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RobbL (DayZ)
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Everything posted by RobbL (DayZ)
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Realistically, if they really did have the last supply of food then right after killing them and taking their it you'd soon starve anyway I'd rather die of starvation knowing I hadn't killed a whole family for no reason but to prolong my miserable existence Probably i'd be diplomatic about it and trade them stuff for food or offer to help us look for more food together if they'd share what they already got
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Areas/Regions need certain items to enter?
RobbL (DayZ) replied to pr3llox's topic in DayZ Mod Suggestions
If you don't have the keys or specialist equipment to get into a locked-off area explosives generally work -
The amount of zombies isn't a problem really, it's the way they're spread so evenly throughout towns. Give them horde behaviour or something
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I'd rather one well-made and detailed map than a hundred crappy ones
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A derelict coal mine B) http://education.gtj.org.uk/storage/Components/119/11955_2.JPG
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Yeah what i'm saying is we just need some more movement options, but nothing near fully implemented parkour
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We should at least be able to jump, do running vaults, and quickly duck/crawl under things instead of having to run, stop, go prone, and very slowly shuffle our way forward
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A pub called the "Winchester krčma" with a lootable winchester over the bar. And maybe wieldable pool cues.
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Oh yeah, and that old wooden ship next to that island, I want to be able to enter it and get me some pirate booty like cutlasses and stuff
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Real time sleep is bad, mkay.
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Attaching machine guns and spikes to vehicles like bulldozers would be better
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In real life you can roughly aim without using sights because of depth perception, in game we don't have that. So I'm not sure
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What about reinforced metal doors allowing access to military structures that can only be opened by blowing them open with explosives?
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One thing I want from the sa is larger cities, because they're all scaled down too much imo. The 'city' of cherno is only the size of a small town
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If you're suggesting implementing a regular length sleep-cycle it's pretty pointless since uh, we have that in real life anyway, and I'm pretty sure we can't play video games while we're asleep If you're suggesting implementing a sped-up sleep-cycle then it'd be a proper nuisance being forced to take 2 hour breaks from the game every few hours Sleep just doesn't work in online, real-time games
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We need bulldozers before anything else Customised battle-dozers would be amazing :P
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Sewer plans could be a rare find Maybe their could be subtle hints to be found around this place that give clues as to the outbreak maybe starting there as the result of experiments, sort of in the vain of Unit 731- http://en.wikipedia.org/wiki/Unit_731 Notes written by captors or whatever you call them, stuff like that
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Probably asking a bit too much here, but i'd like to see a subway system a la Metro 2033. Or at the least more underground structures like sewers and mines
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Help enriching the swamp experience!
RobbL (DayZ) replied to joe_mcentire's topic in DayZ Mod Suggestions
I think it would be good that while in a swamp your movement is much slower (unless you're using walkways obviously), and there is a small chance of getting temporarily stuck. All this would apply for zombies too -
I don't the problem with sped up day/night cycles, since everything else in game is scaled down in some way. The landscape is pretty much a scaled down version of real land alongside a river in the Czech Republic, the size of the towns and cities are scaled down, the distance between them is scaled down, the time it takes to get hungry and thirsty is scaled down, not to mention a load of other stuff
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Also, if they're adding swamps I hope there's going to be rivers too with proper sources like large lakes up in the mountains
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Help enriching the swamp experience!
RobbL (DayZ) replied to joe_mcentire's topic in DayZ Mod Suggestions
This is how they should be :P -
I find the placement of the swamp a bit weird, usually they're found along rivers or next to lakes, not behind a sandy beach
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You want some more progress screenshots of DayZ Standalone?
RobbL (DayZ) replied to rocket's topic in Mod Announcements & Info
I don't really get that tbh, obviously before whatever apocalyptic event happened there was large civilian population inhabiting every building in every town, along with the military, emergency services, workers, ect. whereas in the game there's only small bands of survivors left. It doesn't make sense for all the environmental details in the game to be of their doing if you know what I mean -
Reddit - Aug 2012 - Q&A with Rocket
RobbL (DayZ) replied to Max Planck's topic in Mod Announcements & Info
If you're fine with massacring people in video games but the stimulated sound of a cgi dog getting hurt breaks your heart you might wanna take a step back and have a think