to get back North West... I love Clock Tower, It's an amazing area one of the best slide shows I have seen in DayZ. ;o Well, I did see Infected when they over did it and they would trap you in a building and just zerg you to death, probably the best day I had in-game, ever... Yeah shoot at me now! *sits and watches them swarm the building they hid inside* Sweet Zombie Justice... But I see what you mean, sadly it looks like they will probably miss beta at the start of Q2. But I have faith in the guys behind the scene, this is still going to be a great year for DayZ. Once they have there new engine in and all the custom scripting tools are in place things will probably hit a nice pace. And I'm sure a dev-kit deal similar to Eden will soon follow and the community can begin contributing in earnest.
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Haha you know on the topic of them being infected and not "undead"... I was playing Dying Light the other day and one of the more aggressive feral ladies put up her hands like no no please don't when I whacked her upside the head with a flaming baseball bat. Needless to say it made me pause and kinda blew my mind a bit because I realized they where still alive, for the first time murdering "Zombies" I felt empathy. It would be cool if they occasionally spoke or something in DayZ at some point. She lunged at me again and I beat the crap out of her, but it was one of those small moments that really add something special to that game. It's the only time I can recall ever being given a reason to pause in a zombie beat down.
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Yeah I have to agree with the others so far it's not worth the resources. I do not mind waiting even several months from now myself. It's been a long time already but I've grown even more patient then I was when things started. Thanks to the transparency in the updates and research I have done, understanding more and more of what is really going on and the complexity of rendering, programming, and trouble shooting code. Tbh I think debugging is definitely harder then compiling the stuff, whats doing that, where is it!?(I love this clip)
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Umm the Status Report was great I don't really care about it being a video, that is just unnecessary work in my opinion. It could take quite awhile to put together a video of professional standards Vs the nice text format they use now. But to each his own I guess, btw I played a little bit the other day and I gotta say footsteps are just to damn loud. I was in a house crouched and walking around on the second floor, this guy is running down the road and stops at the car outside. I just take a few crouched steps back from the window and bam, he heard me, came right inside with his sledge hammer swinging. <_< Why is there no walk key like say Counter Strike that reduces your noise? And why does sound travel so clearly from inside a house in all directions... You can probably stand at the base of an apartment building and hear someone on the third floor...
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-Read this thread, https://forums.dayzgame.com/index.php?/topic/224710-performance-issues/ cfg settings are the most important, set them to read-only when you are done else if you change ANYTHING in-game it all resets. -Go into your BIOS and make sure your memory is configured properly. I did this recently and it helped me a bunch, with my hiccups in all games that suffered them. You have Intel so you should have an XMP preset profile just waiting for you to select it. I had to get CPUZ and set all mine manually since I guess for some reason XMP profiles only work for Intel chipsets... You'll have to find your way around the BIOS on your own, its not too hard. -Put DayZ on your SSD if you have not already -Wait just a little bit longer and look forward to the soon to be public testing Enfusion Engine. Hope that helps you out o7