Yes, that I have mentioned and in fact I think the problem is that this game uses CPU but not properly at the moment, in this way, as you say the vast majority are very noticeable frequency per core, now I understand everything. Yes, I agree and I am therefore unhappy with AMD, though I knew what was exposing myself, but the price was my problem. A friend with a 2600K (or without K, can not remember now) despite being a Quadcore, him have with OC 4.1-4.2GHz more or less, which apparently up very well, so, him have more the gain that I have with a 8320. Energy saving have it disabled, i'll should look to disable the turbo or raise the multiplier, I have to report long before you do anything without being sure, but your words helping me. Very agreement that I will have to have patience and wait for the optimization of the game, to awaken the other threads CPU. The Day-Z Guide TV I saw, but not Reddit, thank you very much for your great comment, very encouraging! Hmmm, interesting, but it would help me see how much has set his play in the graphics options, or if the .ini file is modified. However, the rate of FPS think mine is not as below, unless, you know more details on your configuration, then if it is likely to have the same performance. Thanks for comment! The route .ini: C:UsersyournameDocumentsDayZDayZ.cfg Shadows I have very low, and have them how much 50 meters, I guess if notary gain, although I want to avoid touching these things, I like to have a minimum, I mean, I prefer to follow other paths to gain performance (overclock, for example). AA as I have also at minimum, to place the vegetation like Arma 2, but if I turn off and therefore the vegetation, I see blue pixels in the trees, very annoying, not if it is my problem or my combo CPU + GPU. Postprocessing however if you have turned off at an early stage. On the subject of details of objects, is exactly that, so it's something I want to keep playing, and if all else, to avoid that, if finally I need off some details, I will, but always trying to object details at very high. Is one of the reasons why I created this topic is what I get. Lower if viewing distance can be a good idea, both 1000m, I'll prove. Thanks for comment! Clear example of what matters the performance per core, according to the frequency of the nucleus. In my opinion, some options graphics are unnecessary. Great performance anyway. As you mention, my CPU can not give more of themselves and have two more viable options: -Make any safe overclock, keeping frequency on 4GHz stable minimum.-Wait for the game to be optimized, but safe OC always good, 8320 transforming a 8350 stock. (3.5GHz up 4.0GHz) Thanks to all feedback, I'll take a decision! Thanks community!