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Siftfred

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Posts posted by Siftfred


  1. Hey Hicks, thanks for the Q&A today! 

     

    My questions is - will the car destruction physics, specifically the physics of the objects no longer connected to the car like the fallen off doors in the video, be client-side only?  Or will they be handled by the server like other physics.

     

    I was just thinking it would be a good opportunity for a cool feature like this to be implemented without putting stress on the server itself, since I'm assuming the car parts are just scenery once disconnected with the car and unable to be interacted with. For example, in Killing Floor 2 , ragdoll physics of dead bodies are player-client-side only and not reflected on the server. Obviously in most cases its important for dayz physics to be server-side, but is this an exception? 


  2. hey Eugen in the 2015 road-map one of the Q1 goals was 'A new renderer' what exactly does this entail and will it be primarily for performance or aesthetic improvement.

    Would love an answer to this, bump! 


  3. A thousand apologies if this is not the place to ask, but is there any word on the status of the new renderer? 

     

    Regardless of whether this question is answered or not, I really appreciate the time you guys are taking to be more communicative with the community.

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