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RobbL (DayZ)

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Everything posted by RobbL (DayZ)

  1. RobbL (DayZ)

    Post Traumatic Stress Disorder

    Realistically, if they really did have the last supply of food then right after killing them and taking their it you'd soon starve anyway I'd rather die of starvation knowing I hadn't killed a whole family for no reason but to prolong my miserable existence Probably i'd be diplomatic about it and trade them stuff for food or offer to help us look for more food together if they'd share what they already got
  2. RobbL (DayZ)

    Areas/Regions need certain items to enter?

    If you don't have the keys or specialist equipment to get into a locked-off area explosives generally work
  3. RobbL (DayZ)

    Downhill Development in DayZ

    The amount of zombies isn't a problem really, it's the way they're spread so evenly throughout towns. Give them horde behaviour or something
  4. RobbL (DayZ)

    Dayz standalone world wide

    I'd rather one well-made and detailed map than a hundred crappy ones
  5. RobbL (DayZ)

    Huge Structures in DayZ SA

    A derelict coal mine B) http://education.gtj.org.uk/storage/Components/119/11955_2.JPG
  6. RobbL (DayZ)

    dayz parkour?

    Yeah what i'm saying is we just need some more movement options, but nothing near fully implemented parkour
  7. RobbL (DayZ)

    dayz parkour?

    We should at least be able to jump, do running vaults, and quickly duck/crawl under things instead of having to run, stop, go prone, and very slowly shuffle our way forward
  8. RobbL (DayZ)

    Easter Eggs in DayZ

    A pub called the "Winchester krčma" with a lootable winchester over the bar. And maybe wieldable pool cues.
  9. RobbL (DayZ)

    Huge Structures in DayZ SA

    Oh yeah, and that old wooden ship next to that island, I want to be able to enter it and get me some pirate booty like cutlasses and stuff
  10. RobbL (DayZ)

    Sleep and how it would work.

    Real time sleep is bad, mkay.
  11. RobbL (DayZ)

    Light Armored Tank

    Attaching machine guns and spikes to vehicles like bulldozers would be better
  12. RobbL (DayZ)

    What if we removed the crosshair?

    In real life you can roughly aim without using sights because of depth perception, in game we don't have that. So I'm not sure
  13. RobbL (DayZ)

    Standalone Breaking doors

    What about reinforced metal doors allowing access to military structures that can only be opened by blowing them open with explosives?
  14. RobbL (DayZ)

    Huge Structures in DayZ SA

    One thing I want from the sa is larger cities, because they're all scaled down too much imo. The 'city' of cherno is only the size of a small town
  15. RobbL (DayZ)

    Sleep and how it would work.

    If you're suggesting implementing a regular length sleep-cycle it's pretty pointless since uh, we have that in real life anyway, and I'm pretty sure we can't play video games while we're asleep If you're suggesting implementing a sped-up sleep-cycle then it'd be a proper nuisance being forced to take 2 hour breaks from the game every few hours Sleep just doesn't work in online, real-time games
  16. RobbL (DayZ)

    Vehicle suggestion- The RV

    We need bulldozers before anything else Customised battle-dozers would be amazing :P
  17. RobbL (DayZ)

    Huge Structures in DayZ SA

    Sewer plans could be a rare find Maybe their could be subtle hints to be found around this place that give clues as to the outbreak maybe starting there as the result of experiments, sort of in the vain of Unit 731- http://en.wikipedia.org/wiki/Unit_731 Notes written by captors or whatever you call them, stuff like that
  18. RobbL (DayZ)

    Huge Structures in DayZ SA

    Probably asking a bit too much here, but i'd like to see a subway system a la Metro 2033. Or at the least more underground structures like sewers and mines
  19. RobbL (DayZ)

    Help enriching the swamp experience!

    I think it would be good that while in a swamp your movement is much slower (unless you're using walkways obviously), and there is a small chance of getting temporarily stuck. All this would apply for zombies too
  20. RobbL (DayZ)

    Night and Day, universal time

    I don't the problem with sped up day/night cycles, since everything else in game is scaled down in some way. The landscape is pretty much a scaled down version of real land alongside a river in the Czech Republic, the size of the towns and cities are scaled down, the distance between them is scaled down, the time it takes to get hungry and thirsty is scaled down, not to mention a load of other stuff
  21. RobbL (DayZ)

    DayZ Devblog 4th February 2013

    Also, if they're adding swamps I hope there's going to be rivers too with proper sources like large lakes up in the mountains
  22. RobbL (DayZ)

    Help enriching the swamp experience!

    This is how they should be :P
  23. RobbL (DayZ)

    DayZ Devblog 4th February 2013

    I find the placement of the swamp a bit weird, usually they're found along rivers or next to lakes, not behind a sandy beach
  24. I don't really get that tbh, obviously before whatever apocalyptic event happened there was large civilian population inhabiting every building in every town, along with the military, emergency services, workers, ect. whereas in the game there's only small bands of survivors left. It doesn't make sense for all the environmental details in the game to be of their doing if you know what I mean
  25. RobbL (DayZ)

    Reddit - Aug 2012 - Q&A with Rocket

    If you're fine with massacring people in video games but the stimulated sound of a cgi dog getting hurt breaks your heart you might wanna take a step back and have a think
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