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DR. IRISHMIKE

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Everything posted by DR. IRISHMIKE

  1. Good point. Sometimes I forget that people will also use base building to fortify battle positions, having nothing to do with making a base at all.
  2. DR. IRISHMIKE

    The =UN= Community Server

    The =UN= Community server is recruiting for all groups! PVP, KOS, RP, Hero, Bandit, you name it we have groups looking for players.
  3. .63 Stress Tests have been a nice peek at some of the awesome changes to the map. It looks like houses can be boarded up and turned into bases as well as a wide variety of walling options for defense. So far it looks well worth the wait.
  4. For full article Why the DayZ Community needs a Trade Center on every server (from a =UN= Community point of view): I've been asked several times about the role of the =UN= and the Trading Center that will eventually be set up under the security team that will be assigned to protect it. The Trading Center is intended to be the RP hub of the =UN= Community and provide as safe an environment as possible to the players that enjoy that aspect of the game. I've had it mentioned that we have no problem putting 60/60 on our server everyday, so why be concerned about having any RP population on our server? There are two important reasons we need the RP community here teaming with our HardCore PVP community. First, DayZ is a deep game and our vision for the =UN= Community is to welcome all sorts of players, but to do so in a "no pvp rules" environment. Part of our server tags say "RP Encouraged" (alot of servers use those) but what does that really mean? To us, it means we want to hold events (RP & PVP) that enhance those play styles. For us, holding events and maintaining a Trade Center are the perfect way to attract more players to our server. As great as PVP is in DayZ, there is room for much much more in terms of players working together, interacting, and building places good for Chernarus like a Trade Base. This leads me to the second reason our server needs a healthy RP population. While its's currently easy to fill up 60/60 a day is coming soon where servers will jump to 75, 80, maybe even 100 player populations. When that day comes, and the game isn't as new, the server that has outstanding PVP and RP populations will be the last man standing, and that will be the =UN= Community Server. We will not whitelist our group and leave people out because they RP or PVP like other server groups do. We will be an inclusive group, not exclusive, and we will not create interaction rules requiring in game behaviors that benefit RPers or PVPers. People can play the game the way they want to play and not be unhindered in how they interact with others. As a community, we understand that the game is much more difficult to play as a friendly hero type player. The same is true of those that like to RP. The notion that these play styles make us more vulnerable is just a part of the game we love and an accepted threat we constantly face. Playing friendly, and having a base with a Trade Center present will only enhance the friendly mode of play that so many enjoy, and also allow those parts of our community to thrive and recruit more friendly based players to those groups. So while a kos type of group can have some immediate, short term satisfaction, the lack of interaction ultimately keeps most of those groups small because the ability to meet a player and recruit a player is lost everytime kos takes place. There is nothing wrong with KOS tactics and there is also a place for that play style in DayZ, but the Trade Center notion allows the friendlier player base to absolutely thrive and growth an absolute certainty. Hardcore RPers that would normally have never have logged in a Hardcore PVP server like ours will flock here because while we have real threats of danger, we actually have reached out and legitimately offered an encouragement to RP as our server tags suggest. So how does the Trade Center concept feed into this vision? Having the =UN= Clan hosting the Fort Eden Trade Center provides a rare opportunity in DayZ. We have had almost 20 players sign up as RPers specifically to serve in the =UN= in some capacity related to the hub of our RP world. The Trade Center will have Farmers, Traders, Looters, Hunters, Leather Makers, and Security forces. To further solidify the Trade Center safety, the military forces of the =UN= Clan also will serve to help out when threats present themselves, and other friendly groups may also intervene on their behalf; groups such the former =Fish= Clan have taken over leadership of the =UN= Clan, and merged with other PVP based groups such as the Ghosts of Chernarus, Green Berets, and Helm of Eden to form a large comprehensive military machine that will police the map, provide recon, loot and raid bases, escort players to the Trade Base, and provide sniper support where needed on top of defending Fort Eden, the Headquarters of the =UN= Clan as well as serving as our massive Trade Base. Other RP clans, such as the Trader Clan have also joined the effort and will play inside the base enjoying the more social aspects of the game, and serve as traders, farmers, hunters, leather makers, etc. There is even talk of offering vehicles and vehicle services. We also see having the =UN= Headquarters at the Trade Base a crucial element to it's defense and overall success. The =UN= is a large Clan and while the clan is a policing fort playing aggressively out on the map, all players, even bandits will be welcome at the Fort Eden Trade Center. So a player can literally attack the trade base all week, but then visit the base and trade just like anyone else on the weekend, as long as they follow the rules and approach the base with weapons on their backs and hands up like everyone else does. We are aware this will make operating the base more difficult, but we do it because it's good for the server not to exclude any players from interacting at Fort Eden. We also happen to think that while many players enjoy playing KOS or bandit, that doesn't mean they necessarily want to be excluded from ALL social aspects of the game and be "enemies" 100% of the time. We'd like to build friendly rivalries and in game social relationships in all aspects because once again, it's good for the server. So again, all players on the server, no matter what their play style can come to the Trade Center and interact, trade, or spy. It's all good. We will only ask that players who are not in the =UN= Clan or RPing as Traders approved to work the base NEVER log out inside the Castle walls. We make a point to notify every visitor of that when they come to the Trade Center. While the Trade Center may offer a mobile trading unit at some point, or could offer brief times at various locations where it is open, the =UN= Military Base and Trade Center are at the same location, Lopatino Castle. For the Military branch Fort Eden is somewhere central to PVP action and for the Trade Center somewhere that allows them to quickly gather gear from high loot areas and transport it quickly to the facility. The Fort Eden Trade Center is close to Water, Deer, Wolves, and Cows, and of course as mentioned be able to be secured realistically when base building comes into the game. This will provide RPers an amazing experience, because while under threat of violence in game they also have the knowledge of a conscious effort to secure a location for them and a cooperative effort by a Hardcore PVP Server (with no pvp engagement rules) to allow for their play style to thrive and moreover actually tie the heart of our PVP action to the activities within Fort Eden's walls for the ultimate DayZ experience! This RP meets PVP idea is the heart of the =UN= Community Server. At the Base itself, Lopatino Castle only has 3 ways into the facility, and one (two small holes in one of the walls) can easily be fixed with .63 new base building or base mods. The second entrances are two large archways, and they are surrounded by two short towers and three high towers, including nearby rooms with windows, high walls, stairways, hills, and stones for defenders to hide behind. Each Archway will have a lockable gate at it on each end of the archway, creating a total of 4 gates to get into the RP Trade Center, including the entire =UN= Clan Base Headquarters in between the two archways protecting the actual trade Center area at Fort Eden. This provides a potential "gauntlet" of combat between any invaders to Fort Eden and completely favors the defending group. The last entry area comes from folks glitching through rocks up the western hill into the base. That can easily be walled off both at the castle walls and down lower on the Lopatino Hill that the Castle rests on (We call it Gray Mountain). Defending Fort Eden Trade Center is the ultimate homefield advantage, which is exactly the type of challenge many outlaw KOS type groups want as a challenge. This gives our community a type of safezone that can provide a consistent hub for RP - but not enforced by rules but rather by force of action in game. Should any group successfully raid the base and they can steal, despawn, or take over and hold the base. No rollbacks, no bans, etc. The =UN= Clan is more than large enough to handle that sort of business in game. That isn't to say that if some new cheat presents itself that it won't be dealt with, but the .63 and the new base building is going to completely change the former glitching problem and lack of real walls and gates that .62 had. We anticipate that both defenders and attackers will enjoy the interaction at Fort Eden more than ever, and even the areas surrounding Fort Eden may be both monitored and used to defend the base. Other Defenses at Fort Eden: =UN= Company Commanders (also Admins): Fort Eden Brigade (Trade Center) Admin - Irish. Players that want to participate at the Trade Center MAY be from other Clans / groups so long as they do NOT ever attack the Trader Base in any way, shape, or form while working there. Serving at the Trader is a privilege not a right. Various responsibility's are - Organizing the tents, providing security for the base, working with Traders when they arrive, farming, hunting, etc. Fort Eden is where PVP meets RP and is the =UN= Community Server's effort to provide a quality RP experience to players that enjoy that aspect of the game. Interested players need to contact =UN=IRISH. Soul will also be back with the =UN= and serve as a daytime Admin. =UN= Alpha Company: Admin is Zombie Dust. Eastern Patrol and establish check points in areas that have frequent travelers passing through from Gorka to the Sobers to Grishino. =UN= Bravo Company: Admin is Etherm: Southern Patrol and player escorts to Fort Eden. =UN= Charlie Company: Admin is Ghost. This Company patrols the West portion of the map and provides immediate support to Fort Eden when under attack by outlaws. =UN= Delta Company: Admin is JohnnieRage. Northern Patrol and general Recon of the map looking for outlaws and/or bases. =UN= Echo Company: Admin is Kama. (This is our European Company for players in the UK, Europe, and anywhere else that has hours other than USA). Looting Patrols and Base Raids all over the map and frequent stops to Fort Eden. =UN= Ghost Company: Company Commander is Jarred. Leadership support is Till I Die. This Company provides Sniper and Ranged Support to all areas of the map when needed. Other =UN= Clan leadership that will be helping run the various company's are: Dallas, Mr. Yin, Brian, Papa Sean, Kae-Low, Till I Die, Rednex, and Number 2. We will also be installing mini towers and bunkers in key locations both inside and outside the Castle to help defend the base location, making the already strong location even more superb. While explosives are a potential security threat to our gates and walls, etc it's the best we can do in an Apocalypse, and as we found previously in maintaining a base, holding isn't so much about it getting attacked, it's more about having people online playing DayZ to defend it. During the .62 patch, the server was completely packed for 20 weeks before we had any drop off at all in population. During that stretch, we killed over 400 outlaws trying to breach the base gates. None made it inside. Often times bandit frustration got so high that rather than continuing to fight to get inside, they instead chose to glitch in through tents in the middle of the night during low population hours and despawn the base. Fortunately, with real base building in game the glitch monster should be fixed and more realistic means will be needed to breach the base, even in the middle of the night when population is low. There will be no "rules" related to attacking the Fort Eden Trade Center in any legitimate way in game. There are so many places to defend from with superb angles on any attackers that the facility creates an equalizer to lesser PVP skills. It is an easily defensible position that once inside offers Farmers a huge farming area inside the walls down in the lower grass area. There are also rooms down in the lower area to safely secure items or conduct business. The towers can be used as leadership offices, guard stations, and of course lookout towers. The Lopatino Castle facility is stunning, nothing like it since Prison Island was added to the game. At night, the Castle could be lite up with fireplaces, torches, and other lighting. It would set a stunning backdrop to the RP Hub and likely be a highly desirable place to hold all sorts of events on the server. Hunters can find game right outside the castle walls. Wolves spawn there, and cows and deer routinely run the area between the Castle and Lopatino. Many times you can literally shoot them from the towers of the Castle and then go grab your prize if desired. Streams and lakes are close by to make obtaining water for farming and consumption simple and as safe as it can be in DayZ. Some of the best loot on the entire map is within 5 to 10 minutes of the Castle walls. Myshkino Tents are 5 minutes West, The Lopatino Car pile-up is 7 minutes West from the Castle, Zeleno is a 12 minute run, NWAF is 10 minutes away and even Tisy is less than 20 minutes from Lopatino Castle. You can see Veresnik Hill at VMC from the tallest Castle tower as well as miles and miles of open meadows and wooded areas. Spotting players and game to hunt from here is simple and effective. Making this location even better, the tallest Tower at the Castle can view 5 different Heli spawn locations. The first of which is located on the other side of the Castle's North wall. Simply put; not only is the facility at Lopatino Castle located in the prime looting areas for gear, it provides an easily defensible location for the Trade Center to enjoy and a large area inside the walls to set up a mega community hub for what will become the place to trade in DayZ. The RP enjoyed here will be second to none, with the theme of "cooperation and survival" teamed with the threat of HARDCORE PVP. On this server however, the RP community can actually expect to have a reasonable opportunity to play the game they want to without constant interruption for the local trolls that only play to KOS troll them. Again, as stated, there will be no rules protecting this community, but they will have in-game forces helping them and protecting them as the Hero population in the game works to make life in the Apocalypse a little easier! In game rules are not what make the RP community thrive. It's all about in game interactions with the threat of violence that only the DayZ Apocalypse can offer. Players working together with other players to live life in game another way. Heroes taking on villains. Society against chaos. Our =UN= Community Trade Center is currently headed by =UN= IRISH. If you would like to participate in this vision for our =UN= Community, contact Irish and we will help you find a role that suits your play style. Currently the Trade Center is looking for Looters, Farmers, Hunters, Traders, Leather Makers, and security forces specifically assigned to protect the other groups. If you are interested in joining the Public =UN= group, we do guarantee clan membership in our signature clan. If you are interested please message a =UN= Admin on Discord and he will get you rolling. I hope you all can appreciate how this effort will in due time make the =UN= Community far more than just a fantastic place to PVP. There is much more to the game than just PVP (and that's coming from a PVPer) and having an RP community operate a strong Trade Center will prove to be what allows us to stay fully populated when others will struggle down the road. Come check out our community ~ It's where RP Meets PVP! The =UN= Community Server - Hardcore PVP | RP Encouraged | Huge Fort Eden Trade Center =Fish=IRISH =UN= Community Admin The Trade Center typically has someone there 24/7, so stop by whenever you like, but the fun is at its height in the evenings USA time when the server is packed every night with players working their way to the Trade Center at Lopatino Center! The Fort Eden Trade Base has safety, food, medicine, weapons, attachments, ammo, and all other types of gear. The base also serves as the Headquarters for the =UN= Clan. Rules for approaching Fort Eden Trade Center: If you want to trade at the Trade Base at Lopatino Castle, come to the facility at the Arch entrance only. Hands up, weapon on back, walking, not running. We do use DayZ Radio 102.5 if you would like to announce in game that you will be arriving and from where you are coming, etc. Not necessary but it makes it easier for security to protect you.
  5. DR. IRISHMIKE

    How to bring RP and PVP in DayZ together - Trade Center

    The logic for creating the Trade Center fits within our server philosophy as a whole. Many PVP server groups say PVP Emphasis but RP Encouraged. But for many groups that advertise as such, they actually do very little to promote RP on their server. For us, we wanted to actively invest into really creating a place for RP and social play. The Trader accomplished that in many profound ways. That population of players became a good addition to the Community and didn't take away our focus of being primarily a pvp server, so we liked the fit for that. It's true we saw a shift in terms of where most the pvp was taking place. But that became a unique aspect of our server that separated us from other First person pvp emphasis servers.
  6. DR. IRISHMIKE

    How to bring RP and PVP in DayZ together - Trade Center

    Wipe - your group was one of the best pvp groups on the server, especially small groups. You, Paradox, Frag, etc were a very formidable group and you absolutely handled some of the louder KOS types of groups to the point they clearly had enough. I still laugh at some of the base raid pics Paradox sent me. As to your statement about the activity at the Trader Base (lots of people being there) I have never seen that as a bad thing. In my mind, why does the "busy place" on every server have to be the same. Tisy, NWAF are busy on every server, but in our community the Trade Center simply became more popular - which again I think is a good thing. In the first four months of the Trade Center they had a dozen to as many as 30 visitors there for trade everyday, and weekends were more busy. The base also got attacked everyday, sometimes almost non stop. All that activity, donating, and constant interest from the DayZ player base all sent the message that clearly enough players like it to operate and maintain a trade center. I do appreciate you sharing your point of view though. Your group was very active (in our top 20% log in time).
  7. DR. IRISHMIKE

    How to bring RP and PVP in DayZ together - Trade Center

    The server numbers were extremely high for 19 weeks. The server was packed everyday on .62 during that 19 week stretch. When the population went down, it happened at exactly the same time we stopped operating the trade base and when the vast majority of people stopped playing DayZ .62 The Trade Base had a few =UN= Clan members operating it, but most the time the base was operated by 7-8 different clans that wanted to establish the base on the server. Typically the base workers wore =UN= Blue so that might be why there was some confusion there. The base was usually only defended by 5-8 players, but we always had the ability to call in reinforcements from elsewhere on the map to help if needed. I understand your point that some players like yourself might not want to play at a trade base but many others do, especially folks that prefer RP and PVP. In fact, we found it to be a huge draw for the server. The reality of the trade base on the server was it became another gathering spot like NWAF and Tisy where players could pvp, get loot, and the trade option became unique. We also saw our monthly donations grow by over $100 per month, which is always a good indicator for what people like. Currently in fact we have $850 already raised waiting for .63, and the server has been down since 2018 began. We have dozens that plan on trading at the base or working at the base already. .63 on the =UN= Community server will bring some changes. We had two of our largest and most active clans merge into the =UN= clan because we felt like we lost out having so few =UN= on most the time. Lots of our player base just log on like your group, looking for pvp and maybe even a chance to hunt and kill =UN= Clan members which is always a popular activity . We will once again see lots of =UN= roaming the map like the old days; policing, providing recon, raiding bases, and yes....operating the Trade Center. There will be something for everyone. RP will meet PVP all over the map and the Trade Base will be the core of RP as well as the =UN= Headquarters.
  8. DR. IRISHMIKE

    How to bring RP and PVP in DayZ together - Trade Center

    I guess I'd start my reply here to say our highest goal is to be the #1 PVP emphasis server. That said, there is a solid group of RP and RP/PVPers out there that love trade base play. It's true we were always full at 60/60 before the Trade base opened, but with the Trade Base came 60/60 plus the donations growth and a QUE of 10-20 every night. That's very attractive to Server Admins. The pvp around the Trader was crazy good fun, and while many groups that worked the base stayed there a lot, most of the players roamed the map and only came to the base area during super busy times or when they felt like it. The BIG way the Trader changed the Server is by daily visitors, which I monitored every day of the .62 patch. We literally doubled - almost tripled how many players logged in to the =UN= Community everyday. and we were packed most of the day rather than just at night time.
  9. DR. IRISHMIKE

    Favourite DayZ YouTube Content Creator survey

    Top Vet: TEH JAM JAR (The Jam never disappoints and see's things others don't that always make his content amazing) Top Newcomer: Reiiiiidiculous (This guy is going to be huge someday)
  10. DR. IRISHMIKE

    With BETA comes modding

    In game mission scenarios discussed at length:
  11. DR. IRISHMIKE

    How to bring RP and PVP in DayZ together - Trade Center

    The new DayZ Base Building will allow us to grow our Fort Eden Trade Center to 4-5 times it's original size shown in this video.
  12. Absolutely. The regular sized clan should go for smaller, well hidden bases. Our MEGA Base idea is only possible because we have such a larger group in the =UN= Clan and because we want to create this Trading Center concept for our RP population interactions. It takes a ton of work to put together a mega base and it can all be gone in a single night. Of course if you have a lot of players defending it or repairing it that helps too.
  13. Yeah, stuff like that will make the game so much fun, especially if Night can be dark enough for lights to give away locations or set up traps for those looking for trouble
  14. As we approach .63 going experimental, some of the plans for our newest version of "Fort Eden Trade Center" base build at Lopatino Castle are: At our Trade Center, we have two archways used to enter the base at Lopatino Castle. Each of them will have two lockable gates on each end of the archway with security forces at the gates when people are logged on. Although the gates can be breached by explosives, when security is online the archway gates should be very difficult to breach.We think it's important for the server for it to be possible to capture or raid the Trade Center just like any base on the server, but on the same hand since this particular base is part of our signature clan headquarters and RP Trade Hub we plan to make it extremely difficult to breach. So when groups are successful taking over the base they should feel like they have accomplished something special. As far as other assets for base building, there will be a wide variety of fences available, plus the ability to make them camo with netting, or to electrify the fencing based on the info released so far. We will use the heaviest available fencing to cover the breaches (three holes in the walls). Covering these three holes will allow the Trade Base to expand to four times it's original size, creating a base that will not only serve as our server's trading and RP hub, but also as the =UN= Clan Headquarters. The size of the base will roughly be close to that of the entire Prison Island facility, only Lopatino Castle is entirely enclosed from attackers by high walls. These walls also provide murder holes for defenders to look out of and shoot through. As an extra measure of security, the =UN= Headquarters (Base) will also be found within the walls, and be located exactly in between the two archways that must be passed through in order to get to the Trade Center area in the Castle (located in the lowest area deep inside the walls. Having the =UN= Clan Base in the center of the Trade Center will provide additional security in and around the base as different =UN= Clan Companies (small groups of 3 to 6 players) coming and going from Fort Eden as they bring back loot, pick up loot, or come by for other clan functions. One of the =UN= Clan Companies serves the Trade Center as security permanently, and is known as the Fort Eden Brigade. This group works the gates, towers, and security assisting the Traders within the Trade Center. Currently, Lopatino Castle has two high towers that security overwatch can use to defend the Castle. These towers provide windows to look out of, as well as murder holes with 360 views) that can be used during combat situations if the base is attacked. Mods may be used down the road to add another tower or two depending on the needs of the Trade Center. We are also going to create areas outside the Castle that have quality overwatch positions on the key spots used to launch attacks against our Trade Base so we can take them out from better fortified locations. We may even devise an area within that we can lock up a horde of zombies as a moat type defense. If someone can get past the main archway gates, security forces in the =UN= Clan base area, and moat of zombies, they still have to breach one more set of gates at the second archway to enter the Trade Center. I think that's about the best we can do. I suspect that most successful attacks will come when server population is down in the middle of the night. When that happens we simply rebuild and get the place up and running again. Maybe set up a system when we know we have something going on where we can provide a surprise welcoming for them from time to time. Other resources: The newest patch has placed water right next to the castle, with the lower river bed now full of water, as well as a few nearby creeks between Vybor and the castle and Zeleno and the castle. This along with the massive landscape of the castle will provide quality farming opportunities so that the trader will always be well stocked with food. Wolves, deer, and cattle spawn just outside the castle walls to provide even more food, and allow quality leather making for RP/ trade. It's a massive undertaking but we have many members that love the idea of playing DayZ from a base rather than running around the map all the time. Especially our RP population which needs a relatively safe place to play the way they want to play.
  15. I don't like the idea of characters permanently in game even after we log, but I can see how you might like the idea.Rust uses that I believe.
  16. Just Just 1/4 of the Fort Eden Trade Center
  17. Taken by Irish on the =UN= Community Server. In this picture, a =UN= Clan security worker keeps a watchful eye on an outlaw that attempted to attack Fort Eden Trade Center
  18. we will be relaunching the server as soon as .63 is out on experimental! Hope to see you with us.
  19. Yeah, our server group is a Hardcore pvp group with RP encouraged, but our "RP encouraged" is a strong effort to make our Trade Base the hub of RP and PVP on our map. So far it turned out to be just that. We had more pvp going on at the Trade Base than any place on the map, including Tisy and NWAF. RPers also found the Trade Base to be their hub, because frankly our server has about 80% of our population is KOS, so it is very difficult to interact when out and about. That is why our admins created the Trade Base and why our signature clan protects it.
  20. Some of my clan members are wanting to create a massive Trade Base out in the open area, on a flat wide open landscape so that enemies can easily be seen approaching. It would work fine with those Hexco barriers stacked two high on the outside. I think that's a fine idea for a clan that is active but I'd prefer to see a Trader type base in a mountainous area.
  21. DR. IRISHMIKE

    How to bring RP and PVP in DayZ together - Trade Center

    The lower area of Fort Eden Trade Center. It is only 1/5 of the base... To get to this bottom portion of the Fort Eden Trade Center, an attacking group would have to have broken through four locked gates, a zombie infested moat, and passed through the =UN= Headquarters (Base). At our trade center, we have two archways used to enter the base. Each of them will have two lockable gates on each end of the archway with security forces when people are logged on. We may even devise an area within that we can lock up a horde of zombies as a moat type defense. Between the first archway gates and the second will be the beginning of the =UN= Clan Headquarters / base within our trader, so there is likely to be people in and around most of the day to help keep an eye on things. If someone can get past the main archway gates, security forces in the =UN= base area, and moat of zombies, they still have to breach one more set of gates at the second archway to enter the Trade Center. I think that's about the best we can do. I suspect that most successful attacks will come when server population is down in the middle of the night. When that happens we simply rebuild and get the place up and running again. Maybe set up a system when we know we have something going on where we can provide a surprise welcoming for them from time to time. We are also going to create areas outside the Castle that have quality overwatch positions on the key spots used to launch attacks against our Trade Base so we can take them out from better fortified locations. It's a massive undertaking but we have many members that love the idea of playing DayZ from a base rather than running around the map all the time. Especially our RP population.
  22. I watched Axel's video of the Prison Island base and it looked great. They were using similar tent blockades to block entry (about all you can do right now to secure anything). We actually considered the exact same area for our large Trade Base, but between the swim and the lack of water to farm, drink, etc, we chose our current location. It is surrounded by the heart of the heli spawns, has creeks all around it, and of course all of the western and northern spawn areas like NWAF, Myshkino Tents, Zeleno, etc. I love the work Axel has put into the base building concepts. The Prison Island base is fantastic. As for base size, it's about 70% of what Fort Eden is size / tents wise, but again, I see why you thought it might be larger. It's also a huge base. My favorite part of the design is the first entry block at the archway entrance. It gives the hard spot needed before any serious threats can easily take the building and then shoot down. I also think it would be really easy to defend that narrow archway walk since its so tight. High marks on that. I also thought blocking the gate with the line of tents was another likewise brilliant move, and liked the narrow gap entry at the corner. I suppose even that could be blocked off too for the off hours when you play if you wanted to do it. Our Admins have leaned towards having one rule related to base building that would exclude using Prison Island. We thought it might be best on our server to not allow any military loot spawns to be blocked off by any groups, since that would effect the loot cycle for the entire community. Large groups for example could block off key loot areas in Tisy, NWAF, etc and that would make it really tough on solo players and small groups, which we have a ton of playing with us. On a friendly RP focus server, that wouldn't be as much of a concern, but we are Hardcore PVP, RP Encouraged, so obviously that will effect our perspective on bases. Anyhow - Love the base and really respect Axel's amazing video's on base building.
  23. Thank you. Sorry about that. I edited my post to be less advertising.
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