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Beizs

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Everything posted by Beizs

  1. Beizs

    Official servers going dark.

    I don't quite agree with your premise here. OP isn't asking for stable servers, he's asking for servers (especially official ones) that don't just completely disappear one day (short of it being years after the games completion and the company shutting everything down). That's more than reasonable. It's an alpha game, sure, but the physical servers aren't in alpha. They're pieces of hardware that the companies running them have an obligation to maintain (in order for them to be able to sell DayZ servers to people). Data corruption (and therefore resets)? Fine, it's an alpha, it's bound to be buggy. Persistence resets? Fine, it's an alpha, they're balancing loot and removing duping. Server downtime? Fine, it's an alpha, the server software isn't finished, and, as such, isn't very stable. But servers just shutting down permanently? Privately hosted servers, fine, that's not an issue. But there is literally no way you can put a server's complete disappearance down to the fact that the game is in alpha. That has literally nothing to do with it. EDIT: Personally, I'm not entirely sure what the big issue is with this. Sure, you might lose your loot, but unless you manage to get everything on to your character on every single persistence reset, you're going to lose a lot of loot until the game is in stable. I just don't think the alpha has anything to do with this particular issue.
  2. Beizs

    Clothing Pockets (Separate the inventory slots!)

    Devs have mentioned, multiple times, being able to rotate items, so I don't think that's much of an issue as I'm sure they'll add that at some point soon. As for smaller items, why not just make them stackable? For example, pens could stack in fives or tens, removing the issue of them taking up the same amount of space as a can of food, or whatever.
  3. Beizs

    LOW Fps on a GTX760?

    I dunno. I have a 6350 (though it's OC'd to 4.6ghz) and I get decent frames. Better than many people with 'better' CPU's have reported. The highest I've experienced in cities, depending on my config file at the time, was about 47 while running in Chernogorsk. The best I've had in the wilderness is 90-100. At the moment, as I reinstalled everything on my computer and haven't played with my config file, on medium-high settings (though I disable all of the antialiasing, post processing etc as I just don't like the look of a lot of it/it doesn't really do much imo) I'm getting 50-110 in the wild/small towns and 27+ in larger towns and cities (never seen it dip below 27, except for the occasional massive lag spike, though I actually tend to get them in the wild. Not sure what causes it, maybe loading in lootsplosions? Lasts a couple seconds, but drops down to >10). Depending on the city, I can hit 40fps in some places (and much higher while inside a building). Full specs are: AMD Radeon HD 7870 AMD FX 6350 (OC'd to 4.6 24/7 stable) 16GB 1333mhz Ram (OC'd to 1600mhz 24/7 stable) 120GB Samsung Evo 850 SSD (Operating System and programs, 8GB paging file) 60GB Corsair Force LS SSD (Main games, including DayZ and 2GB paging file) 1TB Seagate Barracuda 7200RPM drive (Secondary games, 100GB paging file) 2TB WD 7200RPM drive (Documents, Music, Pictures, backup, recording drive, 300GB paging file & program caches) I'm aware that my paging files are ridiculous overkill, but the only drive I have that is more than half full is my 60GB ssd. Might as well use the rest of the space for something. Compared to other games on my PC, sure, the performance is crappy, but I think it's outright wrong to claim that budget Multi-Core CPU's struggle with DayZ.
  4. Beizs

    Why did you buy this game?

    I bought this game because of Roosterteeth, in all honesty. I had a bunch of friends who played the mod and loved it. Most of them were super excited for standalone and I was planning on buying it as soon as it came out. They got it, told me it was terrible, and I decided not to get it. Then Gus and Burnie did a game time in it and it looked cool, though rather buggy and barren. I decided to ignore my friends and get it. Haven't regretted it once. I love zombies. Films or games, the Zombie genre (and it really is its own genre) is my favorite. I like survival. I like open world games. This game is already a lot of fun, even in a nowhere-near-feature-complete-state. Despite all of its flaws, I manage to enjoy the game a lot, and I've never been able to tell quite why. I'm not keen on PvP. The zombies have always been more of an annoyance than a threat. The survival aspect isn't particularly polished. All that seems to be left is looting, and that bores the hell out of me. But the combination of all those things, for some reason, is something I can waste hours upon hours playing. It's kind of weird, but kind of awesome. I'm just looking forward to the future of DayZ and, honestly, the updates and promise of more is what keeps me going, I think.
  5. I played before and after the latest update/hotfix. I don't believe it wiped everything on the map, unless a bunch of the same items just happened to spawn in the same place. Remember, if the server has a backlog of items to spawn at a restart, it's likely that it'll spawn a bunch during initialization, which would explain lootsplosions after restarts (especially with the fact that the CLE is buggy). I saw evidence of loot respawns before and after the latest update. I'm certain beyond all reasonable doubt that loot is and was respawning, at least throughout yesterday. The loot on the coast thing doesn't disprove my ideas. Loot respawns slowly - and every time it respawns, it respawns somewhere completely random on the map. The coast continues to be looted and the north west are less looted. This leads to a buildup in the northwest (lootsplosions are incredibly common in some far NW towns, furthering my theory) and scarcity on the coast. Items do spawn on the coast. One of the times loot spawned directly in front of me was on the coast - and I can't put it down to a glitch in rendering, as it wasn't visible, wasn't visible on the search screen, then, suddenly, it was. It was next to a pair of badly damaged canvas pants, too. Of course I've not seen a loot bomb with food. That's more evidence to what I'm saying. People pick up food. People do pick up clothing and weapons, but they don't pick up more than one or two of the same type of item when it comes to just about anything else. Food and ammo are two of the things that are never in lootsplosions (or very rarely)... Why? Because people pick up just about every piece they find. Ammo is slightly more common, which makes sense as people will leave ammo they don't need once they have a good weapon and ammo for it. It also tends to be ammo for either crappy guns (.22) or ammo for rare guns (5.56), in my experience. The server only factors in actual loot on the server. It definitely takes no notice of player inventories, whether they're on the server or not - that's been explicitly stated. I'm a little less clear on whether it counts loot that's been picked up then dropped, though it seems to not count that stuff, as people move items out of an area to cycle loot - and that's still doable, to my knowledge.
  6. Lootsplosions are proof enough that loot is spawning. That, compounded with the fact that I've seen loot spawn in areas multiple times in my play session today alone (twice in front of me, the rest going back to the same building), is proof that loot is respawning. There's actually not really much of an issue with loot respawns... The issue is that it's not regional. This means that it spawns a new piece of loot randomly on the map when a piece of loot is picked up. So, with the coast seeing heavy activity (as well as the center of the map), those places appear pretty much permanently empty from a couple hours after first initialization. Loot is respawning there, but people pick it up very quickly. You'd be amazed at how close players are to you in a 75pop server, even when you seem like you're alone. Up in the far north and far west, there's plenty of loot on most servers. It really just depends on the server and where people have been on said server. The main issue, in my opinion, is despawning loot. I think that loot that isn't picked up often should be despawning much faster to improve loot respawns in the heavily trafficked areas. However, regions should be more than enough to fix everything once they're implemented. Let me put it this way. I survived entirely on apples, with no weapon and a rain coat being the only piece of loot I could find that was worth taking until I hit around Grishino. From there and further north and west, all over the place (except the NWAF and surrounding towns, despite Grishino being an exception), pretty much every town had worthwhile loot. Granted, food IS rather scarce, but that's really a good thing. There's enough to scrape by until you can start farming or hunting once you hit the north west... And I'm now at a point where, despite losing my entire backpack thanks to it falling through the floor, I'm still well provisioned.
  7. So, many of us have seen, experienced or heard about the hidden stat that is responsible for your getting one hit by zombies every now and then. This has a few names, the most common being 'Spinal Fracture' or 'Bone Condition'. For those who do not know, every time you take damage, your 'bone condition' deteriorates. To our knowledge, it does not regenerate. At all. This means that the longer you have a character, the lower the stat gets. Once the stat hits 0, you die. No take backsies, no way to combat it (besides never getting hit - good luck with that). So, say you have a character for a week. Say he gets hit 100 times over this week. Then, one day, you're running through a city. You're fully healed, in perfect condition and without a care. A zombie runs up to you. You go for a head shot with your axe - and suddenly, you're dead. Did you get sniped? No. You got killed by a single hit from a zombie because of an invisible stat you can do nothing about. So, I just want to ask. Can anybody justify this stat? In real life, repeated small damage to your bones strengthens them (assuming it's not a genuine injury). The mechanic makes no sense to me. The longer somebody survived in a post apocalyptic world, the better their body would be suited to it - your body adapts to how you live. So, if anything, it should be the reverse. As you go on, you take less damage from things like zombies hitting you. However, I don't think that would be a good gameplay mechanic - and would be incredibly difficult to get just right. But the bone stat mechanic is also a terrible one, in my opinion. The only thing I could justify it with was the possibility that maybe that's you 'getting infected', but really, it doesn't make much sense and it seems like the survivors should be/are immune to the virus. So, why does this exist? P.S. For an in depth explanation on the 'bone condition' stat, I'd recommend going on to YouTube and checking out WOBO. Here's one video specifically addressing it.
  8. At the risk of being boring and agreeing with everybody, definitely the renderer. More specifically, DX12, now that it's confirmed. I really hope the team manage to take full advantage of it - it'll make DayZ play incredibly nicely. Considering how much is done server side, the only reason the game is CPU heavy is because the graphics actually rely rather heavily on it, I'd assume. Honestly, overall, I'm just looking forward to the backbone of the game being improved upon and finalized. The renderer is one of the most notable ones, but things like networking often get overlooked (well, people constantly moan about it, but in the case of talking about what we can't wait for, I rarely see it mentioned). Once there's no more desync or lag issues, you'll be amazed at how much more playable the game will become. Both melee and gunfights will be massively improved just from that alone. But getting out of that territory, maybe looking at features specifically, my biggest thing is, honestly, hordes. I know they're in the experimental and will be coming soon, but I'm crazy excited for them. Just not enough to put myself through another exp branch. I've never had much luck with those. .56 in general looks to be an incredibly exciting patch.
  9. That, to me, doesn't imply that it was unintended at all. The fact that they said that it's now healing (rather than removing it) implies that it was an intended mechanic that either wasn't finished or they've now changed. However, thank you very much for that post. I'd had a bit of a break from DayZ for a few months and haven't really been keeping up with twitter etc. I wouldn't quite call it conspiracy theory stuff though, considering the fact that it was proven, whether unintended or not (though it'd never been confirmed as a bug, as far as I ever saw, even once pointed out, implying it was intended at least in some form). I agree that some injuries don't heal properly in real life - that's obvious. I would love to see some kind of lasting injuries in game that can only be 'healed' by killing off your character. However, the fact that you can just straight up die from a single hit after a while is, in my opinion, ridiculous. It looks like the devs agree, considering the fact that they've now changed that. Limping, missing limbs/prosthetics and other injuries would be awesome to see, though I assume they'd be later additions to the game.
  10. Enterable buildings are great. What I think needs to be done is to increase the variation in buildings, set up a few prefabs for each buildings interior and change it all up a bit. Personally, I feel like the new towns, while nice, weren't particularly good for what you're talking about - and they've caused other issues like deforestation and the stripping of depopulated areas on the map, which are important to DayZ. I don't know though, I definitely want every single building and every single room to be enterable.
  11. http://forums.dayzgame.com/index.php?/topic/154330-possible-fps-enhancer/ This thread is in the new players section. You might not be a new player, but it's incredibly useful. I've been playing the game since it came out and, after seeing that thread, I went from 18fps in cities at best to recording with DXTory at 30FPS in the Cherno's center. The main settings that affect your performance are shadows and scene complexity. These can be changed in the video settings under object and shadow quality. However, I would recommend editing your config file and playing with them a bit to find your perfect balance. I recommend a starting point of 100,000 scene complexity, 90 shadow Z distance and 1600 draw distance. These settings can all be found in the following file: My Documents/DayZ/[uSERNAME].DAYZPROFILE You can open it with notepad, the settings are all near the bottom.
  12. Beizs

    Less Military. More Apocalyptic. (Clothing)

    Hahaa, the horror days when it was all TTSKO, Ballistic Helms, Gas Masks, M4's and a Fire Axe... And just about nothing else. Yeah, I honestly feel like there's almost all the different variations of clothes that we need now, the next step is layering. Still believe that they do need to add a bulletproof vest that you can wear under a shirt though.
  13. Beizs

    Just returned after almost a year...

    Oh, you mean the fact that it gets placed in the slot by your hat, etc? Not the same as it disappearing permanently.
  14. Beizs

    Just returned after almost a year...

    I've not seen it happen with me, my friends or any of the streamers/YouTubers that I watch. Most people drag it on to the ground out of the inventory. If you do that, there are 0 issues. If you have a weapon in your hands and drop it on the ground while inside, it occasionally gets teleported outside. But I've not seen an item disappear on dropping it in SA. Ever. I've not seen it disappear for period of time before reappearing since early last year. Persistence is actually working pretty well at the moment, not sure what everybody is complaining about. I play almost 100% on persistent servers and have few issues with loot. There's just more useless crap lying around - which does require a cleanup script.There is a tonne of stuff that's been added. If you don't see any of that, you're sorely mistaken. I'm not going to sit here and list out every fix, every feature and every rework. Read the changelogs. Look for yourself. I've played this game since the beginning and it's incredibly different to how it was at launch.
  15. Beizs

    Civilian loot in barracks?

    Meh, it's not the best way to play the game but, honestly, you're making your own experience worse for yourself than for anybody else. I'll admit that, in the distant past, I hopped a bit. I quickly learned that that ballistic helmet might protect me from a single shot to the head, but I'll still be unconscious and all it takes is another shot. It's just not worth all of the work. If you happen to find that stuff, awesome. But it doesn't give you much of an advantage at all. http://youtu.be/9walGR25zUI?list=PLPkJVd_A4Swmo3SHPvyEyrBctcc6_a_Q_ The first four videos that play will show you that the only benefit to getting military gear over civilian gear (other than the ballistic helmet & guns, though most go for a Mosin and Magnum, Sawnoff or AK74U any way) is inventory space... And even that might not be a good thing. It's much smarter just to get some nice civilian loot (green raincoat, a hat of your choice, black/tan cargo pants, aviators, gloves, bandanna face mask, some wellies and a chest holster is my ultimate outfit). It protects you as much as military gear, has plenty of room and is easy as dicks to find, meaning that pristine items (which protect you more) are easier to get. I think that's an expression... Right? It's especially nice that you can find pilot helmets or gorka helmets in civilian areas. They're just as effective as the ballistic helmet and, if you want camo, the pilot helmet can now be sprayed green.
  16. Beizs

    Just returned after almost a year...

    Vehicles, loot, tents, persistence, zombies (both respawning and the majority of their clipping issues), animals, more weapons, more clothes, a tonne of new items, cooking & fires, temperature & wetness, bug fixes, server side performance improvements, fixed the issue of having loot disappear for a minute on dropping it on the ground, work toward implementing the new renderer, physics and sound engines etc, added functionality to almost all of the items, more crafting stuff, map changes and more. A lot of it isn't really, really apparent unless you look for it though. Bigger changes'll be coming this year with massive improvements to zombies, performance and general stuff in game. Should be a great year. I'd recommend you go to a YouTube channel like WOBO and check the changelog videos out to see what's been added, fixed or improved. There's actually a hell of a lot.
  17. Not sure why they'd remove something to fix clipping issues, honestly. Don't understand it for the gasmask and really hope they don't for the bow especially, as it actually serves a purpose. If the issue is purely cosmetic, there's really no reason to remove it while you fix it. Why not just leave it as it is and push a better version in the future? I don't really remember anything being wrong with it, but I rarely wore a gas mask as I like to look friendly as possible.
  18. Beizs

    Zombie Kids

    Either you're a troll or I have no clue how you are incapable of understanding what I am saying. Christ.
  19. Never fear sir. While you can find the small tents in the large apartment buildings around Cherno fairly easily and military tents in the bunker buildings you find in the military tent loot areas (like next to NWAF), they are a waste of your time. They stick out like a sore thumb and can be replaced with something much more simple and much more common. Drop weapons on the ground in pine trees. They are easy to hide and will stay there on persistent servers. Anything else can be put in to a backpack and hidden in a tree or a bush. You can find viable locations to create a stash just about anywhere and the chance of it being found is pretty damn low. I recommend makeshift backpacks as they camo the best and are the smallest physically for the amount of stuff you can put in them (leather ones made from boat pelts). I have had several stashes all over the map on different servers using this and the only thing that has ever caused me to lose this loot is the scheduled maintenance and my server dying all together. It's never been found.
  20. And why is that? They're adding a stamina system and are talking about adding 'soft skills'. This is precisely that kind of thing.
  21. So, first, the reason a restart warning system on the server browser could help hoppers is that they simply can add servers that are about to restart to their favourites, wait for them to disappear and, once they reappear, jump in to grab phat lootz. This only works on non persistent servers though so, hopefully, once loot re spawn & cleanup works properly together, server hopping will see a large drop in effectiveness. There are already private shards that bind your character to their server(s). I suggest that you look for one with a good community (making it more likely to stay alive) and add it to your favourites. Many have also found private shards to have less hackers on them. Having every server have its own database might now work very well, however, as playing with friends could be a pain in the ass. I think that, once the loot re spawn system is working along with the cleanup systems, server restarts will go down quite a lot. As for writing the server down, you can just add it to your favourites before you join it. Especially useful if you accidentally join a private shard, gear your character up and then forget the name of it (happened to me a few times before I started routinely adding servers to my favourites before playing on them). But yeah, server restarts are a pain - I can't count the number of times I've been in a fight or looting some real nice stuff only for the server to restart half way through. Hopefully we should see a decrease soon. :)
  22. Beizs

    Zombie Kids

    No, I'm talking from what has been said by the developers. They're not 'zombies' in the classic sense. They're infected. They're still alive, they're still humans. Living humans do not rot. They're not mutated, either. They're just rabid people. Why would that make melee weapons ineffective against them? Melee weapons are effective against them currently. They're not going to make them ineffective... Because if you can kill a person with it, you can kill this kind of zombie with it. In fact, they're easier to kill than classic zombies as killing them does not require a headshot. Watch 28 Days (or weeks) Later. That's the type of zombie they are - and that's what the developers have said multiple times.
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