I have heard talk about the amount of infected increasing, however, the last I heard was near 1500 infected on the map currently. Even if it were to double to 3000, I don't believe that to be enough to suffice. The mod's system was exploitable to locate players in towns before having to enter the town but the positive was that it felt as if 15,000 infected roamed the map because every town would spawn a number of infected per player in the area. My question is: "Has the development team considered a different system that would scale up the number of infected in a zone IF there are many players in that zone? For example lets say Cherno has 50 infected if there is no one nearby, but lets say, 10 players move into Cherno, the number of infected increases from 50 to 100 (basically +5 infected per player)