Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
[email protected]
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Content Count
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Everything posted by [email protected]
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ABO blood groups and subsequent game play changes
[email protected] replied to gurei's topic in DayZ Mod Suggestions
Seen this suggestion already some weeks ago... -
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Give Tents/Vehicles Inventory Space Counters
[email protected] replied to Time Glitch's topic in DayZ Mod Suggestions
+1 for any change that allows in any way to check space -
RETHINKING ACTIONS - ASSISTANCE
[email protected] replied to alexander_q's topic in DayZ Mod Suggestions
Sounds like a very good idea... -
Introducing Faction's Suggestion
[email protected] replied to federik21's topic in DayZ Mod Suggestions
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Nice idea...
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Mother of all fixes (semi-permanent living)
[email protected] replied to WalkerDown (DayZ)'s topic in DayZ Mod Suggestions
Somewhere else it has been suggested to have the location bound to the server. And if you change the server you spawn on a starting location. Which would solve the problem with hopping and farming as well and leaves you with the option to play "serious" on your favourite server? -
VEHICLE UPDATE (database side): 2012-06-16
[email protected] replied to Ander (DayZ)'s topic in Mod Announcements & Info
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The ONLY Realistic Way to Prevent Deathmatching: Make DayZ a Living Hell
[email protected] replied to Time Glitch's topic in DayZ Mod Suggestions
I endorse this! -
Good suggestion' date=' but a flawed idea. People would use this to detect if there are people close to them. I think the only simple way to implement a deterrent is to have a really long egg timer appear before being able to disconnect. Leaving yourself exposed to being shot and unable to react. [/quote'] THIS! + 10000000000000000
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Addition of Horror Elements
[email protected] replied to DemonGroover's topic in DayZ Mod Suggestions
...make it happen! -
Zombie Behavior/Herds + Items + Camp Construction
[email protected] replied to ruarz's topic in DayZ Mod Suggestions
<3 this.... -
* [NEW] Set Bear Traps that break player and infected legs, kills animals, when activ
[email protected] replied to Rakkasan's topic in New Player Discussion
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Infected animals should live in the woods...
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Weapon degradation, repair and maintenance.
[email protected] replied to [email protected]'s topic in DayZ Mod Suggestions
I like this idea. I'm sure ACE has a System with jamming already. -
ATV uses too much fuel!
[email protected] replied to james2464's topic in DayZ Mod General Discussion
IRL ATV need approx. 10l/100km. Ingame they need like 20l/10km. -
Liberation! (Mechanic of reclaiming towns for Survivors)
[email protected] replied to Dreganius (DayZ)'s topic in DayZ Mod Suggestions
I love it... -
Forests too safe? Limit usage of matches?
[email protected] replied to Xantrim's topic in DayZ Mod General Discussion
+ adding "wild" animals that can harm you. Suggested somewhere else. IMHO. -
Make the old bandit skin a find-able item
[email protected] replied to kloust!'s topic in DayZ Mod Suggestions
...why not?!? -
I`m sure this has been suggested before.
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End of days. Infected zombie-like creatures everywhere.... I doubt sbdy. would poison water that is needed to survive just to kill strangers and hope they have usefull things on them. TBH.
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Sorry, but:
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Blood Types - Adds realism and dynamism to DayZ.
[email protected] replied to Phate4219 (DayZ)'s topic in DayZ Mod Suggestions
I love this idea. Maybe too advanced for alpha but definetly worth thinking about it? -
IMPORTANT: Tents will be wiped in update 1.7.1.5
[email protected] replied to rocket's topic in Mod Announcements & Info
http://twitter.com/dayzdevteam/status/215452881288044545 -
Suggest: Extend unconsciousness before death
[email protected] replied to integ3r's topic in DayZ Mod Suggestions
This sounds like an awesome idea.