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Thurman Merman

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Everything posted by Thurman Merman

  1. Thurman Merman

    Exp Update: 0.58 + Hot Fix.

    Don't worry, I need to leave in about 30 minutes. I'll be gone for 3 or so hours, mostly likely. It should update in 31 minutes. :D
  2. Thurman Merman

    Exp Update: 0.58 + Hot Fix.

    I've found them in the 2 story residential house with 5 rooms on the bottom floor (side room with all the windows, front entry hall, main room with staircase and stove and table, bedroom, and back room) - don't knwo what you'd call them = and the wiki doesn't have a picture. Also pretty sure I have found them in grandma's house (one story, one room blue, yellow and wood houses that used to always spawn guns) this build. ETA: Found a pic of the first one (and of course, Tatanko took it):
  3. Thurman Merman

    Exp Update: 0.58 + Hot Fix.

    I usually have 3 PCs running. One is almost always on my twitter. And I still get half my info from him.
  4. Thurman Merman

    Exp Update: 0.58 + Hot Fix.

    Interesting point. I'll set up a different camp without trucks and see. I wonder how far away I have to be? Guess I'll just do it a few Km across the map - pain to check, but oh well. :D ETA: Although, my second camp, trucks included, was there for about 2 days before everything but the trucks and their cargo disappeared.
  5. Thurman Merman

    Exp Update: 0.58 + Hot Fix.

    It's on there in a couple of ways.
  6. Thurman Merman

    Exp Update: 0.58 + Hot Fix.

    Definitely. Again, I think mine had to have despawned. If for no other reason than the trucks full of loot nearby were untouched.
  7. Thurman Merman

    Exp Update: 0.58 + Hot Fix.

    It's always possible, but seems unlikely that someone would go to the trouble of hauling away improvised packs full of, in some cases not full of, random loot that I was using to test persistence. And why wouldn't they use the 4 trucks nearby to take that loot? They were all there (about 6 packs); a few hours later, the trucks and their loot were still there (including UMP and FNX, both with mags), but packs full of clothes and boots are gone.
  8. Thurman Merman

    Exp Update: 0.58 + Hot Fix.

    Not only tents and barrels, but backpacks on the ground no longer persistent either. 2 restarts in a row they have been wiped.
  9. Thurman Merman

    Exp Update: 0.58 + Hot Fix.

    The really odd thing about my camp disappearing is that the tents, barrels, guns and backpacks laying around were all put down at different times . Certainly more than 10 hours apart - more like 30. But, they all seem to have despawned together - taking everything in the area except the trucks and what was in them. That's an odd clean-up bug. Wonder if my camp had so many items that the server cleaned it up for performance reasons? Had probably around 400-450 items in an area roughly the size of a cowshed.
  10. Thurman Merman

    Exp Update: 0.58 + Hot Fix.

    I put mine down later in the day (US Central time) on Thursday. Bu added to it just last night (added another tent and a few more backpacks). All gone this AM. Really doubt it was stolen as there were dozens of backpacks scattered under trees in the area. This morning not a stitch of loot anywhere. But, as I said, trucks were there with whatever loot they had. Also, was able to reflip one of the "wrecked" trucks in sc02 that I mentioned - by ramming it with another truck. Both are fine and operable.
  11. Thurman Merman

    Exp Update: 0.58 + Hot Fix.

    Indeed. Logged on this morning after the PM I sent you. Entire camp gone: tents, barrels, backpacks hidden under trees, campfire, all completely vanished into the ether. But, all three trucks still there. Hmm.
  12. Thurman Merman

    Exp Update: 0.58 + Hot Fix.

    That's kinda why I haven't done it yet. I have 2 tents; 3 barrels; 3 trucks; 3 AKMs with drums and Kashtans; an AK74; AKS-74U, MP5; RAK; AUG; Magnum; Mosin; CR75; Blaze; Sporter (with scopes and many mags for almost all of them); multiple backpacks stuffed with Hi-cap vests, boots, and combat knives; campfire with pot and tripod (I don't even use it, just think it looks cool); gardening supplies; food and water for a 1/2 dozen; but . . . only a single glowplug and battery. Don't want to do anything to lose those. Spent most of the day looking for replacements so I could do some demo derby, but no luck.
  13. Thurman Merman

    Exp Update: 0.58 + Hot Fix.

    All the previous trucks I flipped despawned, but these are still their normal grey. I may get in my blue truck (damn things an eyesore from a km away it seems), start it up, get the battery and plug out, hop in without closing the door, floor it at one of those trucks and jump out at the last moment. Just in the name of science. :D
  14. Thurman Merman

    Exp Update: 0.58 + Hot Fix.

    I believe they do. I am almost certain they did on the prior .58 build. I.e.,you take the Msta truck and wreck in Staroye, when the server restarts, the new truck is in Msta. The 2 that are currently wrecked on SC02 (and have been for over 2 days and several restarts) came from Vybor and the upper Vavilovo spawn - and I have yet to see another truck in either of those spots. Just surmising from what I've seen, and can't know for sure, but it seems that way.
  15. Thurman Merman

    Exp Update: 0.58 + Hot Fix.

    Thanks, I'll give it a shot later and report back.
  16. Thurman Merman

    Exp Update: 0.58 + Hot Fix.

    So, just went by there again. It's been almost 48 hours, my earlier estimate was pre-coffee. Not only are the overturned trucks still there, but they spawned new tires (I had taken some off yesterday morning to go on my truck). I wonder if I could get a truck and tip them upright and have them work. Has anyone ever tipped an overturned truck back onto it's wheels?
  17. Thurman Merman

    Exp Update: 0.58 + Hot Fix.

    You can now tear dresses, canvas pants, and track pants into rags. Not wool or down coats though.
  18. Thurman Merman

    Exp Update: 0.58 + Hot Fix.

    Was just on SC02 as the server restarted. My camp was untouched. Both of my trucks "moved" slightly (reset w full fuel it would seem). BUT . . . I decided to run out to Myshinko base. I see the 2 wrecked trucks at 018 075 are still there. Still on their sides. They're not despawning. It's been almost 30 hours. Odd.
  19. Thurman Merman

    Exp Update: 0.58 + Hot Fix.

    I always take both with me. They're both too rare to let out of your sight. I sometimes carry the battery in an ammo box in my pack. But can't decide if the benefit to beign shot and survivign with a working battery is outweighed by the possibility that someone shoots me and scores a good battery.
  20. Thurman Merman

    Exp Update: 0.58 + Hot Fix.

    What was the time interval for respawning? Did you have to go far away from the spot or could you just hang around?
  21. Thurman Merman

    Exp Update: 0.58 + Hot Fix.

    I found one in a Myshinko tent or watchtower. ETA: pretty sure I found one in a NWAF tent as well.
  22. Thurman Merman

    Exp Update: 0.58 + Hot Fix.

    New look for Cr75 mags - maybe why I've been missing them. Much smaller:
  23. Thurman Merman

    Exp Update: 0.58 + Hot Fix.

    I found this pig in a green house in Msta. When I approached him, he turned, ran through the door and down the stairs. But then he ran straight through a chain link fence. 2 out of 3 ain't bad.
  24. Thurman Merman

    Exp Update: 0.58 + Hot Fix.

    I noticed it for the first time yesterday. Further, if you do it with 4 or 5 sticks, it takes all the extras, too.
  25. Thurman Merman

    Exp Update: 0.58 + Hot Fix.

    Yep. 2 of them are rolled by the road near 018 075 on SC02 - have been for right around 24 hours now. One of them is empty. One has a few items in the cargo. So that doesn't seem to be the issue. I also see that the guys who cleared my camp did a poor job - or they were only greedy for trucks. Left me an AKM w mag and scope and AK74 with mag and scope. I left the latter in the barrel by the fireplace. Played for a couple of hours this morning. 2 tents, 3 barrels, 2 trucks, and several firearms. Wish I could find a silenced 1911 with mag - sick of this thunder cannon Magnum with its AKM like recoil.
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