Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
Beizs
Members-
Content Count
369 -
Joined
-
Last visited
Everything posted by Beizs
-
Beard hair (as well as hair when it's not been washed with shampoo and conditioner for a while) is water resistant. This means that it doesn't get too saturated, which means that water isn't against your skin and drawing heat from your body through evaporation. Beard hair provides a layer of insulation on your face, stopping heat from escaping (long hair does this for your head, too). Beard hair breaks the wind chill factor (which, again, is due to evaporation of moisture from your skin). This, again, keeps you warm. It's a fact that beards are beneficial in keeping you warm and protecting you from the elements. Personally, I'd not really want a beard as I just prefer to be clean shaven (or with a little stubble), but the benefits are undeniable.
-
Balancing Wound Infection, Stitching, Rags and Bandages
Beizs replied to Beizs's topic in Suggestions
Whoops, forgot to expand on the fifth point. Basically, I don't think the infection thing is very likely. You're more likely to get an infection leaving a wound open and simply bandaging it. If your needle is sterilized, there shouldn't be a chance of it getting infected (obviously irl it's still possible, but compared to just slapping a bandage on, it's a non-chance). However, the fifth point of a shock penalty means that, if you have low blood, there's a reasonable chance that you might pass out from stitching yourself up. This means that if you're using it in a situation where you've just been shot, etc, you're likely to pass out and be left vulnerable for a short while. I'd say that it should complete the stitching, though. -
Balancing Wound Infection, Stitching, Rags and Bandages
Beizs replied to Beizs's topic in Suggestions
There's no such thing as too long on the suggestions section. Stuff needs detail. As for your solution, I believe that that's the most realistic and simple way of handling it, but it kinda makes rags and bandages obsolete considering you can stitch yourself up 20 times with one sewing kit. -
While I don't personally KoS and go out of my way to kill bandits, etc, I don't think there's anything wrong with KoSing. It definitely adds to the game and, frankly, it's peoples choice what they do in a game. If you're getting killed on sight regularly, you need to improve how you're playing the game. Don't give that guy an opportunity to pull his gun and shoot you after you had the drop on him. You don't have to kill him. Just be ready. Don't let that girl sneak up on you in the police station. You should have heard her. All you had to do was turn around and point your gun at the door and warn her not to come in. My only possible complaint about it (and not in a way that I want it to change, I just wish it wasn't the case) is that the vast, vast majority of people in this game will try to kill you the second they get the chance. Just kinda disheartening sometimes, idk.
-
Well, not really. First, there's the issue of a larger group being easier to spot, virtually no matter what you do. If somebody is set up on a hill and can snipe reasonably well, they can wreak havoc in just about any group of even incredibly skilled players. Now, if you're one guy in a town and there's one sniper watching said town, it's much more likely that you'll go unnoticed. While you'll be the only one he focuses on if he does notice you, it's not too difficult to zig zag away most of the time. If your group had a set medic, for example, and he gets shot in the chest, your group now has 0 medical supplies (or maybe some limited ones, depending on how smart you were). It's even worse if you have a dedicated pack mule who was carrying your spare ammo, food and medical supplies too. Then there's the fact that stuff is finite in DayZ. It's all very well and good if you have eight people out of your group of eight looking for food, even to the best of their ability, but they're not all going to bring back a lot. Eight people could clean Cherno if you're there for any extended period of time. If you're not on a server that's just restarted and you get in a fight, you'd better hope that luck's on your side when it comes to regenerating your health. The same goes for guns, ammo and medical supplies... Except they're even rarer. Say there's 5 full bandages in all of Cherno. I have no idea how realistic that is, but whatever. If you're alone and you find just one, you have the ability to heal yourself ten times. If you're in a group of eight and you find all of them, you have the ability to heal each member of your group only five times. Citation, please. The average life span in those times was somewhere around 40, but that's taking into account all of the children who'd die. Infant mortality was a much larger issue back then and that skews life spans a lot.
-
If they're close enough to grab you at all, you've already screwed up. As for hygiene, it's really not that much of an issue. The oils in your hair, if left for a few months, balance out pretty well to keep it comfortable as well as (reasonably) hygenic. Especially if you run some water through it every not and then. It also serves a purpose to protect you from the cold and rain.
-
I love your reaction, dude. Just, what is the point though? Like, really?
-
| Customization | Strong-Holds | Zombies | Big Server Population |
Beizs replied to xdabestx's topic in Suggestions
Are you saying that because you think H1Z1 is bad..? Because these ideas are better fitted to H1Z1. Not DayZ. - More customization on how your character looks would be nice. Nothing like game face, though, - Clan Emblems would be abused, but meh. - Traits & Genes are arcadey. - Ranks w/ set permissions make no realistic sense. - If I can single handedly collect the resources for and put the time into building a massive base all by myself, I'll damn well do so. If I have a group but we don't want to be seen as a clan, we'll build whatever we like. Again, arcadey. - This one is really just a repeat. - They're already adding world containers. A safe may be one. Honestly, I don't think it's that secure. There has to be at least some way to break into it, so hiding shit is better. That's why I don't really see any point in bases, either. It'll be found. It'll be stolen. The only way you can (almost) guarantee your stuffs safety is just stashing it in backpacks in remote locations on the map. - Hordes are already planned... - That's a bug. Never heard of it before though. They should all attack you. I've run through Cherno and had at least 10 chasing me after a restart. - Zombie types are arcadey, again. I assume you don't just mean like those hoppers that we had for a while. If you do, well... Yeah. It exists (though they've been removed atm for some reason). - 200 Pop servers would be awful in this game. It's not a deathmatch. I like the PvP element, but it's also still an apocalyptic survival simulator. 200 pop servers would result in you running in to people every five minutes. Not suiting to the game. -
I don't really see why not. At the very least, it could be a status effect (like damp). However, I don't see why it'd not be possible to add. Add a red, translucent overlay to the texture for the item of clothing that's covering wherever's bleeding. It slowly spreads out as you bleed more. There's a few ways that this could be implemented and, as I don't know exactly how the engine works, I can't really say how this could work, but it should be pretty possible. This is, however, something that I imagine would be considered in the later stages of development.
-
Awesome ideas. I really like the fact that houses can randomly be locked too. Makes it less likely that every single house that's locked will get checked and therefore makes it more likely that a barricaded base might go unnoticed. Would be good to have a range of different locks & door types spawn on random houses though so that well protected bases don't stand out. Though, there are basic locked doors already, implying that this is already being worked on. :P
-
Personally, when being a hero, I prefer to roleplay as a member of the salvation army. Of course, by the salvation army, I mean my own organization which incidentally has the same name as the charitable organization. It consists of running around preaching about how you can be saved if you give yourself over to your zombie overlords. Sinners (bandits) get a shortcut with a bullet to the head and freshies get a ration of food and medical supplies. Of course, they use them to follow my advice and make their way to the nearest zombie to die... Right? I also decided to be nice to a freshie and supply him with a full ghillie suit that I'd made and didn't want any more... Not sure if it was such a heroic act, however, as I'm pretty sure the guy I killed later for sniping people in Elektro was him... So yeah.
-
Honestly, I think the best solution would just be to repeatedly kill any detected hacker until they turn off their hacks. Their bodies should be automatically hidden, also, to remove hacked loot from the game.
-
Does anyone know of a truly stealth player on YT or Twitch?
Beizs replied to RAM-bo4250's topic in General Discussion
Haha, here's hoping you would have enjoyed it. If I ever decide to go back to YouTube (which I have like 7 or 8 times over x years), I'll try to remember to point you in my direction. :P I get where you're coming from dude and YouTube has always just been a hobby for me. However, it is something that I love doing and, if I had the chance, would be something I'd dream about as my job. I think that's where most people who do YouTube are at. I actually have more fun commentating over a game than I do just straight up playing it. However, making videos can be a lot of work (not sure what kind of thing you do, but I'm sure you've experienced at least some of that). I don't really enjoy the editing, rendering and uploading process that much - like most other small YouTubers I know. It's kind of a chore and a means to an end (getting to do the stuff that you did enjoy - recording the videos). So, I think that it's more the fact that people want to set themselves up to achieve what their dream is - which, for most who do YouTube, is being able to do YouTube as a job. This generally means that they'll do stuff that they think (or know) will get them more views. I completely understand that. For me however, the reason I stopped doing it was because I put a lot of work into editing, rendering (and would watch through every video to check for A/V issues anywhere) and uploading (I did a lot of SEO type stuff etc). The return wasn't good enough. Most people need something to keep them going. For some, it's money. For me, it's more just knowing that at least some people were watching my videos. My more successful channels (two which had 1500 subscribers) lasted longer than any of my others (one closed because I lived with my brother at the time, who played a lot of loud, copyrighted music. The other got deleted when I unlinked from Google+. I asked them to fix it, they promised they would. Two weeks later, the channel returned with half of the videos missing and completely wiped stats (views, subs etc). They never returned another E-Mail.) because I constantly had people talking to me in the comments, suggesting things, giving me tips and just saying they enjoyed the video. I never made money from YouTube, but it was just nice to know that I was actually entertaining people. If I'm not entertaining people, then I can't keep the motivation up to do it. Ergo, in order to maintain a YouTube channel, I, at least, need to get views on my videos. -
Does anyone know of a truly stealth player on YT or Twitch?
Beizs replied to RAM-bo4250's topic in General Discussion
I can vouch that you're unlikely to find anybody doing that. I've had a few different channels in the past, none of them particularly large (four or five around 1k subs). On the last two channels I've had, I recorded DayZ a reasonable amount. I originally wanted to just play how I normally do (which is lone wolf, stealthy, live off the land then occasionally go and kill some bandits). That didn't get any interest, while even my vanilla Minecraft Let's Plays would draw in a reasonable crowd (considering channel size). I did some heavily edited PVP crazy stuff and those videos were some of the most viewed on my channel. I know a few people who do YouTube (irl and online) who play DayZ and none of them would join me in playing the game how I wanted. It was just a PvP thing to them because they wanted to get views, which is fair enough. The second one, I decided 'fuck it, I'm playing how I want'. That's my 'current' channel that I have just given up on as it had almost no growth after living for 6 months (29 sub record, whereas previous channels that lasted that long always had at the very least 800+). It just kind of sucks for people who DO want to watch that kind of thing. There's quite a large number, I believe, but because the YouTube community is so over saturated they settle for easy-to-find YouTubers who are close enough to what they want and those who are perfect for them go unnoticed. Just my two cents after three (might be more) years of YouTube experience. -
I have to do this now.
-
Personally, when my hands are cold, I just rub them together a bit. No moisturization issues with that. I'd also like to see the ability to walk with your hands in your pockets, reducing hand shake drastcially, but limiting you to a light jog (and slowing the rate at which you can pull out a weapon a little).
-
This game is an MMO. MMO's do not suit sequels. Unless this game is still relevant in 10 years time and they feel like completely rebuilding it to get it up to date with modern technlogy of that time, there is absolutely no reason for them to make a sequel to it.
-
Server hopping? Is there a solution? If not, what else....
Beizs replied to rickyriot's topic in General Discussion
This. I can see where they're coming from, but in the current state of the game, it's not a good idea at all. -
Server hopping? Is there a solution? If not, what else....
Beizs replied to rickyriot's topic in General Discussion
Private hives counter server hopping. What I would suggest, however, would be to make it so that you can only change servers once every however long. If a server restarts. it doesn't count as a hop if you join a new one. If you're kicked, it doesn't count as a hop when you join a new one. Outside of that, however, you should be limited to maybe two different servers a day or something along those lines. If the restart/kick detection works properly (and it shouldn't be much of an issue) there shouldn't be an issue with this. Would also be nice to see some kind of desync & ping tracker with this system though so that, should you be unlucky and join servers that quickly get real bad, you aren't locked to them for the day. The main reason I'd suggest this over just using private hives to avoid hoppers is that there's a constant worry that the server might disappear one day. It's happened to me a couple times in the last month, after all. Seeing as how the private hives are, currently, hosted alongside the public one, it'd be nice to see some kind of safety net for this. Like, if your server gets shut down, the next private hive you join where you don't have a character already gets your character from the dead server assigned to it. Should go for persistent items on public servers too, as well as servers where they switch persistence off or change from third person to first person only (or vice versa). Could be achieved through regular backups of your characters (but only keeps the latest version) and checks on whether the server is still alive or not. Would be useful to have some kind of UI to see all of your characters on different servers. -
So, I decided to go ahead and optimize my DayZ today. I'd not really been having issues other than when first entering built up areas, at which point I'd see some drops and such before it evened out. In the past, when I first played the game, I'd be getting around 20-60fps. Since, I've upgraded my GPU (massively) and my CPU (again, massively). I noticed that the game now is a lot nicer to play. It feels fairly smooth and doesn't feel like it has a low frame rate... But then, today, I went ahead and got FRAPS to check the framerates. Now, I want to stress that the game does not feel like it's running at a low framerate. It actually looks like it's running at 60fps to me. I can tell the difference between 30 and 60fps very well generally, but there's a glaring issue here. FRAPS is reporting like 16 FPS inside of cities... While, actually playing the game, it feels perfectly smooth. So, has anybody else had any kinds of issues with FRAPS reporting frame rates? Any other game, if its frame rate is that low, I find it unplayable. I'm actually very happy with how smooth DayZ is for me. So, what gives? I feel completely fine playing at the reported 16FPS in first or third person, while, on other games, 20 and below is unbearable for me. EDIT: Since optimizing it, it seems smoother... Yet it's reporting lower framerates, btw. Before, I'd rarely see it drop below 40fps reported. I'm wondering if it's a similar deal to some of the older games that I play that only render new frames when they actually need to due to some setting I've tweaked? Really, really confused.
-
Nope, I do this kind of thing with every game I play. I'm sure that there's something up with FRAPS now. I switched over to Minecraft quickly (which, by the way, gives me regular framerates of 500+ on higher settings when I'm not recording - which is notable as DayZ and Minecraft are both CPU heavy games) and turned the max FPS down to 20 to compare the games. Obviously it's not a great comparison as they're very differently styled, but DayZ felt infinitely smoother than Minecraft at 20fps. I had an issue similar to this a while ago with DXTory after one of my drivers messed up OpenGL and DXTory working together, though the FPS only reported incorrectly when I was actually recording back then.
-
Persistence isn't the issue here. The issue is cleanup and respawning items. I'd say that, any items that aren't guns or backpacks/containers (with items stored inside of them) should get cleaned up on a regular basis. Backpacks, if not interacted with for a long time, should also be cleaned. Tents, etc, never need to be cleaned. If there's enough players on a server, it will be found. If there's not, then the server will never get bugged down from its persistence. Items not inside of a container (backpacks, small protector cases, ammo crates) slowly deteriorates until it reaches ruined. Any ruined items get deleted when they're not within the view of a player. Health packs would need to deteriorate outside of a different container as they spawn with items inside of them. These items are all fully persistent, they just degrade if left on the floor. Guns should not be included in this, unless they add rotation of items to fit weapons inside of backpacks. If this happens, however, they should degrade also and need to be stored in backpacks etc to keep them safe. Respawn system just needs to look at amounts of loot in a certain area, with a target for each section of the map (the smaller, the better) and periodically spawn more loot to meet these targets. The CLE will control what loot spawns and voila, everything works great.
-
Bringing a phone does not make it luxury camping. First, if you're alone, sorry, but you're a fool to not take a phone (emergency situations and if you get truly lost). There's wanting to be alone in the wild and there's just being irresponsible.The thing about twisiting your words is bull. I didn't say that YOU couldn't, I said that MOST couldn't do those things. This poses an issue in game as either everybody has to be capable, or nobody can be capable. I can make fires using a variety of methods, purify water through a variety of methods, create basic knives if I need to, build structures ranging from very basic to building shed like buildings (or cabins) given enough time and basic tools (hammer, though a rock suffices, nails and a saw). I know how to fish (spearing included) and how to skin and prepare a range of animals. I can also cultuvate plants (with a knowledge of safe plants to eat in my area) and perform basic medical procedures in theory (never had to do anything, luckily). But most people can't. I want to be able to do these things in game, as I know how to in real life. I'm fine with the fact that this means other people are able to in game, even if they're not able to in real life. I agree with that last part about preppers and survivalists, though.
-
POLL: How happy are you with the buildings and map?
Beizs replied to ColonelBurton's topic in General Discussion
They've said that it's unlikely that they'll ever be able to make the map bigger. Because of this, I don't want them adding too much more. I'd like to see them work on existing towns etc, but, honestly, the map feels fairly crowded to me. Sure, I run very fast, but even taking that in to account, there's not enough countryside left over. If you run in the right direction, you're never more than ten minutes from a town or village. It's ridiculous. I'd like to see them either find a way to make the map bigger or, if they can't, take out some of the smaller towns. Then they should revamp the remaining ones with more unique buildings, possibly increase the size of some of the cities and such. I feel like there's a lot of stuff there for the sake of it, not for any kind of level design reasons. As for things like supermarkets, I agree to a point. There shouldn't be anything absolutely huge, but a couple of larger shops would be nice. Just not superstore level. Prison would be nice, along with some of the military stuff, tunnels would be awesome, but nothing more. Just doesn't fit the aesthetic of the game. A small, richer area might be nice, but I'm not entirely sure what purpose it'd serve. As for improvements other than towns and stuff, I'd like to see denser forests, some larger beaches on the south, preferably with some dunes or something and a range of plants added. I really, really want to see every building and every room enterable. Just my opinion, though. -
1) But it's just like what DayZ is. You go through a town, loot as much as you can and then you go into the woods (or not) and survive off of what you've looted. You can hunt too, but, if you're capable of shooting and remaining quiet in the woods, that's entirely doable anyway. 2) Yeah, maybe you claim you would. Fuck, you might actually like all of that if it was in game, though it'd make it ridiculously difficult (and things you're capable of doing IRL wouldn't be possible ingame for you either, as it'd be set for the lowest common denominator). But the vast, vast majority of people would not. So get over it. Your opinion alone does not matter. It's what the majority of people want. 3) Survival is incredibly possible if you know what to eat, how to navigate, how to build shelters and how to purify water... So... Kind of a ridiculous premise you had there. 4) We are a social species. Sure. But isolation alone rarely means 100% that you're going to go insane - especially in a survival situation (people come out of those with forms of PTSD sometimes, of course, but that's not due to the isolation and it's pretty manageable unless very extreme). 5) Hermits. The main reason we had to band together was because we needed groups to hunt or defend ourselves from other groups of humans. You don't need groups to hunt if you have a gun. If you come across a group of players ingame, unless you're very good at evasion or PVP, they'll kill you. No lack of realism here. It's a game. It's never going to be gruelingly realistic. But even if it was, people would still be able to survive by themselves. I understand it at the point where somebody gets shot that, realistically, there's a high chance that they're going to die, but that's the case even if you have a group. You're not going to have sterile conditions in which to operate on somebody. It's incredibly unlikely that you would survive being shot with or without other people. How are you going to claim that you want serious realism and then have everybody be skilled surgeons? But, as a lone wolf, it's easier to be stealthy and avoid getting shot. Most lone wolves will tell you that.