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ZombieGrin

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Everything posted by ZombieGrin

  1. Date/Time: After 1.7.1 What happened: Drops pistol ammo after picking up a tool ( hatchet, watch, binoculars, matches, etc. ) Where you were: N/A What you were doing: Picking up an item *Current installed version: 1.7.1 *Server(s) you were on: Many different servers *Your system specs: N/A *Timeline of events before/after error: Had some pistol ammo, picked up a tool, dropped all pistol ammo and had to be repicked up
  2. ZombieGrin

    Sprinting weapon bug

    Date/Time: N/A What happened: Weapon won't fire after sprinting Where you were: N/A What you were doing: Sprinting then stopping and trying to shoot *Current installed version: 1.7 and 1.7.1 *Server(s) you were on: Many different ones *Your system specs: N/A *Timeline of events before/after error: Sprint, stop sprinting, try to shoot. The gun will not fire. You must swap your weapon in order to get it to work again. Happens randomly and more often after climbing ladders or interacting with objects that sling your rifle or weapon.
  3. ZombieGrin

    Making A Home

    Tents
  4. As it currently is objects you can interact with ( Ladders, Doors, Etc. ) you must be looking at a physical part of the object itself. For certain objects ( ladder and iron rod gates in particular ) you must look at a rung on the ladder or a bar in the gate for the interaction menu to be visible and with head bob and other things it sometimes is difficult to use these objects easily. Resulting in you trying to aim just right at the ladder or door to get it to work. I think that objects in the world should be given an "invisible area" around the object that can be selected no matter where you look as long as you are looking "at" the object.
  5. ZombieGrin

    still being attacked through walls

    Confirmed. Still an issue. And being aggroed through walls just by being near it AND being attacked through walls. Also zombies still chase even though they lose LOS
  6. I was ontop of a roof sitting still about 5 feet from the edge just surveying the area. I spot an enemy player close by so i decide to prone. So I press the prone key but instead of going prone my character decides to stand up, take 5 steps and do one of those cool action dive jumps into prone position thus throwing me off the roof and to my death. I don't mind the idea of doing a running jump to prone but it needs to be situational. Like if I am at a full sprint THAT is when this action should be appropriate. But I was crouched just sitting on the roof, not even moving at all. This needs to be fixxed as that was a completely unneccesary death. The game needs to recognize your current movement speed and make a "Prone action move" call based on that.
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