micalo
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13 NeutralAbout micalo
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Woodland Warrior
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frendly = half frenzy, half friendly ... I will kill you, but don't take it personal
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what is wrong with bicycles? they do not need gas, and are far easier to maintain than cars...
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I always hoped that dayz standalone would be like the mod, only better I really liked the bicycles, the drop of blood as indicator, which was not very intrusive and did i mention the bicycles?
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Usually I cannot tell if I am "50" or "62" hungry, just if I am slightly hungry, hungry, or really hungry, maybe I should meditate more to get a better self perception ?-) also I do not have to open my backpack or pants to check if I need to drink, eat...
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A vision of what DayZ 1.0 could look like
micalo replied to Statsmakten's topic in General Discussion
don't you want to move/link this in the suggestions forum? -
A vision of what DayZ 1.0 could look like
micalo replied to Statsmakten's topic in General Discussion
really nice how you built on the original logo (and integrated twd intro style :-) and, finally! we don't have to check our backpack if we are hungry! *extra beans* for that -
so modding would destroy the game because there would not be enough players for the "real" dayz - but let's "just hope the "easymode" community stays in different games" ?
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exactly that is the point! it would lead to more meaningful interactions: now most who are in cover shoot as soon as they can because there is almost no point in waiting...it is almost impossible to recognize someone later if it is your style of playing the game you could sit in the bush all day long... you could see if someone tries to help others, or just shoots on first sight - but the information you could gather is very limited... and in the end you don't know why the person was friendly or not - and if you would be treated the same way but to try to interact with others, talk, would be more useful... and of ocurse the other should be really visible - in the night you would need to be very close... "why not just say "hello, it's so-and-so" " - if I understand you right you mean using the voice chat? - first both have to talk... second recognising someone only by voice is really difficult... edit: "I'm also not seeing the link or parallel you're drawing between player identification systems and knowing the game map.... " ... I was trying to be one step ahead and counter the argument of realism regarding death and memory *blush*
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it is also not realistic that you can remember how you get from cherno to north west airfield when you just have been washed ashore - probably you would not even know what these names mean... but there are limits to simulation and I am not sure how this could help you to stalk someone... there are no possiblities of tracking, and you don't even know the players name, if he/she does not tell you
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you usually do not recognise others only based on their looks, a lot of it is the way they move and behave... so someone looks familiar far earlier than you can see the person in full detail... there are limitations on what can be simulated, I would not mind if there is a reasonable work around - and again: it is not ment as a terminator like perfect identification system...
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there is no good and bad - https://forums.dayzgame.com/index.php?/topic/230145-travellers-notebook/
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I see it coming: you are not just killed and grilled, but kept imprisoned as living stock of fresh meat :lol: I have never done this so far in game (neither in real life ;-) but I don't think that the gameplay should be artificially balanced like that.
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I just tried to put it in the simplest way, the described UI elements are all already there, but the devs can surprise me ;-) sun glasses or masks make identification more difficult? nice idea! (clothes alone are changed so quickly, and due to their functionality everyone is ending up with more or less the same.. does not really work for identification)
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Spawn with random genetic predisposition to diseases to add variety
micalo replied to CGNoodlePot (DayZ)'s topic in Suggestions
HIV is NOT manageable by using antibiotics and vitamins, and I think it does no good to spread this idea in games - even if it is only for simplification and for diabetes: good luck in the zombie apocalypse without refridgerators and constant medical supplies it is a blessing of modern health care that we can live with these problems so well regarding skin type/race: not sure what to say... really? it is 2015 -
and actually it happened to me once, that i was on the way, close to starvation, found a can of bean - but only had an axe... I kept on searching, but finally had to use the axe, and lost ~80% of the food ... it was dramatic .-)