RobbL (DayZ)
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26 NeutralAbout RobbL (DayZ)
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Realistically, if they really did have the last supply of food then right after killing them and taking their it you'd soon starve anyway I'd rather die of starvation knowing I hadn't killed a whole family for no reason but to prolong my miserable existence Probably i'd be diplomatic about it and trade them stuff for food or offer to help us look for more food together if they'd share what they already got
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Areas/Regions need certain items to enter?
RobbL (DayZ) replied to pr3llox's topic in DayZ Mod Suggestions
If you don't have the keys or specialist equipment to get into a locked-off area explosives generally work -
The amount of zombies isn't a problem really, it's the way they're spread so evenly throughout towns. Give them horde behaviour or something
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I'd rather one well-made and detailed map than a hundred crappy ones
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A derelict coal mine B) http://education.gtj.org.uk/storage/Components/119/11955_2.JPG
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Yeah what i'm saying is we just need some more movement options, but nothing near fully implemented parkour
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We should at least be able to jump, do running vaults, and quickly duck/crawl under things instead of having to run, stop, go prone, and very slowly shuffle our way forward
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A pub called the "Winchester krčma" with a lootable winchester over the bar. And maybe wieldable pool cues.
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Oh yeah, and that old wooden ship next to that island, I want to be able to enter it and get me some pirate booty like cutlasses and stuff
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Real time sleep is bad, mkay.
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Attaching machine guns and spikes to vehicles like bulldozers would be better
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In real life you can roughly aim without using sights because of depth perception, in game we don't have that. So I'm not sure
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What about reinforced metal doors allowing access to military structures that can only be opened by blowing them open with explosives?
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One thing I want from the sa is larger cities, because they're all scaled down too much imo. The 'city' of cherno is only the size of a small town
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If you're suggesting implementing a regular length sleep-cycle it's pretty pointless since uh, we have that in real life anyway, and I'm pretty sure we can't play video games while we're asleep If you're suggesting implementing a sped-up sleep-cycle then it'd be a proper nuisance being forced to take 2 hour breaks from the game every few hours Sleep just doesn't work in online, real-time games