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wagner (DayZ)

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Posts posted by wagner (DayZ)


  1. /troll

    The game is already hardcore enough in that if you die' date=' you lose everything.

    Adding the burden of knowing you'll have to pay if you die will take away a large part of the game. Having 20 minutes at the start to 'get your shit together' would make the coast an even bigger deathmatch than it already is rather than improving survival, you aren't going to try and work with someone who could potentially backstab you and cost you money, not to mention trolls coming down to wreak havoc on newly spawned players.

    Leave the starting/death mechanics as they are, except for maybe adding a 15 minute timer between respawns.

    [/quote']

    not trolling, just thinking outside the box. maybe provoking other ideas how to enhance the survival aspect of the game.

    dying doesn't mean much when you got infinite lives and all you gotta do is to run to your team or to a tent to re-equip.

    i got more crazy ideas but i'll keep them for myself for now ;)

    I guess if you're being serious, you're being serious, but making people pay for lives is the kind of terrible idea that gives "freemium" games a bad rap. Even something like "One spawn per day" would be too much, since it would provoke people (specifically, griefers) to camp the beaches just so they can lawl about all the people they shut down for the day by taking away their "one spawn".

    don't you think it might lead to less griefers since they actually got something to lose too?

    and it wouldn't be pay to win since you gain no extras whatsover for paying. you just pay for your own mistakes ;)

    it might not be the greatest idea ever but do you think the penalty for dying is severe enough right now? after all "permadeath" is one of the most hailed features of dayz.


  2. /troll

    The game is already hardcore enough in that if you die' date=' you lose everything.

    Adding the burden of knowing you'll have to pay if you die will take away a large part of the game. Having 20 minutes at the start to 'get your shit together' would make the coast an even bigger deathmatch than it already is rather than improving survival, you aren't going to try and work with someone who could potentially backstab you and cost you money, not to mention trolls coming down to wreak havoc on newly spawned players.

    Leave the starting/death mechanics as they are, except for maybe adding a 15 minute timer between respawns.

    [/quote']

    not trolling, just thinking outside the box. maybe provoking other ideas how to enhance the survival aspect of the game.

    dying doesn't mean much when you got infinite lives and all you gotta do is to run to your team or to a tent to re-equip.

    i got more crazy ideas but i'll keep them for myself for now ;)


  3. make permadeath, well.. permanent. when you spawn freshly you've got 20 minutes to get your shit together. if you die after that period, game over. really over. no more dayz for you.

    to soften this there could also be a 24 hr ban if you died. could be a nice business model too. buy the game with 5 lives for 30 bucks. if you lost your five lives, buy new ones.

    then this game would again be about survival and not farming airfields to get that last NVG for your mates.

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