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Ozarrk

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About Ozarrk

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  1. Ozarrk

    Status Report - 15 Oct 2015

    Mr. Hicks, I apologize if this has been answered somewhere but I haven't seen it and I like to think I keep up with development pretty well. Infected were (effectively) removed in 0.58 due to performance issues, but will return (hopefully) in strong numbers in 0.59. You said, if I'm not mistaken, the AI and sensors are the same they've been for a while now. So, I'm curious, what changed between them being removed and hopefully working in large quantities in 0.59? It may end up being some techo-jargon I don't understand but I was just curious what made the difference in performance if they were still running the same code.
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