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netzzwerg

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Everything posted by netzzwerg

  1. netzzwerg

    Stable Branch - 0.57 Discussion

    Can confirm the loot-splosions, mainly clothes and sometimes weapons (had 3 guns in a single castle tower). Apart from that it looks good. I really like that we can get a fire and the new torch going without any matches.
  2. netzzwerg

    Love the new update

    100% this. At first I couldnt find a lot (had logged off in elektro in 0.54) but the more I got inland the more I found. I really felt the increasing amount of loot every next village I roamed through. This is really how it should be and pretty much what devs told us. In the upper north loot was even similar to pre 0.55/forced persistence times.
  3. netzzwerg

    Cooking in .55

    Ok, then I can confirm that just putting a steak inside a fireplace will finally ruin it. Looks like we need a pot then :/
  4. netzzwerg

    Cooking in .55

    So we need a pot to cook? Cause I have about 10 raw steaks on me and couldn't find a pot yet :S
  5. netzzwerg

    What do you think about the new update .55

    My 2cents from the official feedback topic: I spent an hour ingame today and really enjoyed it. As I logged off on a tower/chimney in elektro last time on stable I was confronted by the sign of a few zombies roaming the nearby streets. Roaming instead of standing still is already a great improvement in my opinion. When I got down I got charged by a nearby zombie but could finally defeat it with my axe. I then sneaked around town and could avoid most zombies as I saw them before they saw me. Them slowly walking around makes this especially rewarding as one just cant say if an area is clear. Found some stuff in elektro but nothing special. I then headed north and looted two hunting cabins - one had a cz rifle (dont know the exact name) and the second one a fitting magazine which made me pretty happy and was fitting loot as that is a hunting rifle as far as I know. The cabins also had some clothes. After I killed a pig I experienced the campfire despawn problem but that is promised to be fixed as I just read. All in all I am pretty happy, of course everything needs tweaking but the general direction the game is going (harder zombies, more stealthy approach in towns necessary) is to my favor!
  6. netzzwerg

    Stable Branch - 0.55 Discussion

    I spent an hour ingame today and really enjoyed it. As I logged off on a tower/chimney in elektro last time on stable I was confronted by the sign of a few zombies roaming the nearby streets. Roaming instead of standing still is already a great improvement in my opinion. When I got down I got charged by a nearby zombie but could finally defeat it with my axe. I then sneaked around town and could avoid most zombies as I saw them before they saw me. Them slowly walking around makes this especially rewarding as one just cant say if an area is clear. Found some stuff in elektro but nothing special. I then headed north and looted two hunting cabins - one had a cz rifle (dont know the exact name) and the second one a fitting magazine which made me pretty happy and was fitting loot as that is a hunting rifle as far as I know. The cabins also had some clothes. After I killed a pig I experienced the campfire despawn problem but that is promised to be fixed as I just read. All in all I am pretty happy, of course everything needs tweaking but the general direction the game is going (harder zombies, more stealthy approach in towns necessary) is to my favor!
  7. netzzwerg

    Unique Locations Based on Billboards

    Brilliant idea, I can only support this!
  8. That! That makes perfect sense, creates an advantage of wearing masks and is just really authentic as well! As the check pulse/ID takes the place of a real life 'check if I recognize this person once I'm close enough to properly see the person's face' that suggestion makes perfect sense and should be relatively easy to implement as well. I'm all in for it.
  9. netzzwerg

    Drenching handcuffed players in gasoline and igniting them!

    Mh don't know. This is probably where I would draw the line (for me, personally).
  10. netzzwerg

    dead bodies should not dissapper

    Bodies shouldnt stay forever but for an extended period of time, maybe one hour or so? Just that we can have some indicators for a recently frequented place (apart from finding no loot) and add some more immersion to the game without stressing the servers too much. So a good compromise between immersion/persistence and server performance is probably what should be aimed at.
  11. netzzwerg

    A New Tier Of Weaponry, Police

    I like the idea. Variation is always fine and this may create some different ways of progression.
  12. netzzwerg

    DayZ Vehicles MEGATHREAD

    What I've gone through so far looks pretty good and very fitting indeed :D Totally fits the direction the VS3 opened up for the DayZ vehicle style!
  13. netzzwerg

    Roasting and Grilling with Sharpened Sticks

    Good idea and as degude stated just allow food that can be put on a stick and maybe also make it have less slots than a pot/frying pan.
  14. netzzwerg

    Simple Yet Amazing Ideas - DayZ StandAlone

    I really like the idea except the 'All of these billboards are identical and carry the same information throughout Chernarus'-part. It's pretty unrealistic and (as strict realism isn't always the best path to follow) once we have proper persistence in this would somewhat spoil the fun of making the different (but right now quite generic) towns more unique. Pretty soon the billboard would be 'full' on a vivid server and we would miss the chance to have unique stories in unique parts of the map. The billboards in Cherno and Elektro would presumably be pretty well frequented whereas other cities would have their billboards quite empty so a note in one of these towns would be something more interesting and special as only few people would come across it. But in general the idea is brilliant and way better than just leaving notes on the floor as this would create a central place to look for/place notes and maybe a good opportunity to create some unique stories. I guess all towns/villages (but not the two or three houses only hamlets) should have these billboards as most villages IRL (at least here in Germany :P) have these municipality or churchy billboards in the town center announcing the next event hosted by the voluntary fire brigade ;)
  15. netzzwerg

    Knife/Machete holster, leg holster

    Fine and doable ideas, I'm up for it :D
  16. netzzwerg

    scoped fov locked, normal fov adjustable

    +1 Please devs, make the fov locked or at least locked by the server so people playing on the same server have the same fov locked.
  17. netzzwerg

    Stable Branch - 0.53 Discussion

    I can confirm that the hatchet is working and onehits a zombie in the head.
  18. netzzwerg

    Stable Branch - 0.53 Discussion

    Is the compass really broken then? I had the feeling that prestine/worn compasses (proper plural?) always worked fine and only damaged ones could go crazy (which I accepted as a kind of feature for broken compasses). Apart from that I'm really looking forward to that update, especially the further improved survival aspect (regarding cooking and crafting your own clothes)!
  19. netzzwerg

    Add a Rowboat to the game.

    I'm all in for it, just have no idea how difficult implementation would be (most likely far more difficult than one would think).
  20. netzzwerg

    Bow and arrow

    I think the Ashwood-only mechanic in DayZ is pretty much ok as it is. Don't know about others of course but it often takes me quite some time to find a Ashwood tree if it decide to give the bow another chance. Seems like there are areas with more and other areas with less Ashwood trees so it's not as casual/easy as creating a splint/fireplace kit. In general I would probably agree but I don't really think that such a RPG-like system is planned right now by the devs. But I'm not quite sure if that would really fit DayZ. I guess it's more like this: As a player you learn the ingame recipes/mechanics and therefore are faster at doing stuff the more you play the game. This is at least what I experienced myself as it takes me less time now to find an Ashwood tree, to use the proper repair kit (leather sewing kit, sewing kit, ductape) for the proper piece of equipment and so on. Of course the 'top level' is reached pretty soon and the learning part can be skipped easily by watching guides online but for now I'm really not sure if a RPG-like system would fit the game.
  21. netzzwerg

    Bow and arrow

    In general I think we need to find a midway between utterly realistic archery and a concept that fits the game and is still fun to play. We all know (or at least assume) that making arrows IRL is way more difficult than its currently ingame but I guess most of us agree that DayZ is still a survival game and no hyper-realistic-apocalypse-simulator in which we would need hours to prepare a single arrow. Same goes for hunting and everything else - being too realistic will most times result in a pretty boring and too lengthy experience only a few super hardcore fans could ever enjoy. Apart from that I would like to see the ability to craft flint arrowheads. With the improvised stone knife ingame the flint arrowheads could be produced the exact same way (just add a second option to the 'craft stone knife'-option), maybe with a different chance of success or so but in general exactly the same. These arrowheads could then be crafted to arrows with a flint head (using a stick and some feathers) which would result in 'stronger' (dealing more damage) and more long-range-kind-of-arrow due to the increased weight. I did archery for roughly one and a half years myself and I really don't think that we need to do it overly scientific/realistic as this would most likely destroy the gameplay experience.
  22. netzzwerg

    Rope Ladder

    Like the idea, but I fear it would be pretty difficult to implement - especially the 'throw it up to buildings'-mechanic would be a totally new mechanic itself.
  23. netzzwerg

    Woods are Fun

    I like the idea and it should be a pretty easy task to accomplish - compared to any new features. I already love the small farm in Black Forest so I'm all up for more remote farms/shacks in the forests.
  24. netzzwerg

    Experimental Branch: 0.53 Discussion

    Can't connect to any exp. servers, anyone having the same issues? E/ Realized that the empty servers are bugged, nevermind.
  25. netzzwerg

    Makeshift Shelters in the woods

    I love this idea! Especially the degrading system is such a good mechanic that would be quite realistic, be in line with the gameplay and (most important for me) would prevent the agglomeration of dozens of player homes/bases throughout the map as it's happening in DayZ Epoch mod. In the mod I really hate it how there are unused bases and vehicles everywhere not even talking about the so unrealistic and immersion breaking floating heli platforms every base seems to pile up into the air. So, great and immersive idea, I'm all up for it!
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