Well, i finally got around to trying this game out for the mere £20 it cost me. First up its clearly a great idea, but after trying for a few hours of play i see the biggest flaw from the off that totally kills the game for anyone whos been on the server from the start or joins afew hours after a restart. 1. If you join in and the servers been running a while spawn areas just have no useful items left 2. If you die a few hours in and have all your stuff again, you now have no good items to get going on. 3. you can spawn next to a zombie, regardless of killing it your likley die anyway from loss of blood because you've spawned into any of the situations noted above. 4. You can spawn in the middle of nowhere run for ages to get to a village town just to be shot at or killed by a zombie before you can get to any useful items. These 4 things alone kill the game dead for me, its frustrating to the point where you go fuck it alt-f4 and the funny old middle finger happens ( yes very witty ), but its not funny it just makes you more likley to task manager out and do something else or ask for a refund because even the basic principle of the game in its current state is flawed from the get go. now past this i also find some pretty bad things that should be sorted out long before messing about with weapons and early access stuff ( including the issues stated above ) 1. Zombies can pass through doors and floors. 2. You can't smoothly navigate anywhere because you collide with overly large collision boxes everywhere and including buildings internals. I know it says alpha but there is a massive case of sloppy design structure here. . . . . I build software myself all be it not games but you build the basic mechanic first and you make it modular so you can apply it to any instance if needs be. This is currently a collection of ideas rushed out to get £20 and arranged in some sloppy order to make it feel like you've purchased something worth trying. Add things like : IF the player is to spawn ensure there are no zombies within LOS of the zombie AI code. IF the player is spawning ensure they are in a decent area that is in the middle ground of useful but also potentially dangerous. IF a new player Spawns scatter a few useful items in that area, like some water or a form of clothing to use as rags e.c.t don't make it easy but don't drop someone in an absurdly odds stacked against them situation. It really is not even at an Alpha stage its in a dream stage and needs some planning of stages getting basic functionality sorted. Worth the £20 because of what it will become but for many it will feel like they just got drunk dug a hole in their back yard and burried £20, woke up knowing they somehow lost £20. Also the lack of zombies ?! I mean I can count on my two hands how many zombies i found on my first 2 trys, zombie apocolypse more like slight sprinkling of zombie