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Thurman Merman

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Everything posted by Thurman Merman

  1. Thurman Merman

    Exp Update: 0.58 + Hot Fix.

    You're correct. I added it on the 23rd and a fix has been scheduled.
  2. Thurman Merman

    Exp Update: 0.58 + Hot Fix.

    Has anyone been able to craft tanned leather since the last update? I can't. I get no option when combining deer pelts and lime.
  3. Thurman Merman

    Exp Update: 0.58 + Hot Fix.

    You spooked me with your comments - considering my prior camps lost all tents, packs and barrels, while all trucks (with the superior loot on them) remained. Logged in to find 2 tents, 4 barrels, and 4 trucks (with all loot in place) remained. Was worried, because after I logged yesterday I realized that I had left the good loot in the tents.
  4. Thurman Merman

    Exp Update: 0.58 + Hot Fix.

    I haven't had that problem in a while, either. ETA: I still sometimes crouch after a vault, tho.
  5. Thurman Merman

    Exp Update: 0.58 + Hot Fix.

    Hicks on twitter: "Pushing another experimental update, servers offline for this - Characters will be okay, server storage needs to be reset." ETA: ninja'd
  6. Thurman Merman

    Exp Update: 0.58 + Hot Fix.

    And I was 20m from a US helicrash. :(
  7. Thurman Merman

    Exp Update: 0.58 + Hot Fix.

    Dang. Told fing where I set up camp was yesterday. Popped in this morning. Glad to report that rucks, tent, barrels and fireplace all still there. And packed to the gills with loot. I'm gonna have to go find more tents to keep up with his production. :D
  8. Thurman Merman

    Exp Update: 0.58 + Hot Fix.

    Checked this morning. My trucks still have an invisible glowplug and will not take a second. Someone on the feedback tracker noted in my report that they had the same issue, but after a while they could see them. Odd.
  9. Thurman Merman

    Exp Update: 0.58 + Hot Fix.

    There's a new empty patch where my camp was.
  10. Thurman Merman

    Exp Update: 0.58 + Hot Fix.

    I don't get it in EXP - most people should be here to run tests - we know the bullets kill. In Stable, once I get geared, I go looking for geared teams to murder. It was easier back in the day - you could tell the punks who had been duping as they all looked exactly the same. I used to spend hours in my favorite spot at NWAF with my trusty LRS. Sometimes just leave the game open on my gaming PC and work on the other. When I saw movement (usually Z's aggro-ing), I'd switch over: a lonely survivor with an orange talon? Go on your way with my blessing, son. 3 guys in camo with M4s? It's killing time. :D I bet I've spent 500 hours of game time just sitting, waiting and sniping.
  11. Thurman Merman

    Exp Update: 0.58 + Hot Fix.

    I've mentioned before that I wonder if that's the problem. Some sort of anti-lootsplosion thing. One of those camps had at least 450 items (excluding tents, trucks and barrels) in a 50mx50m square. All but one of the trucks was full, tents were full, barrels mostly full, lots of packs laying around loaded with stuffing. Even the pot on the fire was full of meat and lard. :D
  12. Thurman Merman

    Exp Update: 0.58 + Hot Fix.

    The first one might have. Good lord! I had 8 or 9 full auto rifles, all 3 SMGs with anything they could take (except for the MP5 handgrip glitch) an SKS with pristine PU, a Mosin with pristine PU, a few hunting rifles with scopes, several handguns, several full smershs, one of every tool, all the other farming accoutrements, a pristine pack of all the seeds in the game, at least a half dozen hicaps, and the same number of military boots and combat knives, a boar pelt, a deer pelt, a cow pelt, a few bags of lime, bows, fishing rods . . . just almost at least one of everything that's in game except for low end clothes and hats. It's not the having, it's the getting. :D So far this update, I'm only on 1 tent, 3 barrels, 2 trucks, and a fireplace with some basic farming gear, extra M65 and a single handgun in camp. But I have 2 batteries and 2 plugs and I know whre 2 more trucks are. So tonight, I'm gonna go loot some of those smaller mid-map towns.
  13. Thurman Merman

    Exp Update: 0.58 + Hot Fix.

    I'm curious, too. I have 2 trucks. And 2 more plugs on me. But not curious enough to check. :D I almost never KoS in EXP. I'll generally walk right up to people and talk. Oddly, I survive the vast majority of such encounters.
  14. Thurman Merman

    Exp Update: 0.58 + Hot Fix.

    Even if they want it permanently attached (and, I'll be interested to see if it survives a restart), at least show it's installed. The only way to tell now is to add the battery, get in, and try to start it. That can't be what they intended.
  15. Thurman Merman

    Exp Update: 0.58 + Hot Fix.

    Not to mention that purely random wouldn't be a fun gaming experience. Why go anywhere? just open this trunk or look in that house, ad infinitum. I also like where they seem to be heading: a "veneer" of randomness with higher densities of type around certain areas.
  16. Thurman Merman

    Exp Update: 0.58 + Hot Fix.

    Saw a guy filling up his water bottles. Had a decent starter kit stashed in a barrel in the woods, so ran up behind him (tried to scare him a bit) and said "HEY BUDDY!" It was fing. He didn't shoot me. :D Also, takes about 12 minutes to grow pumpkins with water and lime. FWIW.
  17. Thurman Merman

    Exp Update: 0.58 + Hot Fix.

    That's been there for a while. The only "space saver" left. Burner, fuel canister, pot, and four inventory spaces of your choice, all for just 2 spots!
  18. Thurman Merman

    Exp Update: 0.58 + Hot Fix.

    Seems as though plugs now have a dedicated spot, but they're invisible and irretrievable once installed. I put a plug in the main inventory and the truck wouldn't start. Moved it to the upper/battery area, and it disappeared, but now the truck is operable. There goes me gathering every truck on the server with only 1 plug. :D
  19. Thurman Merman

    Exp Update: 0.58 + Hot Fix.

    My plug disappeared into my truck. It runs. It just doesn't show a plug in the inventory. Anyone else? ETA: Have taken the battery in and out. Even relogged. Still runs fine. Just doesn't show a plug. It's not invisible in inventory, as I can fill up all 70 slots with other items.
  20. Thurman Merman

    Exp Update: 0.58 + Hot Fix.

    I saw one in Lopatino on SC02 right before they went down.
  21. Thurman Merman

    Exp Update: 0.58 + Hot Fix.

    This, boys, is clean living. Logged in...and right in front of my face: http://steamcommunity.com/sharedfiles/filedetails/?id=490994594 Proof that the DayZ gods love Thurman.
  22. Thurman Merman

    Exp Update: 0.58 + Hot Fix.

    I guarantee you that somewhere on the web in the last hour, someone has complained about lazy devs who haven't added any updates in months. I'm shocked they actually do read some of the boards I've seen them post on. Weeding through some of that takes the patience of a saint.
  23. Thurman Merman

    Exp Update: 0.58 + Hot Fix.

    I wonder about that though. Twice, I had every tent, barrel, fireplace and all backpacks (even ones hidden far away under trees) vanish while the 6 trucks full of better loot (including automatic weapons, batteries and plugs) were untouched. Seems odd that someone would empty barrels, find, empty and dissasseble every improvised pack, disassemble the fireplace, unpack the tent, and cart off the barrels, but leave all the trucks and all the good stuff in the trucks. I suspect a bug.
  24. Thurman Merman

    Exp Update: 0.58 + Hot Fix.

    I always keep the basics* on me. * Scoped rifle, pistol, ammo, axe, med supplies, compass, water, matches, and most importantly, glow plug and battery. I'm kind of high maintenance. :D
  25. Thurman Merman

    Exp Update: 0.58 + Hot Fix.

    Brian Hicks @Hicks_206 Just an FYI - We'll be resetting server storage on experimental with todays updates. Characters are safe, camps, vehicles, loot, etc - not
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