Beizs
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Everything posted by Beizs
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Plz yes.
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Characters were wiped yesterday morning. My character that I started just after the wipe yesterday is still around though, if that's what you're asking.
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Player donations equal exclusive acces to whitelisted servers
Beizs replied to byrgesen's topic in General Discussion
I wouldn't say it's alright, but it's not too bad, either. So long as it's not on a public hive and people are aware of it, it'll just drive traffic away from their servers, making them unmaintainable and force them to change or shut down.It's not important that they get shut down by BI. What's more important is people knowing that they might be at a disadvantage and being able to choose whether they use that server or not. -
Player donations equal exclusive acces to whitelisted servers
Beizs replied to byrgesen's topic in General Discussion
Exactly. It is against the T&C, but it's not game breaking. Just don't use their server. It is a private hive, after all. Reporting is a good idea, but honestly, it's nothing too serious. Personally, ignoring the T&C, I don't think this is much of an issue at all. If people want to use their servers to keep their servers up (if that makes any sense at all), then why shouldn't they? I very much doubt they'll make any real money off of it. So long as they don't lie about anything and are up front that donators will have an advantage, which they seem to be, people can just not use their servers. -
100% spot on. So many people say 'BUT THEY MADE LOADS OF MONEY!', expecting that to make it faster. But they didn't want to make a mediocre game quickly. With the funding, they decided to go for an incredible game in a normal (though I still think they're being pretty fast, considering the scale and the fact they're rebuilding the engine) time frame.
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Holy crap, that's awesome. Definitely should be more visible though, IMO. Have yet to notice one. That's so damned faint I don't think I'd see it if it were right in front of me in game.
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Player donations equal exclusive acces to whitelisted servers
Beizs replied to byrgesen's topic in General Discussion
There's the answer to your question. Donation only servers break the rules. -
SteamDB is reporting changes to DayZ Server and EXP branch a few hours ago. https://steamdb.info/app/223350/history/ https://steamdb.info/app/221100/history/ As they're planning on releasing .57 to stable next week I imagine that they're pushing .57 to exp today/very soon... Or at least, I hope so. Update being pushed to stable and never on exp is just terrifying to me. It does look like we're getting an update considering the pushes on SteamDB and the reduced server numbers, though. Edit: Also, assuming they're on track with the renderer (the base was estimated for release at the end of May)... We might get to see it's early stages today if there is an update? :D They could be keeping the reduced servers up as they're not sure of the timeline of the next EXP branch being released..? Or maybe they've stolen some for internal testing.
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Please link me to where it was said that DayZ would be in Beta in 2014? I have never seen anything along those lines, and would be genuinely interested to see that. As to comparing it to other games, show me any game that was developed faster than DayZ, with a similar scale. As a quick example Skyrim took ~4 years to develop without a single bit of multiplayer. GTA V took 4 years too, with a larger budget and larger team, again. Those games are both of a similar scale to DayZ, though DayZ is actually more of an undertaking in my opinion. While it has no storyline, which saves a lot of development, it's entirely online and has many MMO traits that generally take a lot longer to develop than anything in either of those two games, which were developed with an absolute tonne of money and huge development studios, let alone the fact that Skyrim was built on Creation engine, which was developed separately. The GTA V engine, to my knowledge, was new, but, again, was developed separately, making it a lot faster to make. DayZ is being developed incredibly quickly, considering the engine is being developed at the same time by the same general team. Even without considering the engine, honestly, considering the scale of DayZ, it's not being developed slowly at all. DayZ is planned to hit beta and the end of 2015, which is incredible considering the size of the game and the size of the team. I'm not saying people are idiots for thinking DayZ is being developed slowly. Most people don't understand how games are developed and the normal timeline. But that doesn't change the fact that they're just wrong. EDIT: After searching, the only thing I found from anybody at Bohemia referencing DayZ hitting beta at the end of 2014 was this: http://dayzdev.tumblr.com/post/72473656344/dayz-three-weeks-on-the-road. Here, they didn't even say that it would hit beta in 2014... They said that there was no way that it would reach beta before the end of 2014... This was at the start of 2014, which was just after the SA had been released and before they'd decided to do a bunch of things that would make the game a hell of a lot better in the end, but take a bit more time. Also, about that line 'Nobody forced Bohemia & Rocket to use the Arma engine. Or to start with a public paid alpha on Steam instead of releasing a closed alpha for fans only. Or to announce a 2014 beta instead of playing it safe.' Really? Nobody forced you to buy the game before it was fully released. In fact, the devs actually advised not to. That logic is completely contradictory to your standpoint. Also, had they not done those things, it would have been literally impossible for them to develop a good game. Not use the Arma engine..? They'd be in the same position they are in now, building a new engine... But this time, from scratch, without any play-ability for at least a year or two. Not release a paid alpha? They'd have far less funding and take longer to make a game that wasn't as good.
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Yeah, I'm fairly certain that disinfectant has no cure and kills 100% of the time (unless someone can force feed you food and water while you're unconscious until it passes..?). Sounds like disinfectant to me. Cholera should have been cured by the antibiotics. Some sicknesses have a recovery phase, I think, in which you continue to lose food and water for a short while. Shouldn't have been enough to kill you from hydrated and not hungry though.
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With the MMORPG thing, obviously they don't need to set up instancing, quests, skill trees etc, but the basic infrastructure for DayZ, I imagine, is very similar to some of the setup I've seen for MMORPG's. Think network bubbles, completely free/sandbox/open world, large map (though small by MMO standards), random events, CLE, etc. The main thing, however, is that DayZ is massively server side. Like, a surprising amount, from what I've seen. This is where it's really very much an MMO(rpg) in terms of development. The devs moved as much as they feasibly could, from what I've read/been told, server side to remove/minimize the ability for cheating. Networking is one of the largest factors in DayZ's back end development, as it is with any other MMO. So, sure, in terms of actual gameplay, DayZ is absolutely nothing like an MMORPG. But I maintain that it's pretty much one in many ways looking at it from a purely developmental standpoint.
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Ah, that sucks. I've only seen one police car since I started playing this EXP branch... It was stuck inside a house (half poking out of the back door) in Svet(?). Meant to report it, but power cut before I ended the game and I lost the screenshot & location. Was one of those like city street shop looking ones though. I've actually only ever found one heli crash and like four or five police cars, despite having played SA since it came out and having just under 250 hours in it. :(
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I've found five or six since Friday, two of which were in pristine condition. They spawn entirely randomly now, from what I can see though. None of them were in fire stations, police stations, military areas or anything. Think one or two were in sheds and the rest were in just normal houses, ranging from crappy little ones to that big brick house. Where the hell did you find the barrel? Been looking for one for ages. :(
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Current EXP character, restarted just yesterday. I like this look.
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Yeah, I'm aware that this could cause arguments/flaming and would be more than happy for it to be locked it it does. I just really think that people who are complaining about the rate of development just need to think about it a little more.
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I don't quite agree with your premise here. OP isn't asking for stable servers, he's asking for servers (especially official ones) that don't just completely disappear one day (short of it being years after the games completion and the company shutting everything down). That's more than reasonable. It's an alpha game, sure, but the physical servers aren't in alpha. They're pieces of hardware that the companies running them have an obligation to maintain (in order for them to be able to sell DayZ servers to people). Data corruption (and therefore resets)? Fine, it's an alpha, it's bound to be buggy. Persistence resets? Fine, it's an alpha, they're balancing loot and removing duping. Server downtime? Fine, it's an alpha, the server software isn't finished, and, as such, isn't very stable. But servers just shutting down permanently? Privately hosted servers, fine, that's not an issue. But there is literally no way you can put a server's complete disappearance down to the fact that the game is in alpha. That has literally nothing to do with it. EDIT: Personally, I'm not entirely sure what the big issue is with this. Sure, you might lose your loot, but unless you manage to get everything on to your character on every single persistence reset, you're going to lose a lot of loot until the game is in stable. I just don't think the alpha has anything to do with this particular issue.
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Exp update was a full wipe, unfortunately. Not sure why, maybe they fixed some of the duping glitches..?
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Looks like anticheat, according to Eugen, though the build ID's have me scratching my head.
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Out of interest, as I've yet to see one at all, has anybody actually found a barrel in game yet? If so, where? I really, really want to try it out.
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Literally just before the servers went down, I got a little lag spike, like when loading a large amount of loot. I was in Pusta and just after the lag went down, I went in to an axe shed, finding garden lime. The little yellow gun house next to it had a small lootsplosion of damaged wool coats. So, I assume the loot will be back when the servers come back up.
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I just found Garden Lime. Now a bunch of coats. :D
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Apples suck, man. Not only do you not find them very often, they only give you 69kj of energy. It takes 1000kj to get from just hungry to dark green energized. Also, just DC'd. Not sure if restart or not.
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Hold up, my character on UK 1, UK 3 and UK 4 is the same. EDIT: Drown yourself, dude. :P I've still yet to see anything, though.
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Now that is something that I did not check. Rather foolishly.
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I'm doing both at the same time. :P