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Beizs

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Everything posted by Beizs

  1. No, persistence isn't part of the despawn issue. The despawn issue is important for persistence, but saying that persistence should be removed until the despawn issue is fixed then saying that the CLE should be implemented before persistence is perfect is just stupid. Despawning is important for the loot economy. It's not important for actual persistence its self. The CLE shouldn't be implemented at all until despawning is working. Again, disabling persistence is just imitating a despawn system poorly and isn't going to be a good experience for anybody.
  2. That's not an issue with persistence, that's an issue with loot respawn & despawn. The literal only issue I have with the development of DayZ is their rollbacks to appease the crying children. That's it. Again, they're disabling a working feature to shoehorn in a broken feature. It's that simple. The CLE will not work anything like it is supposed to because of that, making the CLE implementation in this stable update all but pointless. I know how software and game design work. I'm a computer sciences student and a large part of my course is game development. I'm not an expert, sure, but I do know, for a fact, that most programmers (the vast majority) would instantly tell you pushing a broken feature to a stable branch of software and disabling a more important feature to imitate a working system is just not good practice. At all. It's a terrible idea. It sets you up for whining users when you do the initial push, then screaming users when you re-enable the disabled feature, completely changing how the new feature works. That, as well as decreasing the amount of reliable testing information, is just a recipe for disaster. On .55, they pushed a broken system and were forced to roll back. They're trying it again, with a (in my opinion) worse approach. We'll see how it goes, but simply crying 'alpha' isn't constructive here. It's just childish at this point. In order to work correctly, the CLE requires persistence. Removing persistence to implement the CLE makes no sense from a logical or developmental standpoint. It makes even less sense from a PR standpoint.
  3. I'm not bothered about wipes. That has nothing to do with it. Wipes are a pain, but they're not a big deal - those are to be expected, as loot distribution changes and anti-hack/anti-duping methods make it so that items acquired illegitimately are reduced and there's a more pure game experiece. I'm talking about them completely disabling persistence. To shoehorn in a broken feature. Persistence works fine and is more important than the CLE. Your response, putting this as respectfully as I can, has nothing to do with the topic. Persistence isn't just about hoarding.
  4. Alpha isn't a valid argument for everything. It does not apply here. We have a stable branch and an experimental branch. Alpha is about getting the game as feature complete as possible. When you have a public (stable) branch, you provide the most feature complete experience you can on there and then do the experimental shit on the experimental branch. Disabling a major feature (persistence) that works fine to shoehorn in a new, unfinished feature is bad practice on any public branch, including on a public alpha. This isn't about shit breaking. It's about pushing an unfinished broken feature to a stable branch at the cost of perfectly fine, more important features.
  5. But persistence, for the most part, works just fine. The issue isn't with persistence, it's with the CLE and loot despawn & respawn. So, it makes more sense to fix the part with the issues, rather than disable the part working well to imitate the unfinished part working well. Again though, isn't that why we have experimental? So people can choose whether to use the latest version or a version as feature complete as possible? The CLE is far less important than persistence. The old version of loot, while not perfect, worked a lot better than the current CLE with persistence on (can't say how it's working in .57 exp, as there's not been enough time for the initialization dust to settle). Persistence shouldn't be disabled just to shoehorn in an unfinished feature. Frankly, .57 has been a bit of a letdown for me. Granted, we're expecting to see 2 more updates to it before it hits stable, but the biggest part was the optimization for me and a lot of other people. After some testing I can pretty confidently say that, for me at least, the game performs about 5fps better at an absolute maximum.
  6. I've not really had much of a problem with persistence other than on exp, where servers crash frequently. That's really the only problem when it comes to persistence.My issue is that this sort of thing is, really, stuff that should be done on experimental. Isn't that why we have the two separate branches? So stable provides the most whole experience that can be thrown together, while the bug testing, refining and rollbacks can be done on a separate branch? It's considered pretty poor practice to push updates to a stable branch of ANY software if it requires you to disable a feature even half as important. Same really goes for hordes & the disabling of zombies, honestly.
  7. Beizs

    Exp Update: 0.57128035*

    Haha, in all fairness, I think all of the times I found loot in it, it was the one in Sinistok, on whichever server I could get on. Might be why - Sinistok was just generally very good for loot.
  8. Beizs

    Exp Update: 0.57128035*

    Just a note, when I played on 1pp earlier today, I didn't crash at all. Gonna check if it still works fine.
  9. Beizs

    Exp Update: 0.57128035*

    Just for the record, loot has been spawning in those general stores for a while now. In the previous update, I found a gas lantern in one, a cooker and gas can in another (lantern and cooker were in the main room, gas was in the back) and a pristine press vest in another (again, in the back). :P
  10. Beizs

    Exp Update: 0.57128035*

    Restart didn't fix it. Not recording didn't fix it. Default settings didn't fix it. Time to verify game cache. Was right in the middle of a pretty epic fist fight, too. Also, why has literally every person I've run in to so far (six, in about a total of 20 minutes game time) been hostile? EDIT: No files fixed via validation. First time I'ma have to just 'nope' out of an experimental. Not made it more than 5 minutes without crashing. Stable sucks too, so I guess no DayZ for me for a little while.
  11. Beizs

    Exp Update: 0.57128035*

    Never use launch params. Accidentally hit default in video settings, but put them back to what they were before. :/ Any settings in video settings known to cause crashes?
  12. Beizs

    Exp Update: 0.57128035*

    Welp, suddenly, after being punched in the head while changing my video settings and respawning, I'm unable to play the game. I'm currently recording while playing, so I'll try without recording after I restart my computer. Literally, I get on, hop on a server and about 30 seconds later, DayZ just crashes. Hope a simple restart fixes this.
  13. Beizs

    My new mouse.

    So, I just bought a Redragon Perdition. Cool mouse, it's cheap, well built, good looking and really, really accurate. Nice to use... Except one thing. The extra buttons on the mouse aren't mouse buttons. For example, on my £5 Tecknet mouse, I have two extra buttons. When using them in, for example, DayZ, to attach them to an action, they are listed as 'Mouse button 4' and 'Mouse button 5'. This is great. I could use a macro program to set them to be whatever I like, or simply use them only for gaming and set what they do in each game easily. The Redragon, it appears, cannot do this. At all. Every single button, other than the first three (left, right, middle) is, pretty much, a second keyboard key for whatever you set it to. You can't make it its own standalone button, rather it's literally just a second key for whatever you set it to. For example, the side buttons are numbered. 1-9 all are, by default, those numbers. So, pressing them in DayZ would switch to the hotbar slot. I can only change the key to another button on my keyboard (such as A, so pressing the button would type A right here. I just typed that A with the mouse... And that one. Not that last one, though). This fucking sucks. I bought a mouse with a bunch of buttons because I needed more buttons. It's that simple. So, just wondering, after that rant, if anybody else has owned/currently owns this mouse and has found any way of getting around this issue (or anybody who has encountered this problem before and solved it)? I was trying to bind cryllic characters and shit to the keys, so they'd essentially be their own unique buttons, but that seems pretty impossible. :/ With a bit of work, I could probably jig the key bindings around to make it work, but honestly, that's too much work. I'd have to do it for every single game, rather than just hitting the action in the controls settings and then pressing the button I want to use it. It's kind of ridiculous.
  14. Beizs

    My new mouse.

    Yep, decided to free up some space hotkey wise and remove the stuff I don't really use & rejig everything else. Now have MB4 & 5 working, as well as PrtScn, ScrLk, Pause, Insert, Delete, Home, End, Pg Up and Pg Down and Numlock on my 12 button pad on the side of the mouse. All of these are now useful DayZ actions, except 10 and 12, which I need to find something to do with (so far, I have leaning, stand, lie down, look left/right, look back left/right and zeroing on there - just need two more, deciding whether to add throw to it and risk the accidental misclicks or not). Most of these buttons either aren't assigned in game, or have pretty useless assignments to start with (DayZ, for example, has most of those assigned, but the only ones I felt like I needed to keep were the zeroing keys - which I left the same anyway). Registry disabling scroll lock, as I don't use it, and looking in to disabling the functionality of print screen and most others, as I rarely-never use them for anything else. Then I'll just have them as hotkeys. Only delete, out of those, is something I regularly use.
  15. Beizs

    My new mouse.

    Fair enough, though I could essentially make it work how I wanted if I could just set the buttons to arabic characters/symbols not on my keyboard or something. Not doable through the software, which sucks. Tried looking in the reg and everywhere, but can't seem to find where the info is stored. :/ If anybody has any ideas regarding that, I'd love you forever. :P Otherwise, I'ma have to knuckle down and figure out exactly which key combinations aren't in use and start changing my settings in every damned game.
  16. Beizs

    Exp Update: 0.57128035*

    Okay, just played for a short time, spawned in Cherno, so that's where my results are. Current settings: Resolution (All res) 1280x720 (No 1080p monitor & I record, so 720 makes the most sense) 2 Monitors, my main downscaled to 720p in game, but usually runs at 1600x1200. Other monitor is 1360x780, remains active while playing (browser & HWMonitor - temps, voltages, utilization, etc) SETTINGS: No launch params, no WinXP or anything like that. Fairly high FOV. In Cherno, running all around it, the FPS ranged from 30 at the lowest (excluding a single lag spike that lasted ~2 seconds as I entered Cherno, with the FPS dropping to 10) to 50 at the highest (while outside and looking at buildings - much higher when indoors or looking away from buildings, obviously). Right in the center of Cherno, at the memorial, looking around at shops and clock tower, averaged about 45fps. Overall, I can't conclude too much from this little test - I rarely visit Cherno and am not sure what FPS I usually get there. This was on a 1pp server, which had, I believe, 25 people on it. Will have to run to Berezino or Novo, which is where I tend to have the worst frame rate (as low as 18 in the town centers) to see what it's like there. I'm assuming that a solid 30+ FPS in Cherno, however, is an improvement. Far from the improvements I've seen mentioned, but those were 'at best' in all fairness, which was performance at 400% in some cases - I'd estimate mine around 130% pre-this patch, and we still have 2 exp updates to go before stable, I believe, which might carry more performance improvements with them. Bare in mind, however, that at these settings, I think the game looks fucking awesome and I'd consider this more than playable. Will have to see how recording in one of the previously mentioned towns goes in regards to FPS, to see whether I'd be happy from here on out. However, recording in Cherno, on my low-high-ranged rig (though my OC is to 4.6GHZ, which is pretty high end - I have an FX6350) seems pretty doable at 30FPS, even with good aesthetics. In the past, I'd have to drop my scene complexity to ~100,000 - 150,000 to get the FPS I'm getting in Cherno right now at 300,000 - though it's not quite linear with the performance increases and settings, of course. I'd guess I'd average around 55FPS in Cherno on my old settings, which is nice, but just straight up ugly (pop-ins were awful). EDIT: Adding in specs
  17. Beizs

    Exp Update: 0.57128035*

    Mmh, I don't know. Last time I played, there was very, very little loot in Berezino and I got exactly the same FPS as I always used to get. Will be interesting to check it out a little later today. I generally got about 25fps in major cities, with the occasional dip to as low as 18. Will just have to check it out myself, I guess.
  18. Beizs

    Exp Update: 0.57128035*

    I've yet to get on the game, as I got home from work yesterday and just passed out until about 20 minutes ago... But has anybody noticed any performance improvements? I remember Hicks(?) talking about up to 4x better performance in some internal build, and it was mentioned in the previous status report, so I would have assumed it'd be in .57.
  19. Beizs

    My new mouse.

    I've got the software, which is nice, but still is missing the functionality I want. I'll explain more below. Most of that stuff, I was aware of already. Did learn a couple things from that video but, unfortunately, not what I wanted to know. So, the issue I'm having is kind of difficult to explain, but I'll try again. Basically, in the software, I can set any button on the mouse to be: Left Click Right Click Middle Click Fire Key (left mouse click however many times I set it to with whatever delay between each click I set) Forwards or Backwards (works in browsers/explorer etc to go forwards and backwards page wise) Media Controls (Play/Pause, Next Song, Previous Song, etc) Any single key on my keyboard Any combination of keys on my keyboard Profile Switch (Switches between 5 profiles you can set up in the software) DPI Up DPI Down Those are all nice, and could be useful in a bunch of situations. However, what I want, and have had on other mice (which were cheap, wireless and shitty, which is why I bought this new one) is the ability to set the mouse buttons to be completely unique buttons. This would allow me to set the buttons to do what I like in each game. On my old mouse, in DayZ, when adding the buttons to actions (I used them to look behind me either way), they were listed as 'Mouse Button 4' and 'Mouse Button 5'. This let me keep all my other hotkeys up (most of which were in the game, but I also have hotkeys for recording software, audacity, etc). My issue is that I don't really have that many, if any, keys that aren't actually being used for something when I'm playing most games. Combos are nice, but they don't work that well in many games (for example, I've had some issues using key combos in DayZ) and even then, the game has to be able to accept the exact key combo you're using on the button, which makes them not particularly viable. Hopefully it's a bit clearer what I want. I'm kind of considering returning the mouse, as despite the fact that generally, it's vastly superior to my old mouse, none of the extra buttons are actually particularly useful to me at all, unlike on my old mouse. Again, I bought this mouse because I needed more buttons... Not extra ways to hit buttons on my keyboard.
  20. Beizs

    Disinfectant 100% deadly?

    That is incredibly weird. Probably should put that in the bug tracker.
  21. Beizs

    Exp Update: 0.56.127TheBeast.

    Oh, yeah, obviously there'd be things excluded from that, but then, most of those things could be found anywhere any way (example - hammers, can openers, basic clothes etc) However, good clothes, ammo, guns, food etc wouldn't really be where you'd expect to find them any more, imo. Though, like you said, it's really just getting down in to the lore of DayZ, which is a slippery slope (or more like a a vertical freaking drop - there's really no concrete info).
  22. Beizs

    Exp Update: 0.56.127TheBeast.

    I get where you're coming from, but it's fairly clear that it's been at least a short while since the apocalypse began. With all the looting that would ensue and the hoarding, I don't really thing that there should be any pattern to loot distrib at all (or it should be fairly loose), other than the fact that you're more likely to find larger amounts of loot (and better loot) at more defendable locations, as survivors would have longer to stockpile in those locations, though even that, honestly, I don't really like the sound of from a realistic/authentic gameplay perspective. I think there should be more empty buildings, with the ones that are not empty having more loot, because that just makes sense from a logical standpoint.
  23. Beizs

    Exp Update: 0.56.127TheBeast.

    I've heard about the glitch and put the gun away and took it back out a few times (had been recording at the time), had done so before hand without thinking about it, as well as after - the mags were just gone permanently. :/ I had accidentally duped (just visibly, I think) the gun in my backpack and on my back, though, and was unable to get rid of the 'duped' version. Probably part of it, tbh.
  24. Beizs

    Exp Update: 0.56.127TheBeast.

    Character is the same for me. Only time will tell whether the servers were wiped or whether there's actual loot re spawn now (would be server side update). I will say that I've found tonnes of food all over the coast, some of which were in the same building as a flashlight, which implies re spawn to me.
  25. Beizs

    Exp Update: 0.56.127TheBeast.

    Just got ambushed. Had a PM73 with a 15rnd mag. Ran to cover after being hit, bandaged and pulled my gun. Had the fucker right in between sights... Click. Click click click. Mag disappeared. Not sure whether it was hax or just bad luck with the buggy inventory system. All I know is that I'm dead and sad now, after a literal 10 minute chase once I realised my mag was gone.
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