cryonic (DayZ)
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Well, reworking an engine for a game is not the best idea. It takes too much time and will be far away from a dedicated engine optimized for the game. Sometimes it works, just like Cryengine for MMO`s. But they have to choose the right engine before they start developing the game.
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Spawn with Radio instead of Flashlight
cryonic (DayZ) replied to Damnyourdeadman's topic in Suggestions
Well this should be optional, i dont want to hear the whole server^^ Specially when playing with friends or sitting in TS. This is an option because most people play on "day only" servers and throw the flashlight away. I would like to see more random stuff while spawning. A small knife, enough to open cans but not enough to kill anything (at least faster than boxing them down). Some food or an empty water bottle. Some extra clothes, from worn to badly damaged. Ropes, wooden sticks, what ever you expect to find on the beach when you are actually there. This will make every start a bit diffent and ejoyable, not just like right now when you throw anything away to have space and go find more useful stuff instantly. -
Well they have to. The singlethread performance will not jump higher than today. Intel already squeezed anything out of their top CPU, the i7 4790K. With OC it can hit 5GHz @ H2O, but this is the hard limit for singlethread performance, anything higher requires a frozen CPU with LN2 cooling etc. Improving the CPU will bring some minor improvements to singlethread performance, but nothing crazy. You can see this comparing something like the 2500K to the new 4670K (devils canyon). At the same speed they perform very similar in games, there is no big jumps anymore. And the next step is - add more cores. They did it with Haswell-E what we use right now and the performance boost is HUGE, 5820K overclocked to 4,5Ghz beats anything, there are only 2 desktop CPUs that are faster (and more expensive). Game developers have to respond to this, there is no way around. I know that programming a multithreaded engine for a game is difficult, other stuff like audio & video edit can be multithreaded pretty easy. But if they dont do it, their games will run like shit. And i expect ANY new game that has medium to high graphics and field of view to actually utilise multithreading today.
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Well there the optimisation comes into play - the engine has to render only that stuff that the player can actually see on screen. It should not care about the 150 objects in a house behind a solid wall etc. WoW has similar problems, huge player masses put down extreme load on the single cpu core with all the objects. But there its enough to stand somewhere else and dont look at 500 people. So why dont optimize the engine first, then create a game? Its easier to work with a great enginge that will just work and then add content to it. They should know that an engine without multithreading support will cause problems...
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I do my homework and i know that the engine is constantly modified, optimized and even gets a full rework. What do you think how World of Warcraft works? The engine is even older, but they manage to squeeze the last bit of performance out of it, even with multithreading, the last time i checked the engine, only the sound was offloaded to a second core. But sure if you take an old engine, dont do anything to optimize it for current & last hardware generation, it will run like horseshit. I dont know much about Bohemia, never actually jumped on their games till DayZ standalone. But i have enough expirience with other projects that dont support multithreading, none of them perform that bad. You can see drops down to 40FPS in the worst places, but here i have constant 20-25 in a city, even without people running around and shooting...
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Well i use a hard overclock, the CPU will keep the 4,3GHz. The only way to throttle down would be reaching the TJmax, but i`m about 20°C away from it even with the highest OC settings on RAM, GPU & CPU under full load.
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Yeah i got really lucky with the cpu, i can get 4,5Ghz @ 1,26V which is really nice, most 5820K dont get that high or they need way more voltage. I gonna tweak the settings and find a working profile with at least 30FPS in cities. Standing in Elektro right now, so this should be the worst case.
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Gonna try it. Moved DayZ to the SSD, this gave an amazing boost in load times and FPS are slightly higher, but i dont know what was it. Cranked up the graphics just because the GTX 970 OC is a beast. Looks great and i get my 25-30FPS in a city. That is still far away from what i should see, but at least its playable. I will leave HT enabled because my streaming software scales hard with it, its about 40% faster. I mean i could freeze my CPU with a 12FAN MoRa radiator and kick the voltage up to 1,35V, this should give me around 4,7-4,8Ghz, but the power consumption is already crazy high. I dont have Arma3, so i cant test it. DayZ should work better. And i can play with DSR enabled and set to 4K resolution. Same FPS, my GPU is bored... @1080p the GPU load is about 40-50%, thats just dumb, the GPU should get enough data to work at full load...
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The engine is not from 2007. Bohemia does what every developer does - improve the engine with every game. Look at Crytek - thats how it works, they improve the engine every time they release a big title and its optimized for the newest hardware avaliable. DayZ ist a "new" game, its not from 2007. So why the hell would they take an antique engine and make a multiplayer game with heavy load? The cant expect it to perform well today, its 2015 and hardware changed... And the new engine for DayZ? They already working on it, but the older armaII engine should be capable of multithreading and have SLI profiles.
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Its not for DayZ alone, but multiplayer games tend to last longer and eat more time so i want them to perform better. If i have low fps in something like Lords of the Fallen, which takes 10-15 hours to complete - its OK. But if my multiplayer games dont perform well, i cant enjoy them for months (thats the usual time window for a fix, if there is a fix at all). And dont call people stupid if you dont know what they do with the new hardware. My new rig has amazing performance overall, just a few games dont want to run well, all of them are not optimized.
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gtx 970 x58 upgrade to x99 unplayable fps
cryonic (DayZ) replied to deebz1234's topic in Troubleshooting
Same here with 5820K @ 4,5GHz and GTX 970 (hard OC). This rig can kick the shit out of every game i can throw at it, but dayz just doesnt want to run smooth. I drop below 30 FPS, even with lower settings than i should use. -
I build this rig specially for streaming, thats why i got the 5820k. Anything else is running great or at least fine. DayZ is the only game that drops below 30 fps even with low settings, so what is going on? Its not about posting my rig and showing off, i try to fix the damn thing to get the maximum performance to actually stream the game. I know its not optimized. This means for me - its just a bit too hungry and needs more power than it should use. That doesnt mean "the game will drop frames anyway, doesnt matter what hardware you use"... I have no expirience with the arma engine at all, but its not THAT old, it should be heavily multithreaded and have support for SLI profiles and nice scaling for resolutions above 1080 (for eyefinity/surround and up to 4k). So where is the performance going?`I mean DayZ takes up to 30% CPU - without giving me enough fps. Even WoW, a really old game, runs better - but its still uses 2 cores max.
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Just got DayZ a couple days ago. And the fight for the FPS started, i was fighting the poor optimization harder than zombies and other players. Here my rig: i7 5820K @ 4,5GHz GTX 970 Windforce OC (1586Mhz GPU, 3800MHz VRAM) 16GB DDR4 2400 CL10 RAM (even OC`d this, nothing happens) Samsung 840 EVO SSD (DayZ on HDD right now, gonna try the SSD later). 1080p, startup settings: cpu=6, threads=11, maxVRAM=4, maxRAM= 16gb. Low settings, edited config... Goddamit i still drop below 30FPS in a city. How is this possible? The hardware is way over the top for 1080p, the damn game has 6 cores and 12 threads to work with. Guys just tell me how can i get this game to min. 60FPS with mid/high settings for sniping, so i dont have to look at minecraft-like trees and shit spawning right under my ass? I know its early access, alpha whatever. But anything else runs like a charm. Evolve alpha? 50-60FPS. With stream running at the same time. Metro Last Light on Nvidia Surround, 5760x1080? Fine, 45-60FPS with settings cranked up. The next thing i will do, is to grab a second 970 for SLI and a 1440p Monitor with 120Hz+, so i expect to play at least at 100FPS to actually enjoy it. What should i do to get it working and stable without making it look like minecraft? O_o