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nitroboost

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About nitroboost

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  1. nitroboost

    Help on deaths

    The server logs now show you kill/death messages, so administrators can track these things at least. I'm not sure how in depth the deaths that involve just you go (drowned/bled out/hypothermia etc) though. For me personally, I've not experience a random/bug death in quite some time (The upside I guess). I don't remember the last time I didn't see the guy teleporting towards me, being forced to go prone so I can't shoot back, or have my weapon mysteriously put away before I died. So for me there isn't much question about where these deaths are coming from. I'm happy with 0.53 also, I just hope this work continues with the engine. We don't need new features right now, we need a safe/flourishing user base instead of bleeding them out because of frustrating hacks. For me it was pretty plain to see something screwed up and I fell through the floor, but that hasn't happened to me in months. It's more than likely a sniper in the instant dead situation, and with any luck he wasn't removing building rendering and/or tracking you with ESP ;)
  2. nitroboost

    Help on deaths

    In all likelyness, it was a hacker. Up until 0.53 they could teleport right to your location. Luckily movement/TP was fixed in 0.53, but they can still see where you are and which direction you're looking, instakill you, disarm you, make you go prone etc. My last probably 10 deaths have been to hackers, including my last 2 in 0.53. There is more work to be done, I hope they quicken the pace.
  3. nitroboost

    DayZ SA Security Leak.

    I don't think anyone doubts security is taken very seriously by the dev team, but to echo some setiments previously expressed, it needs all hands on deck if this game is going to succeed. I'll forgoe regaling everyone with tales of hackers, and simply state that of the handful of friends I convinced to try the game, most are now gone and keeping true to the ol 'A happy customer tells 3 people, an unhappy one tells the world'. It's seriously hurting the games reputation, as literally the only way to play this game without being constantly griefed by hackers to is play on a low pop server. Having to play like this in hoarder mode takes away from the most important aspect of the game, interaction and the fear/excitement of running into other (legit) players. The single most important thing that needs to be done is to bring movement (confirmation) server side. Net code is hard, sure, but we are in the age of massive bandwidth and low latency. You'd be hard pressed to find a player that wouldn't deal with a bit of rubber banding and buggyness to resolve this massive hole. If hackers can no longer teleport to any point in the map they want, they can no clip/no grass/esp items and players all day as far as I'm concerned, have at it. They would still need to actually run between towns to grief players, instead of teleporting around the map every 15s, scanning the area for players, and moving on to the next. Even without that code being fully migrated/confirmed on the server side, why can the server not simply track players. If you move more than X distance in Y time, log it. After a handful of these events, report to VAC/BE and kick from the server. I'm sure you guys have all discussed ways to combat this, bottom line though, it should be top priority.
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