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mrperson666
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Everything posted by mrperson666
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That bottom right spawn info should be removed?
mrperson666 replied to Oliva's topic in DayZ Mod General Discussion
I don't like the random spawning at all. I don't see the point. Spawning at some no-where location is a drag, means lots of running in a game already full of lots of running. I think it would be a huge improvement if you could select where you spawn on the coast. Don't see any downside, since you choose whether to spawn somewhere risky or quiet, and I see a big upside. If I spawn somewhere boring I just restart anyway. Allowing me to select where to restart would probably lower server load. -
DayZ 1.7.1 Discussion - Others will be locked/deleted!
mrperson666 replied to Tigerr13's topic in DayZ Mod General Discussion
Just played 1.7.1.4. Short version: Zombies oversensitive, bad FPS issues. Zombies are back to hyper-sensitive. Crouch moving is of no use, crawling is of limited use. Zombies detect you from a very long way and often aren't too fussed about LOS, maybe just on corners. Was in the offices at electro, zombies piled up outside and shrieked every time I made a move inside. Fortunately this had the effect of clearing the streets, so I went out the front door leaving the horde on the other side of the building, and was safe to crouch-run down to the church and the nearby firestation. Got an akm. But outside, zombies again spotted me from a block away when I was crouched, and soon I was swarmed and killed. Can't tell if this is intended or not, but feels broken. At the very least, it more or less removes stealth from the game. Frames per second were terrible for most of the game. Felt like it was running 10 to 16 fps, on nVidia SLI GTX 560s (and only 1280*720). Made it pretty difficult to dodge or shoot zombies. -
Crossbow is better than nothing, but pretty much anything else is better. Would be good if each bolt didn't take up a whole inventory slot, and you found bolts in lots of 10 or something. Might be a viable go-to weapon when silent kills are vital. But as it is it takes up too much space for too little return.
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Hands up if the game is too Easy.
mrperson666 replied to DangerosoDavo's topic in DayZ Mod General Discussion
Yet more proof that the "hardcore" players have no idea. Somehow having no food, no drink, no bandages (a bug prevents them from spawning) and no gun or ammo is too easy. Being in such a situation, I find actually being able to get away from zombies quite a relief. It's pretty much the only thing that makes living possible at all. -
As a new player, This mod is so difficult its un-playable.
mrperson666 replied to HamHamm's topic in New Player Discussion
I like the posts where people say the new update is great just the way it is, even though in fact the food/drink/bandage spawning is OFFICIALLY broken, none is appearing, and Rocket is working on a fix right now. Really goes to show how truly braindead the "This is the coolest, hardcorest update ever!" brigade are. -
Food and drinks impossible to find since 1.7.1.1
mrperson666 replied to Jorden's topic in DayZ Mod General Discussion
Ah... ok. So that's why I went from the coast to halfway up the map without ever finding anything but empty cans. I was on the verge of dying from thirst when the server had the good grace to crash, and when I joined another I magically had full water and food. I came here to suggest there was something wrong, but it seems it has already been recognized. But other stuff seems to be missing too. Very little ammo, no bandages. With zombies in buildings now, this makes things kinda difficult/impossible. -
DayZ 1.7.1 Discussion - Others will be locked/deleted!
mrperson666 replied to Tigerr13's topic in DayZ Mod General Discussion
Just updated to 1.7.1.1, the hotfix. MUCH better than 1.7.1, mainly because zombies are no longer super-senstive, so old stealth methods are on the table again. Also not gettting ridiculous numbers of zombies. Spawning without a weapon is better now. I even managed to evade and escape some aggro zombies while unarmed. Kinda hard to find a weapon at first, all closest areas are picked clean, but eventually got hold of makarov and lee enfield. Food and drink was another matter. Couldn't find any anywhere. Would probably have died of hunger/thirst fairly soon if a zombie hadn't got me first after I ran out of ammo. Worst thing: Zombies with increased attack range hitting me repeatedly through walls. Entered Elektro power station with 6000 health but was down to 1600 by the time I left due to zombies detecting and attacking through walls. The combination of increased attack range and buggy wall detection leads to very bad situations. On a final note, it really goes to show how absurd the fanboy "hardcore" brigade are, at the least the ones who attacked everyone who pointed at the flaws in 1.7.1 with shrieks of "Go back to CoD, pussy!" We were pointing out the OBVIOUSLY broken nature of the update, the various bugs. And yes, they were bugs, it says so right in the 1.7.1.1 changelog. (Or changes that just were not working at all.) But the "hardcore" were so utterly incompetent at recognizing the difference between a working game and a seriously bugged one, they were actually going around saying how great it the update was! Talk about a laugh. The moral of the story is, the "hardcore" are completely and utterly clueless, and though you'll see them swarming every thread attacking every little criticism, their opinions are not only worthless, they're hazardously dangerous to the development of the game. -
As a new player, This mod is so difficult its un-playable.
mrperson666 replied to HamHamm's topic in New Player Discussion
Newbie, I had 70 hours worth of play, and I find the new game totally unplayable too. Stealth no longer works, zombies can spot you from a long distance even when you crawl. Happened to me plenty of times. I keep reading that now you can just run and get all you want, there's a trick to losing huge crowds of zombies in houses with 2 exits. I've yet to get it to work, but those who have say it makes the game really easy. I'll try that a few more times, but it doesn't sound anything like the old dayz gameplay. Ignore the "hardcore" who think the new, broken game is great, and that everyone who doesn't like it or preferred the old game should get lost. They flood every thread, but most of them seem utterly clueless and sound just like the CoD kiddies they revile. -
To satisfy both camps, what if the more North you go, the meaner and faster spawning the zombies get. So on the southern coast, the zombies are like in 1.7.0 and you worry more about player killers. But up north the zombies are like in 1.7.1 and you worry more about zombies. Put better weapons up north, like now only more so, and give the players who like the new super-zombies, or those otherwise seeking more challenge, a direction to go.
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"Terrible idea and doesnt make any logical sense " Actually it'd make perfect sense if the outbreak happened at one place and spread to another. The infected would be at different stages of the disease. But if you're a real stickler for logic, you should probably avoid blood transfusions on principle, since logically the blood would need to be kept refrigerated.
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Derision & Scorn - Can We Make A Fresh Start?
mrperson666 replied to esaciar's topic in DayZ Mod General Discussion
I just find it laughable that so many "hardcore" players are trying to make out that the current 1.7.1 update isn't broken. That in fact, it's a great improvement having super-senstive multi-spawning zombies in pitch blackness. Must of us lightweight "pussy" players, as I've been called, aren't asking for any great changes to the core of the game. We LIKED the game a lot. We're just pointing out problems with the new 1.7.1 update. (I've played 70+ hours worth in the last two weeks, but apparently I count as casual because I wasn't there from the start and have enjoyed L4D in the past. Shame on me.) -
should they roll back the update?
mrperson666 replied to koolaidlips's topic in DayZ Mod General Discussion
There is no adjusting. It's broken. I think the people who are saying it's great look like fools, because it's obviously messed up and not functioning as intended. -
UnOfficial I Love 1.7.1 Patch Thread!
mrperson666 replied to WilkyWilks's topic in DayZ Mod General Discussion
The game is obviously broken. Hope they fix it. There's no way it's supposed to be like this. I pity the poor people who just started playing. They probably think it was always like this, and wonder how on earth it ever got popular. -
Nighttime is unplayable. Fix: Allow torch all the time.
mrperson666 posted a topic in DayZ Mod General Discussion
Everythings is black, except the stars. Can't move at any decent speed and use the torch at the same time. I know there are people who say you just need to walk slowly. But the game was already pushing the limits on how long it took to get from one place to another. I'm not one of the "hardcore" who are perfectly happy to crawl on their bellies over the entire map. Plus, what happens when you finally get a gun? I ask that hypothetically, since so far, stumbling through the darkness and into zombies, I've yet to actually get one. The torch view could actually be really fun. I think it's the ideal solution to how to use night. The narrow field of view from the torch is really creepy, plus you fear giving away your position. If you could have a torch even when moving or using a gun, nighttime would be great, I'd probably like it better than day. But at the moment, nighttime is unplayable. And that's regardless of the other issues in 1.7.1. -
Nighttime is unplayable. Fix: Allow torch all the time.
mrperson666 replied to mrperson666's topic in DayZ Mod General Discussion
"You start with a torch when you spawn now, that should be far more than enough." It would be enough, and would be atmospheric and exciting, if: a) You could move at normal speed or running without losing the torchlight, and b) You could use a weapon without losing the torchlight. For example, I spawn on a beach, can't see a thing, so I turn on the torch. I start running up the coast, since I'm ages from any town or building, but as soon as I move I lose the torchlight. It's only active if you are moving very slowly. Even crouched normal speed, you lose it. When I finally reached a town, I had to move, stop, move, stop constantly because you can't crouch move and see at the same time. And what happens when I finally find a gun? I assume I won't be able to see a thing. I think nighttime play and the torch would be great IF you didn't have to choose between the torch on the one hand, and moving (at a decent speed) or using a gun on the other. -
Too much crawling, but useless anyway because zombies too sensitive. Night too dark, need torch when running or using gun.
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if you don't like night time in dayZ
mrperson666 replied to red62's topic in DayZ Mod General Discussion
Unfortunately they're all full, since everyone already had that exact idea. -
DayZ 1.7.1 Discussion - Others will be locked/deleted!
mrperson666 replied to Tigerr13's topic in DayZ Mod General Discussion
I don't like 1.7.1 much, for the hyper sensitive zombies and super black night. But on the other hand, it is great to part of the game developing experience. It's fun to see the thing evolve, experiment. It's ridiculous to think everything will always run smooth, that'll it be ever upwards to perfection. It's not, it's going to be two steps forwards, one step back. Normally all this stuff is hidden from the player, we don't get to see the trials, the experiments, the playtesting of new brilliant ideas, and of ideas that sounded good but didn't work. Sure, on a final game we get to see a few bugs here and there, but in DayZ we are so much closer to the bone. So while it's good to give constructive criticism of the changes we don't like, or praise for the ones we do, it's also fun to jump in and get your hands dirty even when things have gone haywire. I think 1.7.1 is a nightmare world, DayZ on PCP that gives you no chance at all, and I hope it gets changed soon. But on the other hand, I'm going to keep playing, and savouring this current experimental world, because it's a part of the game evolution we're lucky to see. And it's kind of fun to try to survive in an experiment gone mad. -
things vipe does on puddn's stream
mrperson666 replied to HaZZoR's topic in DayZ Mod General Discussion
Assuming this is true, a dev NEEDS to be able to teleport around, and should reasonably be able to spawn items, kill zombies by typing a command, be indestructible, and any number of other such magic powers. It's the only way to do testing and debugging. -
It's like taking every autistic idea you have and making a patch out of it.
mrperson666 replied to Tekdrake's topic in DayZ Mod General Discussion
I have steam and the beta patch doesn't cause me any problems. I download the zip and run the intall exe, all goes well. But I don't launch the game through steam, I launch it from the Arma2 CO folder, and in-game set it to use the Dayz mod. BTW, I found myself wondering if the OP was actually one of the lame "Hardcore" players doing a black flag operation. So amusingly over the top, but still, it's nicer when people are nice. -
Hardcore fanboys Vs General gamers
mrperson666 replied to Genki Dama's topic in DayZ Mod General Discussion
The "hardcore" fanboys are pretty lame. They don't seem to get the point that constructive feedback, positive and negative, is pretty handy for an alpha. I mean, jeez, for such supposedly "hardcore" people, they have the thinest skins I've ever seen. They freak out at the slightest touch and scream "STFU PUSSIES!" -
Fan of the game. Was looking forward to 1.7.1, the idea of starting without a gun seemed neat, and I wanted to see bug fixes of zombies going through walls or sensing through walls. But I find the game pretty unplayable now. Yeah, I know a bunch of people will say they love it for being so much more hardcore. I just find it virtually impossible and no fun at all. Joined the forum just to say this. The basic problem is the new zombie sensory system. They spot you so easily, sneaking has become almost useless. I find myself under attack often within 30-45 seconds of spawning. Even though I'm moving couched, the zombies spot me long before I spot them. I even find myself spawning with zombies already heading straight for me. Can't outrun them. I heard in theory you can hide now, I've yet to have it work in practice, given that once you start running every zombie for 200 metres comes at you. So whatever the new zombie player-spotting algorithm is... it's awful. I can't see myself sticking with 1.7.1 for long. Regarding lack of gun. I might be able to live with this if the zombies didn't have super senses, I don't know. But with zombies now inside half the buildings you need to search to find a gun, it seems a bit much. Barns used to be a handy chance for a gun, now they seem to contain at least 4 zombies inside. so they're deathtraps.
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JPalmer. Thanks for the info, I was unaware playing or not playing was optional. However, isn't the point of the alpha to test it and get feedback? BTW, I paid for Arma2, but I bought Arma2 to play DayZ. I'm not angrily demanding my money back or throwing a hissy fit. I'm providing feedback about a change to the mod which I personally found lowered my enjoyment of it.
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1.7.1 Zombies see too well. Game no fun.
mrperson666 replied to mrperson666's topic in DayZ Mod General Discussion
"Didn't you think it was stupid to crawl 1 meter past a zombie and not being spotted? Not at all?" Well, not really. They're really sick, obviously brain damaged. Some shapes anger them, some shapes don't. Prone humans don't, perhaps because the zombies confuse them for corpses. "Have you ever played a proper Zombie game or watched a Zombie movie?" A few, yes. The zombies vary greatly from one to the next; how fast they move, how well they sense their surroundings, so I'm not sure what point you're trying to make. Put simply, my personal taste was that the old zombie sensory zones, the ranges at which you could get away with crouching, or had to crawl, were really good. I think others must have liked it too, because the game did quite well and I didn't hear too many complaints about the zombies not pouncing on you as you snuck by them. My opinion is that the game would be back to it's old level of fun, or higher, if their current over-sensitiveness was pulled back to the 1.7.0 levels. -
I guess it's a matter of taste how much of the game you want to spend crawling, moving at a snails pace. I liked the old way, where you could get reasonably close to zombies while crawling. It was quite exciting having zombies muttering away a few meters from you as slipped between them. But you didn't have to go overboard and crawl everywhere, crouching was ok as long as you were 30 meters or so away. I mean, who wants to crawl all the way from the beach to the middle of Cherno? Even in the city, it was nice to be selective about when you crawled versus crouched. If I couldn't see any zeds, I'd take a risk and make a crouched dash across a road or even down a block. And ususally got away with it. But now you're pretty much committed to crawling absolutely everywhere once you're within a couple of hundred metres of any building. To me, personally, that's a real drag. Tedious. I much preferred the old zombie sensory zones. Too much crawling is boring.