This is where game play immersion and reality start to break down. One of the reasons I played 3rd person was because in reality I know for sure if I'm squatting, knelling, sitting or prone. In 1st person there is just some slight variation to my view height. I really wish there was an identification/stick figure icon that told me what my stance was. The other issue was field of view, I've fixed that one by going to 3 monitors and now enjoy playing 1st person more. Identifying people, again in reality is something easy to do and we do it naturally. Of course it's not as easy as being able to tell if we are still laying down or if we got up again, but the level of detail that would need to go into individualizing in game avatars is not something that computers can currently handle, yet alone the artistic understanding to make it happen. Sure there's a lot that could be done, perhaps slight variations in limb length. Multiple walking gaits with varying degree's of swagger would be cool. Height and width variation. Shoulder slope and torso shapes (ie V, barrel, or pair shapes) would also be good. At the very least please put in a female character with a nice butt. If I'm playing in 3rd person and have to stare at something it should be nice. (apologies to the model of the current female character) :D