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E.J.

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About E.J.

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    Helicopter Hunter
  1. E.J.

    Who else is hyped for the new audio?

    1. I'm all for new ambient noises that make sense, but I hope they won't be as overpowering as they are right now. ie- Literally in the middle of an axe fight with all the swearing, and all I can hear are birds chirping with a direct line into my head like they took up residence there.... instead of them being in the distance in the tree line, or on top of the nearby light post, etc. 2. I also hope the new sound system fixes the stereo (is the dolby support planned?) directional sounds as well. ie- Zombie engages, starts chase, and growls... That growl in progress follows my turn (in my left ear) even though I've change directions, and he's on my right. 3. Finally addressed here: https://forums.dayzgame.com/index.php?/topic/231472-barefoot-quite/ Clunk, clunk, ... CLUNK! Footstep sounds are ridiculous, and should be dependent on footwear type, stance, terrain, speed of movement, etc. IRL, I could easily conceal plenty of extremely loud in game situations... if I was careful and moved appropriately.
  2. Hello. After spending several hours and wasting a ton of bandwidth reinstalling and verifying files, I've given up. Does anyone know how to install the BAF/PMC addons for their high res textures, and still run DayZ Mod? Using Steam only I might add. A month or so back I picked up the Arma II Complete package. IF I I had the non-Steam version I could uninstall/reinstall to my hearts content until I got i right. Steam on the other hand allows no such luxuries, forcing a verification (bandwidth heavy) solution for any mistakes/backtracking. Has anyone here successfully installed the high res BAF/PMC textures using Steam only? If you have could you give me the pointers I need to get them running with DayZ Mod? Thank you, E.J.
  3. E.J.

    Hunting Scope for What Gun?

    Pretty much any elevated guard structure, deer stand, or feed shack.
  4. This will be the first and last time I necro post a thread, but I think it's necessary. I didn't want to start a new thread with the same content either, but this issue really needs adressed. PLAYER MOVEMENT The constant zig-zagging at close range breaks the game. I'll even go as far as to say that people who do this are exploiting. The current movement model is prone to, and perpetually, being exploited. Make blocking (raising whatever is in hand) a thing to defend from melee, or even potentially firearm, attacks depending on the item. This would make raising your rifle to prevent being axed a thing, and cause damage to said rifle.
  5. The timer part is what I was about to suggest. I don't think randomization is a good idea. 1. How about if you log out of a particular public or private server you get the normal 60 second countdown if you try rejoining in the next 5 minutes like it is now. 2. But... if you attempt to join a different public server you get a countdown timer of 15-30 minutes (whatever the devs deem approriate) before dropping into the world. Of course you can join any private hive server you hadn't just left (see #1). Whatever countdown that they decide on would also allow you to close out the game and come back (15<-30<) 16-31 minutes later, and just jump into any server you wanted. Meaning the following: - Rejoin the public server you just left - Wait the 15-30 minute countdown to join another public server - Switch to a private hive until the timer runs down
  6. Yeah, I hadn't thought of using rope to actually add a sling directly to the weapons instead of them creating back inventory slots. I'm not sure how that would work with melee weapons. In all reality melee needs reworked as a whole. You walk around a corner with a short bladed weapon, and the other person has a long rifle, chances are depending on their reflexes that they're going to get sliced up. This is a good idea. It should take a at least 2-3 seconds to reach full sprinting speeds.
  7. Hi all. This is a multiple topic suggestion as I didn't feel like making several different posts. -- 1. Gun bags or cases (yeah I know similar to dufflebag suggestion). They use the backpack slot. They have enough horizontal space to fit any single long range firearm in the game in them, but nothing else. The cases would protect the weapon from water or hit damage (until ruined). -- 2. Shoulder slots. They need to be removed. Use a backpack or clothing to carry needed items until... You find or craft rope. Dragging or picking up the first 2 found or crafted ropes would add them to the players shoulder and chest region. You could then carry rifles, and or melee weapons with them (either or, which would allow proper double carrying). --3. Weapon kits. Modify weapon cleaning kits to make them "generic weapon kits" with limited uses depending on their condition. - Cleaning and repairing weapons to pristine condition. This would take a kit in pristine condition to repair a badly damaged gun back into pristine condiiton and ruin the kit itself. Differing degrees of condition on the kit itself and weapon would lead to alternate outcomes in quality. - As a kit, the modification of the weapon to fit any plausible scope available in game to any rifle. This would take at least half of a pristine kit's usefulness. -- 4. Player movement. Nuke the spasm inducing left/right, left/right, motions of players dodging attacks. Implement a momentum system where quickly changing directions depending on your speed would slow you down as your player shifts his/her balance. This would greatly improve the status of melee combat, and make approaching sniper situations a greatly different strategy. Any additional ideas or criticisms welcome, but I honestly would like to see these changes made for a more satisfying experience. Thanks.
  8. Hello. Has anyone ever asked about the potential for climbing trees? My take on it would be that you need to have gloves, and any kind of boot except wellies for a bare minimum. Using weapons in this default minimum would be limited to single hand firearms, and be extremely unstable as far as weapon sway. Next stage would be introducing climbing gear like harnesses used in the lumber industry allowing you to lean back and free up your arms, and harnesses for scaling rock surfaces. Spiked heel and toe boots would be common iems amongst both types of climbing. IE - you would simply need to have the boots equipped and the tree (harness) or rock climbing equipment (harness, rope, ice pick, etc) in you inventory for the context menu to appear. With trees, but not surface scaling, having the proper equipment would allow you to use both single and dual handed weapons with normal sway stability. This benefit would be offset by basically being a stationary object outside of rotational ability. Add in some sort of distance based grappling hook (gun shot, or hand tossed), and maybe even walls could be scaled as well. Snipers on the normally inaccesible roofs could give a whole new dynamic.
  9. E.J.

    Fists are overpowered

    I've been knocked out legit in this game before, but you do realize that there are hackers using desync attacks to stack up punches out there right? Typically I see hackers on the coast the most, well because they are hackers, and are to lazy to spend time gearing up without illegitimately killing other players.
  10. Hi. I'm not sure what kind of zombies are represented in this game, but I thought the idea of them having eating and drinking animations would be cool. Although I would say that this would not be necessary for them to survive, I would like to see non-alerted zeds wander towards bodies of dead animals and players, and display the squatting player animation for eating. The same could be for water sources other than pumps as well. This would add greatly to the environmental ambiance, and could potentially make watering holes slightly more dangerous if done properly. -Side Note- Maybe the devs could even make it so that the zeds DO die off if not being able to consume food and water within a day as well? Could be some type of respawn separation between zeds killed by players vs the nutrient requirements.
  11. Hello. I looked throught he list of existing suggestions, so I apologize if this has been mentioned before. I know that people have asked for new spraypaint colors already, so here goes. 1. New paint color additions of at least white, grey, and either tan or beige. 2. All rifles, and clips, should be made paintable. 3. All protective headwear should made paintable. (ie - tanker helmet, firefighter, welding mask, etc.) Also If they ever make the addition of fur improvised clothing, I would like to see the tanned leather and fur headwear more resemble the tanker helmet in structure. Something more like the appearance of leather helmets in the Elder Scrolls series.
  12. E.J.

    CR527 Carbine Talk

    I think that whenever they decide the final rarity of guns, they should simply make the carbine and the clips spawn at least twice as more often than the SKS and its clip. Also, In western countries many carbines have a huge aftermarket for 15-30 round clips. But... in former soviet bloc countries, 10 round mags are more common. A 10 round variant that spawns at the rate of the current 5 could help.
  13. E.J.

    Barricading Vs Server Hopping

    How about a time limit a little less daunting. Say 30 minutes. Additionally to help reduce (not competely stop) server hopping in general, please make it so that if the CLIENT end of the game is terminated before you've been in the game at least 30 minutes, you do not keep any items looted. ie - You have to stay on the server a minmum of 30 minutes before you can quit. The only exception would be the SERVER side ending the connection.
  14. E.J.

    so much for the struggle

    I really only started out disliking the fact that there weren't enough options for starting fires, and then realized cooking was broken. My only complaint over that and the usually bugs was the direction they went with the zombies. 55 was cool, and the loot system wasn't broken. The whole point was that once an area was looted it didn't come back from time passing, it only came back from those spawn locations randomly spawning items there when an alternative spawn location for that item was looted. Considering how many different locations there were for certain items, many coastal areas never had items respawn to any significant degree. The whole point of this being was that you could continue to find pre .55 amounts of loot, and all you had to do was keep moving around the map to find it. It was NOT to stay IN or around a couple towns away from your favorite PVP hotspot. I had no problems with finding loot, and on the exception of the servers (which obviously were truly restarting from scratch to spawn items) that were being abused, even outhouse spawns started diminishing. EDIT: Oh and yeah, f*ck server hopping douches...
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