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Your DayZ Team
minime1000
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Everything posted by minime1000
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Why Mouse Acceleration in First Person desperately needs Fixing #2 *Long Post*
minime1000 replied to 27 others's topic in General Discussion
If you seriously think that 1:1 input with max speed limit is the same as negative mouse accelerator then you either do not know how they even work or are just delusional. 1:1 is 10x more natural and realistic because it matches exactly how much and how fast you want to move compared to accelerations which arbitrarily will change your speed because you went 10 pixels too fast. "Panic" doesn't work like that in real life so there is zero sense in that explanation. "I don't want to adapt" Most people have adapted but that does not mean it is not a major fault in 1st person view gameplay right now. Clunky, unrealistic tank like movements has been one of the biggest problems in the ARMA series which got somewhat fixed in ARMA3. Lol at your fully loaded guy comparison. So I guess when I spawn and I have absolutely nothing on me the negative mouse acceleration will not be there...oh wait, it is. Very realistic indeed. -
What other 3rd person dayz game are they gonna go and play? the mod which will be outdated as hell compared to the real game? If you really think gamers, some of the weakest willed consumers on earth, will leave DayZ because 3pp was removed then lol.
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Why Mouse Acceleration in First Person desperately needs Fixing #2 *Long Post*
minime1000 replied to 27 others's topic in General Discussion
Falling off ladders if you didn't switch to pistol was also fixed. Why didn't anyone get used to that? When you get used to it it is really a non issue. That spinning video only shows that there is no limit to 1:1 which can very easily be implemented. You can't do that even in BF3/4 when prone and that game is arcade as hell. There were a lot more things in Arma2 and mods that were fixed but I guess people should have just gotten used to them and BI was wrong and the majority of people who wanted the fixes were wrong. Yeah, neg. acceleration was put into the game for a reason but it was then taken out for a reason. Appeal to authority fallacy -
Why Mouse Acceleration in First Person desperately needs Fixing #2 *Long Post*
minime1000 replied to 27 others's topic in General Discussion
If you know the devs are changing it then what is the point of telling everyone it is fine and you should get used to it. I can aim very well with positive and negative mouse acceleration in any FPS. That doesn't mean I like it and just because I know how to do it that I should deal with it. -
Why Mouse Acceleration in First Person desperately needs Fixing #2 *Long Post*
minime1000 replied to 27 others's topic in General Discussion
There has been very little to no complaints about ARMA3 mouse movements. I have no idea where you got that from lol. And if there were major outcries about ARMA3 controls then were are the issue reports on them? You cannot do fast movements with 1:1 raw imput? First you say putting in raw input will make the game into a twitch shooter and now you go around and say it won't repond to quick movements? Make some sense please. The "panicking" reason makes no sense either because with 1;1 input your aim would throw off even more. If anything, negative accelerations doesn't punish you for panicking but helps you because it will not let you do erratic movements- something a panicking and in a rush person would do. -
Why Mouse Acceleration in First Person desperately needs Fixing #2 *Long Post*
minime1000 replied to 27 others's topic in General Discussion
There are things like limiting max mouse speed with 1:1 raw. With that you cannot literally do a 360 in a second because the game will not allow you to go past a certain speed. Why even argue that mouse acceleration is good when the devs themselves have said it was bad. "LEARNING TO PLAY THE GAME AS IT EXISTS" Well let's not fix anything then and learn how to play the game the way it is with all its mistakes and shortcomings. -
bomb vest would actually be funny as hell. +1
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Why Mouse Acceleration in First Person desperately needs Fixing #2 *Long Post*
minime1000 replied to 27 others's topic in General Discussion
Gonna tweet BI saying they were moving their mice wrong and they need to patch ARMA3 mouse controls back to ARMA2/DayZ style. -
Appealing the the masses is why DayZ is so different and popular after all right.
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Why Mouse Acceleration in First Person desperately needs Fixing #2 *Long Post*
minime1000 replied to 27 others's topic in General Discussion
Yeah, let them add an option to disable mouse acceleration like in ARMA3 so people can pick whatever they prefer. If you like accurate mouse movements, you go with 1:1 raw and if you do not then you can keep the acceleration on. -
You mean just as disastrous as not pandering to the mainstream when no publisher was willing to take Rockets pitch?
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+1 Setting someone or their gear infront of them on fire would be hilarious
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Why Mouse Acceleration in First Person desperately needs Fixing #2 *Long Post*
minime1000 replied to 27 others's topic in General Discussion
Lol at people actually defending the bad mouse controls. I guess the BI devs were all wrong fixing it in ARMA3 and improving smoothness because they were obviously fine before. They are broken and bad in DayZ, no way around it. -
If force 1st view, ARMA anim style has obviously disadvantage, but 3rd view are a bit like cheating
minime1000 replied to msy's topic in General Discussion
Because for whatever reason they left negative mouse acceleration in which I have only seen in bad console ports. When they remove that then FPS look will be much better. -
Wish they did it like in Red Orchestra where if you click reload once it only loads one bullet but if you hold the button down it keeps reloading.
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Not like this place is for suggestions or anything
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The more diversity in guns the better
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Prefer to stay away from populated areas and run around in the woods but won't even bother to find out if the guy I just ran into is a friendly. Will KOS.
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Some like to pick berries in the woods, some like to shoot. I dunno lol.
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Imho the people who blindly defend anything because they consider every single design decision made by Rocket and his dev team to be infallible, are way worse for the community
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DayZ is just as persistent as a CS mod or CoD is, with the only difference it saves your position in the game world. Just because the map is bigger than an average game does not suddenly mean it is an mmo.
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Locks and Door mechanics!!!! PEW PEW PEW!!!
minime1000 replied to MastrBlaster's topic in Suggestions
You don't. Same way in UO people would leave behind poisoned apples just for the reason of poisoning someone and nothing else. -
Locks and Door mechanics!!!! PEW PEW PEW!!!
minime1000 replied to MastrBlaster's topic in Suggestions
It would be great if some random doors were locked and behind those locked doors was moderately better loot. And the only way to open them is with an axe or a crowbar. The speed of which you can open a door depends on the quality of the item and the door. Then there would also be the risk vs reward choice: are you willing to make a lot of noise and stand in one place to get better loot. -
How to fix KoS and banditry with this great system
minime1000 replied to phoboss's topic in General Discussion
I kinda agree. The very fact that this is a game will always make some people act like they wouldn't in real life. -
M4 in your hands and Mosin on your back, or visa versa?
minime1000 replied to medium00rare's topic in General Discussion
M4 in hand. Will dominate medium to close range and at long ranges you can suppress before changing to nugget.