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Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

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  1. 1. Will the upcoming player controller involve/create a new skeleton? 2. Will things such as inverse kinematics (for stairs and sloping terrain) be added to the player model? If so, will the reverse ik also apply to zombies and animals so that they do not half float when going up stairs. 3. How will bayonets work with the new animation system? 4. How many types of injured animations are there? Will they have a huge impact on how a player moves, and how long does the effect last for?
  2. I'd like to see them respawn but maybe with 10 minute timer after death OR they could only respawn when players are no longer in the area.
  3. I have heard talk about the amount of infected increasing, however, the last I heard was near 1500 infected on the map currently. Even if it were to double to 3000, I don't believe that to be enough to suffice. The mod's system was exploitable to locate players in towns before having to enter the town but the positive was that it felt as if 15,000 infected roamed the map because every town would spawn a number of infected per player in the area. My question is: "Has the development team considered a different system that would scale up the number of infected in a zone IF there are many players in that zone? For example lets say Cherno has 50 infected if there is no one nearby, but lets say, 10 players move into Cherno, the number of infected increases from 50 to 100 (basically +5 infected per player)
  4. Hicks, I've got some questions about pre-existing tech that hasn't been fully implemented yet. 1. When might we see fixed/lootable world containers such as the minsk fridge inside buildings? And do you plan to add container animations (ie. fridge door opens when being looted) 2. Will it be possible to make a frankenstein vehicle by using various parts from other vehicles? (such as putting offroad tires on a sedan or vice versa) 3. How advanced will object placement get? (Such as placing maps on walls, moving furniture, attaching objects to each other, placing tent/barrels etc.) 4. Is domesticating animals still planned? (especially cows, goats, pigs, chickens)
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