Hello, I think the gaming experience could be enriched by the following ideas: - hole trap: dig a hole with a shovel. Possibility to plant some sharp sticks in the bottom, cover the whole with sticks and grass and bait with items/food. Any animal/player falling inside takes damage with chance of broken leg, but sticks would be breakable to make a split. The player would have to climb his way with an invisible ladder. - net trap: this one would be so much fun: using 1+ nets and a rope under a tree. Possibility to cover with grass and bait with items/food. Player/small animal triggering the trap would be suspended 2meters up, head down and would require a sharp item or time to cut his way out. I can't wait youtubers making replays while shooting at bandits head down, being force fed with worms. - wire trigger trap: using 1+ wire(s) positioned between two points (1.5 meters per wire) and a sparkle mechanism (let's say 1 matchbox assembled with metal parts), associated with either spiritus or gazoline to make a human torch. The mechanism could also unpin a grenade, or a weapon - door shootgun trap: all we need is a wire and any gun (thinking about a shotgun). The shotgun would be placed on the ground, and the player yould have to chose where the cursor aims. then connecting the gun to the door with a wire. When closing the door, there would be an "arm trap" option on the mouse wheel, and a "disarm trap option". - door trick trap: put a hammer or a stone over a door, chance of knockout - vehicle bomb: no explanation required I know everything is not feasible with game engine, but I'm curious whether or not you want as much as I do to see such things in the game.