Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
7549 -
Joined
-
Last visited
Everything posted by Hetstaine
-
EXP - Map now shows the players exact position
Hetstaine replied to gibonez's topic in General Discussion
Dunno, i tried a bunch of maps last night and never saw a marker. edit- fingers to fast for the interwebz. -
How big is the DayZ SA team? (+ Development)
Hetstaine replied to nebuuuu's topic in General Discussion
I love the way Dean smacks people down with logic and common sense. -
How big is the DayZ SA team? (+ Development)
Hetstaine replied to nebuuuu's topic in General Discussion
With the eight hundred million they made from sales on day one they bought seventeen other AAA studios. The day two four hundred and sixty million went into coffee machines, Lambos and DC shoes. -
English is good, so is the ne airfield, expect it to be better filled out as development moves on :)
-
I just imagine i flew in, hooked up with some buds at the Berezino pub, got shitfaced and then woke up with a blistering hangover on the beach, broke, furball tongue. Flashlight is unexplainable..as are most items in my pockets when i wake up in random places after a big night ;)
-
Should hopper zombies be removed for now before the next stable patch?
Hetstaine replied to Zed's Dead's topic in General Discussion
Hoppers seem to lock as good as the standard ones on my end. Locked in three last night, i find they either, all types, lock in a certain building or not at all. ymmv :) -
Looted for a bit over two hours, one server restart in between. Once i had a decent pile of stuff in the street all i had to do was keep rearranging it and more loot would appear in the immediate loot spawn vicinity, shops, shed and houses. All on aunz02 experimental at Gvodzno if anyone needs a new hat or rotten orange.
-
Two helmets on ground..kos. ;)
-
I'm gonna need a truck to move my gear to your store my friend :) Loot is respawning similar to the mod atm, totally loot out a smallish area (that's why i picked Gvodzno) and the loot will respawn in that area. I was doing a circle between the shop, the barn and the houses, shed and medical building at the top of the village. By the time i looted the last building i would simply start back at the first one and continue. Once i had a fairly big pile i started rearranging the loot into sorted piles, i noticed then that the shop and other buildings were starting to spawn loot at every single loot point available instead of just a couple of spots. Those green two story houses with the shitty red wallpaper that barely spawn loot in the two upstair rooms had like three to four items in each room which i have never seen before. It got too much at the end as i could fill my bag and enter the shops again a minute later and and the loot was starting to go rank and spawn as i was looting. In the last part of the vid where i go into the back of the shops i had just looted a full bag worth out of just the back section.
-
No tents found yet as yet, chances of the castle spawn being totally broken are a o k.
-
I'm liking this new style..
-
I suspect that means 'shoot until target is dead or oneself is dead disregarding fair or unbalanced dispersion and or ballistics'
-
the new girls/robots/crackheads in town
Hetstaine replied to DropBearChick's topic in General Discussion
Crack dealing science teacher confirmed. -
Some Constructive Criticism about developemental direction: (WARNING! LONG POST!)
Hetstaine replied to crazykage's topic in General Discussion
Sometimes we control ourselves..other times it is just monkeys screeching and throwing shit at the walls :D -
MOA = Minute of arc ?
-
Some Constructive Criticism about developemental direction: (WARNING! LONG POST!)
Hetstaine replied to crazykage's topic in General Discussion
Lucky you.. they are playing with it now :) -
the new girls/robots/crackheads in town
Hetstaine replied to DropBearChick's topic in General Discussion
Crack.,,trippin' on crack is what i think. Middle one is the dealer, the other two are the bodyguards..and they are all off guts. -
Some Constructive Criticism about developemental direction: (WARNING! LONG POST!)
Hetstaine replied to crazykage's topic in General Discussion
People always jump ship to the next big thing, I'm pretty fussy and generally find my game and stick with it for the long haul if i think it has potential, not saying i don't look around..but nothing has popped up on my radar that seems on par with Dayz yet. That and the fact that Rocket has always stated he doesn't care if the game crashes and burns but that he was making what he wanted to make that , especially when most devs are constantly just hype hype hype bs. Sounds has been stated many times as one of the last things to be looked at/fixed although there was mention on Reddit today from one of the devs about some sound fixing. Nav mesh is a wip and much better since basic implementation, going from Exp servers to stable was terrible because of the way the zeds are there. Most of the info is there to find out if you choose to look it up or cross posted here :) Alphas should always be questioned and picked apart and it would be easier if they at least had some sort of basic dev blog deal..but this just isn't the way Rocket works..so you either suck it up and deal with it and scab around and find all of the real info yourself from the horses mouth or carry on like a madman on the forums uninformed like many do :) -
Some Constructive Criticism about developemental direction: (WARNING! LONG POST!)
Hetstaine replied to crazykage's topic in General Discussion
Yeah shit went weird, i think we all posted at once and the matrix glitched. Basically, i don't have much of a drama with the way it is progressing imo. The mod progressed a lot slower overall, considering most of the assets were there to start with, things just had to be tweaked to suit, and it was still very broken more than a year after release. The Cliffs of Dover Alpha/Beta and took nearly five years,many directional changes, things were constantly ripped out and added..people walked away etc..it makes this alpha seem like a walk in the park. In the 7 and a bit months since full test alpha release. If you aren't on experimental trying to break stuff, find glitchs, breaking bones, trying out everything as it is being added then you aren't doing yourself any favours -
Some Constructive Criticism about developemental direction: (WARNING! LONG POST!)
Hetstaine replied to crazykage's topic in General Discussion
. double post weirdness. -
Go castle checking guys.
-
Some Constructive Criticism about developemental direction: (WARNING! LONG POST!)
Hetstaine replied to crazykage's topic in General Discussion
really ? I mean..really really ? -
So tents are in the latest experimental..anyone in there yet ?
Hetstaine posted a topic in General Discussion
Just wondering how they are working and if they are better visually than the really easy to spot mod tents we had. -
So tents are in the latest experimental..anyone in there yet ?
Hetstaine replied to Hetstaine's topic in General Discussion
? -
Some Constructive Criticism about developemental direction: (WARNING! LONG POST!)
Hetstaine replied to crazykage's topic in General Discussion
Really ?