Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
190 -
Joined
-
Last visited
Everything posted by krazypenguin
-
Destroying prison walls, Hardcore squad battle
krazypenguin replied to sobieski12's topic in Gallery
Great video! -
---ATTENTION ALL SERVER HOSTERS---
krazypenguin replied to airborneguy's topic in General Discussion
I had a free hour to play over the weekend but didn't want the hassle of any PVP\KoS whilst I worked on my cooking & leather tanning so I picked a public server with 2 players. 30 seconds later I got kicked. I tried another and got kicked again. Fine, time for a change of plan...click on Filters, search for "kick" and send this e-mail: To: [email protected],[email protected],[email protected],[email protected],[email protected] Subject: Dayz Server abuse Hello to all, Apologies for mailing all of you but I lack the ability to identify the correct server owner. If anyone wants to let me know how I can work this out for myself I'll target my future reports only to the correct server owner. I wish to report the following servers for breaking the DayZ server hosting rules, particularly around including the word kick in the server description. 81.19.216.162:2310188.165.221.93.2602109.236.82.125:2602217.23.15.148:2302185.62.204.163:2302185.62.204.160:2302144.76.76.171:2502144.76.93.168:2502185.16.84.95:240246.253.196.90:2302 In particular, admin\player "Like a Bitch" on server 188.165.221.93:2602 deserves special mention for actually kicking me 4 times in a row as soon as I tried to join that server. Impressive! I appreciate you taking the time to read this and look forward to you taking action. Kind regards,krazypenguin Tonight I'm going to check all of these servers again (that's why you note the IP and port) and if they are still breaking the rules I'll report them again. And again. And again. Once you're server is on my list, I will never, EVER let you go. :) Edit - kudos to Matt Enloe at Multiplay who, despite not hosting any of these servers, gave me advice on how to work out the server owner using a "whois" web link - good guy. Edit 2 - I kind of lost the point of my reply to your post which was that I agree - the problem is out of control and relying on players to report the issue is not an ideal solution. How many of the above servers do you think will still include the word "kick" in the description tonight? I reckon over half. And even if they take that word out of the description, that doesn't stop the server admin still kicking someone - in fact it makes it harder to identify server abuse because someone has to actually log in to the server, get kicked and then report it. I might spend an hour one day a week reporting a few servers but there are more than I can report. Edit 3 (I love edits) - I just checked and gamingdeluxe (1 server) and fragnet (3 servers) haven't repsonded so I chased them up. Also, 2 of the servers belong to hosting companies not mentioned in the server thread - ovh and adminor (1 server each). Fortunately, "whois" shows the abuse e-mail ([email protected] and [email protected]) so I've just mailed them about their servers. The guys who own 188.165.221.93.2602 are in for a particularly rough ride in the next week or so.... -
Today I went full leather :-) So I worked out that you can stack up to 7 pieces on tanned leather and then, when you drag the sewing kit onto the stack of tanned leather you get more options to create items - the previous options I saw was because I only had 4 tanned leather. With 5 or more you get two additional options, the leather sack and the leather jacket (at 5 pieces each). I duly crafted a leather sack and leather jacket to complete my leather look! Some things to note about going full leather! Note that in the first screenshot I am using a taloon backpack - that's because the cow hide takes a whopping 15 slots in a 5x3 slot configuration and only the taloon, hunting and mountain backpacks can fit one - the drybag is too narrow. Weirdly though, it only creates 3 tanned hides, whereas the smaller deer pelt (8 slots in a 4x2 config - and thus fitting inside every backpack except the improvised courier and leather courier backpacks) gives you 4 tanned leather. If you skin a cow but don't have a taloon, hunting or mountain backpack then you'll need to carry the hide in your hands! For each piece of tanned leather you will get from a hide or pelt you need 10% of a bag of lime - however you have to tan all or nothing and if the bag of lime doesn't have enough to do the whole job you cannot use it. So if you have a deer pelt (4 tanned leather) and a 30% bag of lime you cannot tan the pelt. However, you could use the same bag of lime to tan a cow hide (3 tanned leather). Nor can you combine bags of lime to consolidate the contents, which is a bit annoying. To make a full set of leather gear, including a leather sack, you need 20 pieces of tanned leather - so that's 5 deer or 7 cows, or any combination of the 2 that totals 20. You'll need 2 full bags of lime, if not more depending on how you use them (e.g. using a bag on 2 deer pelt will us 80% of the bag, leaving 20% left - which you effectively cannot use.) For maximum efficiency, I used a bag of lime to tan a deer pelt, then 2 cow pelts (40%+30%+30%) to get 10 tanned leather and then repeated the process a second time for another 10 tanned leather. To actually craft the items I think (not 100% sure) that 2 pristine leather sewing kits will be needed. I had one pristine and two damaged ones which was just sufficient I think. The leather pants give you a disappointing 2 slots and the jacket 4. The total inventory space for full natural leather load out is 40 slots. Summary - you need 2 deer, 4 cows, 2 full bags of lime & 2 pristine sewing kits to go full leather with the maximum efficiency. I managed to do this in probably about 4 hours of play all within the area covered by Dubrovka to the North, Berezino to the East, Polana to the South and Gorka to the West. Final point - the in-game item descriptions for the Natural Leather Hat, Natural Leather Pants and Natural Leather Moccasins are all completely wrong! I hope this was useful to someone!
-
Erm, did something change with fireplaces
krazypenguin replied to theirongiant's topic in General Discussion
Check the terrain you have placed it on is VERY flat... Yeah, just double checked now - working fine for me -
Tonight's session was all about cooking and tanning. Things started well with an immediate discovery of 3 bags of lime in a greenhouse on the outskirts of Polana but due to their large size (6 slots each) I only took 2. I dropped them off at my stash and did a quick check to see what else was needed only to discover that the latest victim of disappearing item syndrome was...my cooking pot. I didn't recall seeing any in Polana (though I hadn't been looking since I thought I already had one) so I decided to try Gorka for one. I made my way around the edges of the forests, keeping a look out for other survivors and any wild animals. There was no sign of either. Gorka proved to be pretty much a total bust despite apparently not having been looted. The only thing I found that was even remotely useful was some rope (good for making bags). Another thing that happened was that I found a loot explosion, a lootplosion? explootsion? massive persistence failure? I'm not sure of the correct slang term but basically this one room probably had 500 items in it - sadly it was all canned food, soda, small arms ammo (.22, 380, etc) and jackets but it was still amusing to see - shame it probably means that other parts of the map are devoid of items... Next stop Dubrovka which, like Gorka, was unlooted. But there was still no sign of either a cooking pot (or frying pan) or any animal to try cooking if I did find one. Dubrovka is an odd town, made up of 4 distinctly seperate groups of buildings and I had cleared all 4 without finding anything of use when I decided to just give up. Enough was enough. There's a possible truck spawn in a building North of the town so I decided to take a look there, just in case my luck turned and I could at least drive back to camp. And that's when I saw the deer. It was further to the North, just beyond yet another outlying building so I decided to quickly check that small house as I passed it. Therein I finally found a cooking pot. I closed with the deer and then, embarrassingly, took half a dozen shots to take it down (4 missed, I have no idea how...) then skinned it. I used a pristine improvised stone knife which yielded 2×85% & 2×83% steaks, plus the pelt and guts. I took all the meat and pelt and jogged back to base. I used 40% of a full bag of lime to tan the pelt into 4 pieces of tanned leather which stacked into a 2x2 square. However, I now hit a dead end. I tried using a kitchen knife, steak knife and the improvised stone knife on both the tanned leather and a normal deer pelt that I already had but I couldn't find any crafting option. I also tried combining sticks, wire, rope and tape with both types and couldn't get anything to happen. Deciding to look at that in the morning I turned to my cooking pot. Yesterday's fire was still there but out and fueless so I added 5 more sticks and lit it up, which took a few attempts due to the wind. I added the tripod to the fire and the cooking pot to the tripod and hit another dead end as I seemed to be unable to then put the steaks into the pot. Instead, they appeared to simply go into the fire and my first one simply became ruined again without, apparently, actually cooking. I tried playing around with a second steak, trying to get it into the pot, but it simply vanished so I called it a night. So, unless anyone knows anything better, it looks to me like we cannot currently craft leather bags (and possibly other leather items too) or cook food. If you do know better please share! Edit..oh, leather sewing kit to make leather clothes!! Right, so you need the following Leather Hat - 1 piece tanned leather Leather pants - 3 pieces Leather Moccasins - 2 pieces Leather storage vest - 4 pieces Crafting these reduces the condition of your leather sewing kit and I only had sufficient to make the storage vest and a hat. As soon as I can find another leather sewing kit and another deer I'll make the rest. The leather storage vest seems really good, 10 slots is 2 better than an assault vest, but it looks a bit...meh. The inspect option also seems to be bugged so you can only spin it on the horizontal axis, not the vertical, so it looks really "flat" The hat is very similar in shape to the cowboy hat, but just a bit smaller. Pictures! Persistence goes crazy! Getting the fire going... Figuring out how to craft leather items
-
Good video - nice content and great music :-)
-
You met a guy, sounds young, you made friends with him, worked with him for a bit, then you killed him for fun, laughed about it and mocked him. Yeah....no, I didn't enjoy, sorry.
-
I'm all for more realistic fire & cooking mechanics, coupled with a general increase in the difficulty of actual survival (this is, after all, a zombie apocalypse survival game) but yeah the disappearing items and general Z behaviour has definitely gotten MUCH worse in the last 2 patches. I never met zombies in forests in 0.51, very rarely in 0.52 (when they chased an animal into the trees) and now, in 0.53, I can be happily sat in a forest and an aggro'd military zombie (it's always been a military one so far) will come out of nowhere. Walls are once again not a problem for them, they have 20/20 vision and can see as if equipped with a pristine LRS and some of them are silent. Still, it's an alpha, they are placeholders, etc... and I can see continual improvement in the game happening with every patch, even if some of them feel a bit like 2 steps forwards, 1 step back. I guess it's just a case of learning the new "rules" of this patch and adapting to them - even if they are annoying. Lol, I never knew there was an extinguish option but it makes perfect sense. However, I have yet to find a water bottle or canteen since the wipe. :-( Also, given that it is now supposedly possible to put gasoline into water bottles and canteens, something our avatars apparently cannot detect (which is just totally stupid), what happens if we pour a bottle of "water" over a fire only to discover it's actually gasoline??!! I suggest a new status effect: Eyebrows: singed
-
I spent last night rediscovering the art of creating and lighting a fire and cooking food, or in my case simply ruining it. The new fire\cooking mechanics are a pain compared to the old ones because they are more realistic, but that just makes them all the more satisfying, which is a good thing. I'm still working on understanding exactly how they function, since last night I was slightly the worse for wear, but roughly it seems to work like this. You create the fireplace kit as before, eg rags\paper\book\bandage and sticks to make the kit itself. Then put it down on a flat, open surface where it's not raining. The main difference here seems to be that the terrain must be really quite flat or you get a red error message in the corner of the screen that it's "not flat enough here" or some such. Add some fuel (according to the wiki you need 5 sticks or 3 firewood - but I could only ever add 1 firewood not 3. Besides, if you do need 3 firewood that makes no sense because AFAIK, you cannot stack firewood in your inventory and each one takes 4 slots so you would need 12 slots for 3 of them, whereas you can stack 5 sticks into a single inventory item taking only 2 slots. So who would EVER take 3 firewood? Stupid..) anyway, I always use 5 sticks as fuel becuase it cooks the food quickly. So, you have a fireplace ready to light. Now put your matches in your hand and ignite. Voila, a roaring fire - basically the same process as before but the terrain must be flat - oh, and the new fireplace has a LOT more slots, either 12 of 15, compared to 5 previously. Now we get to the main difference - the actual cooking. In the old days (pre 0.53) you simply put your steaks into the fireplace and waited for them to change into cooked steaks, then took them out before they changed into burned steaks. So I put my steaks into the fire, along with a zuchinni (well it fits now and I wanted to see what would happen) and I waited maybe 30 seconds. The icons didn't change or move (which they used to) but when I looked again all 3 items were now ruined. Still raw but now ruined. Hmm... Sadly I ran out of time (and steaks) but I suspect that you now have to have something to actually cook the food in or on (e.g. a frying pan or cooking pot - maybe even a stone?). My next challenge is to find some more animal meat to cook and try this out. Oh, and I also need to work out tanning, since I could not craft a leather sack with my deer pelt - I guess it needs to be tanned first now. This will make life trickier for the survivalist hunter type since you'll need to find lime to tan the leather first and if you want to make leather clothes (I do!) you need a LOT of pelts and lime - and there things take a LOT of inventory space too... Meanwhile, I looted Polana again and came away with a Mosin and ammo, more canned food (to keep me going until I get setup fully as a hunter type) and a load of drybags (as above, great for storing pelts and lime in whilst I work on the tanning process to make my leather clothes and backpack). All of the bags, the Mosin and also a Crossbow are now hidden in the woods - I just pray that no one finds them...and that I get enough time before Wednesday's maintenance to actually use them! EDIT - Oh yeah, one last thing about fires in 0.53 - in 0.52 you could simply remove the fuel (sticks or firewood) the fire would go out and you could pack it up. In 0.53 the fuel seems to disappear once you add it and light the fire. At this point I couldn't work out how to put the fire out so I just left it there burning away. Good job I lit it far away from my drybag camp!
-
.53 upgrade New item list? Let's start one!
krazypenguin replied to danfinger (DayZ)'s topic in General Discussion
I thought this would be a sweeping list but it seems no one has yet mentioned...a broom -
Good video, very funny! The bit at the end is a bit of a worry, since this update was supposed to deal with a lot of that sort of thing...
-
Hmm, my experience of 0.53... Public New loot everywhere - brooms, hatchets, ice picks, hey hooks, lead pipes, tyre iron type things and flare guns (but no flares), in fact, they seem to be spawning so much that they are sometimes making it difficult to find the items they are displacing (hacksaws for example). On the plus side, there are now raincoats everywhere which is great and I like the idea of armbands. I collected a full drybag of gear and decided to leave it in the forest under a tree as a stash. I dragged it into the vicinity window and...it vanished. Crawled around with the inventory screen open but it was nowhere to be seen. That was annoying. Private Logged into my favourite "not wiped" private character and my hunting backpack was gone. Just...gone. With it I lost my sawn off shotgun and snap loader. That was really annoying. I later found an IZ shotgun and was holding it in my hands until i could find a hacksaw (see above) when I drank a can of soda. 30 seconds later, just down the road a zombie attacks me, I left click to raise my shotgun and it's not there - ooops. Axe the zombie, run back to the room where I drank the soda and...the shotgun is gone. I look in all the rooms, all around the outside of the house, and then repeat that process for the last 2 buildings I was in, just in case I dropped it earlier. Nothing. Totally vanished. That was more than really annoying. On both servers, there seem to be more infected, but that may not be the case, just my initial impression. Their ability to spot you seems to be even more acute, basically, if they have line of sight to you, at any distance, they will go aggro. Also, they are now once again definitely passing through walls and doors regularly, even when not in their lunge animation. That's a shame since they seemed to have improved between my initial playing and since I returned a few months ago. Definitely feels like a step back and theat they've somehow regressed - still I know they are still just placeholders for what is to come. EDIT - Oh yeah, I just remembered. About half of the infected I met last night seemed to be totally silent. I twice got attacked by ones that didn't make any sound at all. That's a real concern...
-
It's Wednesday morning - all DayZ servers, except a few experimental ones, are offline for maintenance. Starts around 7am GMT and usually runs for 3 hours (but can sometimes be a lot longer). Totally normal, nothing to worry about.
-
I was once in a gun fight at the NWAF and saw a guy just gliding along the ground - his legs weren't moving at all on my screen. After the fight (we won - yay!) I checked with my friends and they both said that on their screens he was animated correctly, legs moving and running as normal. I also get the endless weapon cycling animation and\or invisible gun issue quite a lot on my own character. So I doubt he was hacking - besides, they tend (from reading these forums a lot) to be more likely to teleport, mess up your inventory, play the crying sound effect and generally just act like 5 year old children. rather than spot you and then beat you in a gun fight. Re the guys kicking you from their server - yes report them. I can be a really miserable pedantic so and so (don't believe me, just ask my wife) and I have recorded myself joining servers with descriptions like "join=kick" and then, when I do get kicked I send the replay of me getting kicked, with the player list displayed, to the server host. Yes, the replies I get are just copy and paste auto responses but I reckon they DO contact the server admins - and you know why I say that? Because I am also a stubborn old git and when I report a server I note down the IP and port and then I go back to check it in a few days - the server description has always been fixed and several of them have been offline completely after being reported. And once I have a server in my list I will check again and again so when the admin thinks it's safe to abuse it and breaks the rules again I'll find out, reopen my ticket and report them again. I will win, if only because they will get bored before me.
-
Edit - sorry for weird colour\formatting - I cannot seem to fix it :-( I'm terrible at PVP and really need to practice it some more, purely for self-defence. I know quite a few of the basics (fire down the sights, aim for the head, if they start bleeding keep them pinned down so they cannot bandage, etc...) but every time I find myself under fire I go to pieces and forget them. I also suffer the occasional 3-4 second freeze which is really frustrating because my son, on an identical PC, doesn't get the same issue (and he's using wi-fi whilst I am on a cable so my connection should be better, if anything!). Mostly though, when I get shot at it’s because they’ve taken me by surprise and I’m dead before I have a chance to run. In addition to this, I find the way that the cursor\weapon moves to be very “laggy”, I tend to swing towards a target, then past it, then I over compensate and swing back too far the other way. I think that the guns in the game are way more difficult to aim than they are in reality, certainly at very short ranges. Anyway, recent DayZ highlights on my favourite private 3pp server include an epic NWAF and military base run with my friend sprig when the server was otherwise empty. We both managed to get identical gear (by chance, we weren’t really trying) and are running around with respirators over our mouths, aviator shades, ballistic helmets, camo gear under black high capacity vests and each sporting an AKM with mag. In fact, since the server was empty and we had almost 200 rounds of ammo we each unloaded a clip for fun – that’s the first time I’ve ever fired an assault rifle in the game. We also discovered a military tent – this is the one that is so big it has to be carried in place of your backpack. It’s also pretty massive once deployed. As this was a persistence off server we just left it deployed on the runway. We decided to try and find a truck and maybe find a helicopter crash site or two and, whilst running towards a possible truck spawn point I spotted a column of smoke off to our right. Aha! There was still no one on the server so we charged straight in and although the site had not been looted we couldn’t find a gun or mags, just a lot of M4 attachments which we left. Sadly we didn’t find a truck and ended up in the North of the map, pretty much in the middle of nowhere. Meanwhile, over on the public hive, I took my public character out on a solo run to the Pavlovo Military base on Saturday - only 2 other people on the server. Made it to the last barracks and lo and behold, just as I find an AKM and am swapping it over with my Sporter there's a fully armed guy in the doorway looking down his AK at me and "you are dead." To be honest, I didn't care, it was a very high risk location and I understand that even on the "no KoS \ RP" servers those areas are pretty much auto KoS locations. More than that though, for some reason I just didn't connect with that character - he had no story and so I had no attachment to him. I think subconciously I was playing to get him killed. I respawned East of Elektro, immediately found a raincoat, gloves and wellies in a fishing boat and then made my way into the city in order to grab a few essentials to stabilise my character (primarily a bag, some food and some water). When it comes to gearing up, I like to find a balance between risk and reward that generally favours the low risk. 2nd and even 3rd line towns are my favourite place for finding a firearm. PVP is an absolute last resort for me and I'll always attempt to run and break contact rather than fight, if at all possible. But I needed to head West, not inland, to get back to where I died (so that the next time me and my friend play our public characters we don't need to spend an hour looking for each other) and I knew that 1 of the 2 guys was in the military base - playing the odds that the other guy wouldn't be in Elektro, or even if he was that I could lose him in the buildings, seemed like a fair risk. I found a few bits including a splitting axe, and a Sporter though no mag, and lots of ammo, including over 70 rounds of .357. I left Elektro heading North West, passing through the mountainous forest behind the cliffs above the coast road - a much safer way to travel. I didn't bother looking into Prigorodki and instead followed the treeline into Dubky. Dubky is a fascinating place to me. One of three high rise cities that surround Cherno it's an amazing place to walk through, the abandoned towers and slightly overgrown public areas, combined with the abandoned vehicles and piles of rubbish scattered around really make you feel like you are in an abandoned city in a way that I just don't get from Cherno, Elektro or Novo. It's also a veritable gold mine for getting geared up fast, with rifles and pistols readily available thanks to the numerous abandoned cars lying around. However, this does make it a risky place, especially so given its proximity to Cherno and the possibility of snipers on the towers, but that said I've never seen another living soul there. Within minutes I located a 6-shot shotgun, a CR75 pistol mag in the boot of a car and in the very next car a CR75 pistol. Jackpot winner! I passed through the rest of the town, ignoring the looming towers and pushed on to the middle of the three towns, Novoselky. A smaller town this one, it still has a few towers but mainly consists of smaller buildings on its Western side and more cars. By the time I left I was struggling to carry a drybag loaded with food, drinks and ammo. On to Chapaevsk, and heightened awareness as the server list showed 8 people online now and of course the airfield at Balota is nearby. In the first car I looked in was a Repeater which i took in favour of the shotgun (10 shells versus 70 .357 rounds is a no brainer for me) and then I went to the garages at the back of the city, a nice location to pick up assorted bits and pieces, but not somewhere that you'll find a SPOSN Tortilla backpack, which was weird because there was one right in front of me in the second to last garage. Uh-oh.... gun out but lowered, I scanned around me but there was no-one to see so I moved in to check the bag (the condition - which could tell me if there was a gun fight here - and contents in case some good loot was here) but it was damaged and empty. Ok, I don't like this now but there's only one last garage to check and...it's got a hunting backpack in it. It's worn and empty and also damp - that's good, because I've been playing for an hour or so at least and it's not been raining for at least 30 minutes. Whoever dropped it is probably long gone. I quickly swap my stuff over to the hunting backpack and leggit! Ok, I'm all set - just a short jog through the woods brings me to within a few hundred metres of where I left my friend. There's a deer about 5 metres from the edge of the forest and an idea suddenly comes to me. I shoot and kill it, then skin and quarter it. The steaks go onto a fire and whilst they are cooking nicely I craft a leather sack. This gets loaded with a few choice spares (food and drink, some ammo and a few other odds and ends) and is then deposited under a nearby tree in the forest. I practice finding it until I am confident I can locate it and then I run for a minute to a nearby road. I switch on my recording software, show my location on a DayZ map, then retrace my steps, pointing out the landmarks I use to navigate there, until I am back at the leather sack. I log off, create a video from the file and burn it to CD. This morning when sprig gets into the office (we work in the same building) he finds a CD on his desk labelled "DayZ Treasure Map"… P.S. One other thing, I recently played on a private server that was set to night time - if you haven't ever played DayZ at night, you really are missing out on a great experience!
-
I have no idea, sorry - everything in your screenshot looks ok to me. Only thing I could suggest is clicking on the "Filter" button and then clicking "Default" - maybe it's a corrupt filter and resetting it to default will fix it. Edit - is it just the internet list? Does favourites or history still load? How long have you left it, my history takes a while to populate, for example. Can you still connect via the Remote tab? Good luck.
-
Are you looking on the right sort of server? They only spawn in persistence off servers. If found 2 this week on the persistence off server I play on (but of course they were both already stripped clean).
-
Hi Eno, posting from rubbish mobile phone so struggling with copy and paste but if you google "where are dayz servers located" one of the top results is gametracker.com That site lists the server name, players and server physical location so you could try looking there. The server list in game is very poor. Persistence should be a column, as should restart times and frequency and physical location. These things should not be left to admins to include in their description.
-
German military vehicle: LGS Fennek. An Easy addition to SA
krazypenguin replied to stielhandgranate's topic in Suggestions
Indeed, I'll leave you guys to it. All the best. Sounds like what a child would say. -
German military vehicle: LGS Fennek. An Easy addition to SA
krazypenguin replied to stielhandgranate's topic in Suggestions
You know, I am always open to listening to other people's thoughts and ideas and I am more than happy to change my own if presented with a decent argument. You guys haven't done that yet. -
Some people say no but they have always worked for me. Animal guts will keep you warm too.OP - Agreed, I got DayZ SA quite a while back and, whilst I could see the potential, I only managed 20 hours before I gave up in frustration. Since coming back to it in the last month or so I've added another 200 odd hours. The improvements have been massive and exceptional. But best of all the roadmap and dev input shows that it's just going to get even better. With regard to spawning in the rain, you can also search the coastline for fishing boats which usually have raincoats. Also, crouch down on rocky ground and search for stone until you find one, then put the stone in your hand and, still looking at the stony ground, "craft improvised knife" Voila, most OP item in the game! Only uses 1 slot, can cut kindling and open tins perfectly. You still need to find matches to make a fire but otherwise you are pretty much good to go!
-
Getting really bummed out after buying this game.
krazypenguin replied to horror_writer43's topic in New Player Discussion
[quote name="horror_writer43" post="2208080" timestamp="1422494 . Yeah, whatever. You have it easy. My first exposure to DayZ was falling though a plank of wood 6 feet above the ground thanks to a glitch and crawling for the next hour or so until I could find a tall enough building to throw myself off. 15 hours is nothing, losing a character to a server mess up or glitch is annoying but ultimately nothing either. Play on... Edit..hmmm drunk krazy was a bit harsh last night and apparently a bit confused too, sorry about that. Gearing up is half of the fun of DayZ and since characters die so easily and also get wiped from time to time it's never a good idea to get overly attached to either your character or your gear. Recently 2 of my characters (1 private server and my public 3pp) have lost items when I have logged back in - you just have to accept it and alter your plans to deal with it. It sounds like you have a lot of time on your hands to devote to the game and, trust me, the game can reward that. The map is huge, there's lots of places to visit, rare items to find, challenges to set yourself and ways to play. -
German military vehicle: LGS Fennek. An Easy addition to SA
krazypenguin replied to stielhandgranate's topic in Suggestions
Firstly, just to clarify something mentioned earlier - in real life, civilian vehicles offer no protection to bullets, even small arms ones, and are in no way whatsoever bullet proof. Only in stupid Hollywood movies and TV shows do cars absorb bullets. Whilst a bullet hitting the engine of a car might well be stopped by the sheer bulk of metal in the engine and thus not continue into the passenger compartment, that does not count as bullet proofing since in the process it would wreck the engine of the car. It's simply absorbed the bullet. Note that whilst modern cars might have a lot of components under bonnet which are not essential to the core function of the car the ones in the game are decidedly more basic. You hit the engine on one of these Lada\Trabant style cars and it's pretty much game over. Moreover, that's the engine, which is a big chunk of metal. The actual chassis of a car is very thin metal and a bullet will go in, through and out the other side. As an example, anyone remember the Top Gear Christmas special a few years back where they start in Iraq? Clarkson fills the door panel of a Mazda MX-5 with sand and a guy shoots it with a pistol - the bullet goes through the door (and sand) and then through the other door too. In the process it breaks up and tears chunks off the door which would really mess up any occupant. Cars are death traps when bullets are flying. With regard to what are effectively APCs being in the game, my head says that it is entirely logical and probable that in a Chernarus sytle situation (as I understand it, a lowish tech level military\civil conflict which then goes nuts as people become infected and turn into "zombies") there would undoubtedly be the odd APC left lying around. Some would be abandoned intact by crews who simply panic and flee, others would run out of fuel and be abandoned and others would break down and simply be left by the side of the road or pushed into ditches. And, of course, others might be knocked out due to light damage which kills or incapacitates the crew or otherwise causes them to abandon the vehicle when it is either still basically serviceable or otherwise easily repairable. These, and many other similar situations, happen all the time in real life. However, what also usually happens is that these vehicles are stripped, over and over again, by all partes until everything of value or use is gone. By the time our characters stumble across them they should never, IMO, have fuel, guns or ammo (certainly not vehicle mounted ones anyway) and almost always have some sort of either damage or missing parts. Players should never, in this game, be able to weaponise these vehicles, certainly not the turrets on them and really even crafting firing ports in them should not be possible. This isn't the fricking A-Team. If these vehicles were to be added getting them up and running should be an unbelievably difficult and time consuming process and keeping them running should need HUGE amounts of fuel, which should be very hard to find. At present the game is not set up for this sort of prolonged activity, and the ability to dupe\exploit\server hop to store quantites of the bits you might need would mean large groups would easily be able to get the vehciles running without going through the challenge properly. Meanwhile, over in my heart, there's a resounding NO! I do NOT want APCs in the game, I do not want the sort of people that thinks it's funny to take their fully armed crew into Elektro to torture and murder bambis to in future be able to drive what is effectively an invincible tank into the middle of the town and mow people down, or just cruise up and down the coast slaughtering new spawns without any possibility of taking damage. And no, anti-tank weapons, explosives, mines etc..are NOT the equalizer here - common sense is. Whilst these things might enhance the game experience of players who get off on killing defenceless people, they would utterly ruin the experience for everyone else. Bad idea. TL:DR - want something with more armour than a car or truck? Go play Arma. -
Just brilliant! :lol:
-
What is the nicest thing you have done in DayZ
krazypenguin replied to LORDPrometheus's topic in General Discussion
I spent 4 hours looking for a box of matches until I finally found one. Not 10 minutes later I met my first survivor. We establish contact and I say "do you need anything?" He replies..."matches". Sigh... *hands over the matches*