

LORDPrometheus
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What new items do you want to see In the near(ish) future?
LORDPrometheus replied to LORDPrometheus's topic in General Discussion
Ok this isn't saints row -
What new items do you want to see In the near(ish) future?
LORDPrometheus posted a topic in General Discussion
Bug fixes, optimization, performance, etc. all the things the community constantly wants take time and lots of effort to get fully implemented due to their nature. Items on the other hand are a bit more simple. Not saying that creating a balanced new gun is any easier than improving the AI but it does take a smaller group of individuals. New items are constantly being added so looking beyond .54 what do you (the community) want to see being added to the game in terms of new items. Be sure to post your specific recommendations/requests/demands in the comments below! -
Want 40+ FPS in big citys? Click here!
LORDPrometheus replied to battlerhd's topic in General Discussion
The single biggest performance improvement for DayZ is gained by installing it on an SSD Dean hall said so himself and I can agree With similar tweaks I can get a blistering... 33fps in downtown cherno (45ish on the outskirts) FPS was determined with Nvida Shadowplay and fraps separately My rig: brand new I built it musket last Wednesday Case: corsair obsidian 450d Motherboard: gigabyte UD5H z97 PSU: 750w EVGA supernova G2 CPU: intel I7 4970k overclocked lightly to 4.3ghz standard 4.7ghz turbo GPU: MSI GTX 970 4gb (factory overclock) CPU cooler: corsair H100i (do not recommend for intel mount it requires lost of washers to fit snugly) load temps don't pass 50c though Case fans: 2x Corsair AF 140 intake front and 1 AF 120 rear exhaust SSD: 120gb Sandisk Extreme II Hdd: 1tb Western digital blue Disc drive: LG 12x blue ray read write OS: windows 8.1 64x OEM I have a 21in LED monitor and run all my games at 1920x 1080 at 60hz It's not a super computer but it cost me $1600 so I'd have hoped for at least this -
Comparing DayZ to similar games.
LORDPrometheus replied to gromlicious's topic in General Discussion
All I can say is run on normal settings with the game on an SSD and lower your expectations. The game is in alpha development so this is to be expected. That being said why not throw us a bone and do something, anything to improve one of the many unoptimized features that is causing lag. What about a team member dedicated to performance? I'm not telling Bohemia how to run their company just asking if its possible. Every update is slowing the system further and further and the biggest issue is buildings. Is there a more efficient way to have the buildings function? And what happened to the improved renderer that was said to be in .53? -
physics of objects are totally broken atm - why not just disable it for the time being
LORDPrometheus replied to joe_mcentire's topic in General Discussion
The economy is in a major recession mr president what should we do?Let's go buy a few islands and create a new national sports league. But sir how would that help fix the problem? Who cares about fixing the problem ignoring it and making it worse is far more fun! -
physics of objects are totally broken atm - why not just disable it for the time being
LORDPrometheus replied to joe_mcentire's topic in General Discussion
I both agree and disagree with your argument. I agree that they are constantly tweaking the game and that user settings matter significantly but not everyone can afford a $1500+ gaming rig and few games actually require that anyway. The new renderer released with .53 today should help but in the end it will require very extensive optimization that may take several months to fully complete since these guys are a pretty small team. Also how is being a teenager or a 21k in debt college student (8k for me in freshman year already) that persons fault? How is it an individuals fault for not being willing to spend their hard earned drinking money on a new GPU? Admittedly I am finalizing a new rig this week so my argument is altitude mute but still. Not everyone games as a sole form of entertainment. The argument in my initial post if you had bothered to read it would have made it clear that I was saying the current unoptimized architecture will only continue to get bogged down worse over time if new mechanics are added without any thought to making them run efficiently. I did not say the game is unplayable. Just that without some tuning it will be eventually. -
How often should server restarts occur
LORDPrometheus replied to LORDPrometheus's topic in General Discussion
Auto defrag, memory auto fix, backup set, and full antivirus scan every Wednesday at 12:00am -
How often should server restarts occur
LORDPrometheus replied to LORDPrometheus's topic in General Discussion
And how often is that? -
physics of objects are totally broken atm - why not just disable it for the time being
LORDPrometheus replied to joe_mcentire's topic in General Discussion
They shouldn't wait to the end of development to address performance issues because if they keep adding eventually it will be unplayable. Yes its an alpha I know but they are making a game for us to play and are implementing our feedback constantly. If they want our input then the alpha has to be in a playable state so its important to improve some systems as they go not just save everything for the end. -
Server restarts are a double edged sword. On one hand it helps fix memory issues and improves performance as well as resetting loot (on non-persistence servers). On the other hand it kicks you from the game sometimes preventing you from rejoining since others fill the slot before you reboot dayZ (because it crashed lol) and can cause character rollbacks or even total loss. So how often should a persistence server be restarted and how often should a non persistence server be restarted? Also what should the policy be in terms of warning by the server before a restart.
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Why is such a drastic increase in enterable buildings considered a good thing?
LORDPrometheus replied to BC_Hawke's topic in General Discussion
The expansion of new buildings is beginning to drastically impair performance so I think the current amount of buildings is enough untill rendering improvements are made -
What do you want to see in .54
LORDPrometheus replied to LORDPrometheus's topic in General Discussion
ok now that i can get behind i dont think it should be a huge number just maybe... 5 instead of three -
What do you want to see in .54
LORDPrometheus replied to LORDPrometheus's topic in General Discussion
Do you have any information on what kind of renderer improvements we may be looking at? -
To be blunt this is kinda common knowledge. A better idea would be to post the tweaked that worked for you along with your system specs so others can try them.
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What do you want to see in .54
LORDPrometheus replied to LORDPrometheus's topic in General Discussion
http://www.dayztv.com/standalone/dayz-2015-roadmap/ Q1 goals clearly states new renderer. Were these statements made before or after this I'm not saying your wrong just asking where you heard this. Also the current DayZ engine is fine it just needs some polish and TLC