Jump to content

Algano

Members
  • Content Count

    27
  • Joined

  • Last visited

Community Reputation

8 Neutral

About Algano

  • Rank
    Scavenger
  1. Algano

    Stable Branch - 0.59 Discussion

    @emuthreat: I guess we figured out something because: Yes, the lada offroader faced the back downwards when i found it staying at the hill side and faced the front downwards when i left it at its new place where i found it later on its unchanged place again. My original lada offroader survived the day also with the front downwards. Next day (after server restart i guess) i found it (as reported) 90° turned (now right side downwards) and let it there in this position because i don't knew any better and yeah as i told: Next day it has been slided down. It has to work in that case i assume. So park them with front or back downwards and check and correct their position if needed to that after server restarts and your vehicles will stay where they have to. No guarantees given. ;)
  2. Algano

    Stable Branch - 0.59 Discussion

    My report as promised: 1 lada offroader (the new one from the hill side) stayed on its new position at another hill side exactly where i left it about 22h before. 1 lada offroader (my original one) slided from its parking place (on relativly flat top of the hill i mentioned before) where it has been for 26h before down the whole hill side till it hit some trees at the bottom. So everything can happen to them i guess. :D Driving the lada offroad is very good if u stay at low-mid speeds. high speeds are very dangerous because of the hilarious controls. First the steering is way to direct. If you hold A or D for 1 second it do not increases the steering in a straight way. It jumps up to Max immediately. Second (and this makes it in combination with first even worse) the acceleration not only stops if you loose W but it behaves like you jump on the brake. I guess that should simulate the engine brake but its waaaay to hard. Especially with this quick action. So you don't have the time to hit W again for not falling into the engine brake section. It comes immediately. You can not drive balanced. Only full throttle, brake or full brake. In combination with the harsh steering you do 360°-turns on a straight road without intention oooon the way like Ken Block. With no room at the sides you will total your car very fast. As i did. My original lada is now crap. With every hit on a fence or other blockers it becomes less driveable till it is a pain in the ass to drive and you will prefer to run (also the topspeed goes extremely down) and a flip over is now not only a question of time but a super bet if you ever again get it over running speed of a survivor. Additionally today we lost a CR527 with hunting scope and mag for the f******* drop issue. As i told it before. :rolleyes:
  3. Algano

    Stable Branch - 0.59 Discussion

    Altough it is not from yesterday to today: I found my car yesterday 20:00 after leaving it alone on the day before at 18:00 (therefore 26h later) at the exact same position (90° turned as mentioned). Of course it was a relativ flat area. But up at a hill. And i found a second car staying at a hillside between bushes (not stuck) as the former owner has likely placed it. So they stay where they are placed. Maybe not every time. Maybe it is related to flat ground (but at the top of a hill it is never really completely flat and the second one stayed in the bushes at the hillside for an hour (i had to find a battery the owner wisely removed) as well) or a gear layed in when the engine turned off. while the engine is on it matters for sure. With N you slide/roll down. Or something else I don't know. Today I will check it again and will report it here for 2 cars then.
  4. Algano

    Stable Branch - 0.59 Discussion

    I am happy with the update. No, i am VERY happy with it. I hated the Exp. 0.59 that hard i stopped using it around Update 4. It was so frustrating with all the handling bugs, lags, desync and so on. Now the stable is so much better and after all absolutely enjoyable. ##### Cars tend to slide a bit, yes. But its only the case if you leave them as it looks to me. Sometimes more, sometimes less. I had it also staying at its point only turned 90° (after server restarts?) over night. While interacting with them they made no problems. Of course they hop a little bit if you put a tire on them. But, hey, how is it if you put them down from a jack in real? We now own 2 Offroad hatchbacks ready to drive. :) Its very much fun and altough it is a bit laggy with 2 passengers in the cabin there are no fundamental problems to use them. Body parts seem to be very rare, but hey. ##### What i would like to see fixed next is the "stupid" weapon (or item) behavior when changing between shoulder-weapons and backpack/clothing-weapons. Example1: I have a RAK (taken from the backpack) in my hands and want to take the SKS from my back: He drops the RAK on the ground instead of packing it back in the backpack (Even if there is no place for it because i have picked up a item to the original place of the RAK he should simply don't take the other gun from the back and give me a status sentence like "I don't find a place in my inventar for the thing in my hands." instead of droping the gun so i will not find them ever again in the gras. Example2: I have a RAK (taken from the backpack) in my hands and want to take the SKS from my back: He puts the RAK on the shoulder instead of packing it back in the backpack. Here i could live with it if there is no place in the backpack any more but not if that isn't the case. And he did it in that way (changing the weapons places instead of pack the RAK to the backpack). There should be a logic behind the handling. Of course the last/no option for me is droping a weapon (or any thing) on the ground. And only one level over it is packing it anywhere it wasn't placed before. So priorities should be: 1. Put it where it was. 2. Put it anywhere if there is no place for it at its origin. 3. Say "I don't find a place in my inventar for the thing in my hands.". ##### My friend has now (new to him) FPS-drops to 3 FPS from time to time which I had in former versions and I don't have now. Maybe nvidia users are now the victims after AMD users (like me) were it in the past. :D ##### Thats it, i think. The rest is absolutely ok. Of course alpha, not optimized, many things not included and so on. But its playable without many rage attacks, you can see improvements everywhere and it is fun to play. 0.59 rocks! :thumbsup:
  5. Algano

    Exp Update: 0.58 + Hot Fix.

    We are waiting for another Exp.-Update that is fixing this weapon/item-drop bug that makes this build only partly playable. It's the last blocker i think. After that a build should be ok for stable. Hope for today (Exp.) and wednesday (Stable) but plan for any time this week and the next one if we are unlucky.
  6. Algano

    Exp Update: 0.58 + Hot Fix.

    Update 12 broke more than it fixed. Sadly. *My buddy lost his mosin out of his hands at a fence and it disapeard. *We both packed our weapons away simultanously. Now we know it was because players showed up. What a bug. The item handling from the ground is still not perfect. Honestly it would be no thing for me to life with it if we get a stable. But the new loosing weapons bug and those player alert bug are stoppers now. Update 11 was better than 12 and if you really want it was "ok" for stable. We could play for hours and days. This update 12 is not enjoyable. Waiting for the next one. Exp-Servers are also not enough. Beside all this: No Zs are a killer for the game as intended. dayz is now PvP only because no one has to do/fear anything beside managing his char. so we all get aggressive and "fear" and fight the other players. fun is not absent but limited. simply because you can't talk to anybody anymore. Everybody is only interessted to fight any more. Me too i have to admit and regret.
  7. Algano

    Exp Update: 0.58 + Hot Fix.

    Can report two things: #The hotbar is functioning a lot better now (update 4). When it had a poorly reaction in update 3 about 2/3 of the time it is now working properly nearly to 100% if not 100%. Nice one! It was so annoying and now it's such a pleasure to switch items. Top! #Growing Zucchinis will not save your life. I growed 10 and got 7 good plants (14 Zucchinis). So far, so good. I fed my character to stuffed 3 times and all i got is a character slowering his starvation. Point is definitly: The stomach is full but the content has very little calories. And the transformation into body energy is too slow. Maybe it's intended but honestly this way farming will become even more unattractive as it was before in consideration of effectiveness. I have to mention that i don't grow much. last one was in .57 and there i growed pumpkins which are awesome if you slice them.
  8. Algano

    Exp Update: 0.58 + Hot Fix.

    The update 4 is ok. But i don't know if its good enough for stable. What i don't like is the still not proper functioning of the reload process. Not because i am a PVP-styler. Just because i could become insane when i mispress "R" (when leaning with "E") and not only my dude throws the mag on the ground instead of doing it in the pants but it disapears from there and last but not least i have a single round chambered instead of taking that small extra mag from my pants. <_< What i don't have but a friend of mine: Many Player-desyncs. I only have some item-desyncs most of the time. Thats not nice but yeah... Be patient and it will work sometime. Ghost sounds are not solved for me. My buddy has only very few of them - i have every couple of minutes a laddersound or what ever this resounding metal sound is. Fun to test and play but also very annoying sometimes. :)
  9. Algano

    Exp Update: 0.58 + Hot Fix.

    Wuhuuu the new industrial building is enterable! At least i think this one wasn't enterable and it looked like the one from the W.I.P.-showcase. Hadn't too much time because of some aggressive dudes in berenzino. :|
  10. Algano

    Exp Update: 0.58 + Hot Fix.

    Sorry if it has been posted but i don't read the whole thread: Bug1: Very often i have problems with handling my rifle from the back to my hands and vis versa. Sometimes i only have a ghost in my hands, sometimes only others see a ghost in my hands, sometimes nothing happens when i'd like to take the weapon into my hands (This is maybe desync what brings us to:) Bug2: I guess it is big desync. Sometimes i can not pick up stuff, drop stuff or interact in my gear while others can. A minute later it is possible, Bug3: Items droped on the ground are landing sometimes away from my position. Range from half a meter up to i guess 10 meters (around the house i was standing in front of).
  11. Algano

    Stable Branch - 0.57 Discussion

    Do rabbits get into rabbit snares right now? Is it important where to place them? I placed one on gras land near a wood and a field road. Waited about 15 minutes, no rabbit. To short?
  12. Algano

    Stable Branch - 0.57 Discussion

    What is your loot experience with this patch? Mine is exactly as it was with 0.55 at the rollout: In the beginning all was fine and now (after the first hords over the fresh servers) there is no loot any more except at clothing lootplosions like prison island. No food anywhere. FEW items. Also: There are servers with absolutly NO item on them (prison island with no jacket and no pants says it all (those clothing amounts can not be taken away)). In the inland it is only a time delay of the problem. Loot is simply not spawning in high enough numbers to balance the game between crafting/hunting and looting. So far the experiences from my buddy and me.
  13. Algano

    Stable Branch - 0.55 Discussion

    Holy moly! That sounds logic. Hm, i thought about it a while and yeah, as i said, i am ok with that. Its logic also. My character had to receive much in his life and from that it is not a surprise that a hit at the false (or right) point will do more damage than expected and kill him instantly. If you have a prior injured/weakened part of your body it CAN take less than normal to destroy this organ/bone etc. and shock the body to death. So hm, hard but good because its plausible. Additionaly it balances the game in fact as the video creator said. But in a game it is good to know such things. Although i like it the devs try to not use some % indicators and show you all the data. But you can't guess in all terms how realistic the game is. Maybe you should get the information that you have to keep in mind, that your character will degrade as a real body would. Maybe this can also count for good things as fitness for example. Good to know anyways! Thanks!
  14. Algano

    Stable Branch - 0.55 Discussion

    As i play stable again i had an incident yesterday: I was fully geared: Gorka clothing, high cap vest, motorcycle helmet, facemask, sunglasses, mountain backpack. All pristine. Maximum protection. I was all bright green inclusive healthy and several energy stored. No fracture, wounds, sickness, pain or even damp. The perfect fighter of Chernarus. So i entered a red brick house (Dubrovka or surrounding) with the long floor in the middle (exits on both ends) and the big 2-door-rooms on each side. I was in the middle of the floor when I think I saw a Z in the corner of an eye (of course the Z (if there was one (i am not sure any more) was loudless at its arriving). In the next moment i heard a hitsound and all was black. I thought "Shiiiit this bastard hit me unconscious instantly! Never got this! My buddy has to save me!" but no: "You are dead". I never had one of this situations. I always had ninja-hulk-Z-situations but never an elite-ninja-hulk-situation like that. The fun was limited. I am ok if this happens every 500 Z-hits as it was in my case but i would like to state it here that i don't want to see this again any time soon. And maybe it is not intended anyways (or even a bug in the building structure) so count this as a bug report. <_<
  15. Algano

    Exp Update: 0.56.127TheBeast.

    I don't know what to test. I can't "play" more than several minutes till the server don't responds. In this several minutes: *Loot has two conditions: Not existing (can't test a system that don't shows up) and not pickable (can't test a system that don't reacts). *Zs are much but hypnotic. I don't know if it is that hard to do a good setting on them but as they were leet in 0.55 they are lame in 0.56 what their senses are about. I was three times on US-Servers with shown 150ping in the list because nothing in EUR showed up. Two times i was on the UK5 with 66ping but nothing different. I give up till next update. Sadly this is worthless. :(
×