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Volpe (DayZ)

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About Volpe (DayZ)

  • Rank
    On the Coast

Profile Information

  • Gender
    Male
  • Location
    AMERICA
  • Interests
    FREEDOM

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  • Bio
    NSO IS RECRUITING
  1. Volpe (DayZ)

    [NSO] Nato Special Operations

    Alright, thanks for taking the time bro, hop on our TS whenever you can and we'll see if we can help you get settled in. TS : ts109.teamspeak3.com:6403
  2. WELCOME, And thanks for taking the time to read this. We're a new kind of clan, with a lot of experience. We are Nato Special Operations, or NSO for short. We're for hire, practically as a private military company. We're going to be an active group, on only certain servers that we can call home. All players must be active through their trial period to be aloud in afterwards. We're going to be hosting our own teamspeak soon, for now though, once you're initiated you'll get the link to the teamspeak we use for now. We live by our own rules, not set by contracts. LAWS No man left behind No theft from members No violent actions towards members Follow Orders Must be 16+ (Special Allowances Occasionally) Distribute high value loot IMPORTANT PEOPLE As of right now we have 3 high ranking officers. We have Captain Murdey, Captain Doom, and myself, Captain Dr. Volpe ROLES We've all got different things we're better than others at, and this is where you pick those. Choose whichever you personally think you can help us out with the most and stick to it. Everyone has their combat role, and their sub-role. Combat roles are obvious, but sub-roles can take some getting used to. Sub-roles are what you do when you aren't in combat. If you build, fly, drive around, or dig through buildings looking for loot. COMBAT ROLES Rifleman : The main fighting force. You get an assault rifle, or any sort of higher caliber rifle that has the ability to shoot fully automatic, and you kill. Self explanatory. Marksman : You're the sniper. You stick back, call out your targets when you see them and engage from a distance with your prefered scoped weapon. Explosive Technician : You make things go boom. You can carry RPG's, grenades, satchel charges, or anything with a explosion. Usually you stick with a smaller style rifle, but you use your explosives to make up for it. You engage the vehicles, and make 'em pay. Heavy Soldier : Now this might be where you go "But Volpe, the explosive guy has heavy guns!!11111!11!" Thats right and wrong. You don' just want one guy luggin' around a machine gun and all those explosives. Thats where the Heavy comes in. He can carry extra supplies, and is able to lay down heavy suppressing fire with his machine gun, and cover the advances/retreats. Field Surgeon : The gross job that someone has to do. You're practically a nicer version of a rifleman. You get to carry some extra meds along with missions, and assist whomever needs it when they need it. Quite potentially the most important job in any fireteam. SUB-ROLES Pilot : You get to fly people to missions or fly them from point A to point B. Whenever you're not in combat you're the go-to for pickups or emergency evacs. Escort : You're the driver. You get to drive people to where they need to go. You should be there for short distances rather the pilot, because of the risk factor. Scavenger : You dig through buildings looking for a quick dollar to sell. If its an important object someone can use, feel free to share it. Architect : Congrats! You build stuff! Hopefully comfortable bases, that are actually safe to live in, and sell them or do whatever it is that you want to do. Mechanic : One of the important sub-roles. Your job is to make sure we have a fair amount of fuel, and spare vehicle parts. Your job is to basically make sure vehicles are kept in decent condition and not about to explode. SQUADS We have three different squads as of now. Echo, Hotel, and Zulu. Each squad is held responsible to their personal tasks and wherever the squad lead tells them to be. Zulu Squad : The most bandity name I could think of. You guys are in charge of base raids, and raids wherever else we may need. Lead by Captain Doom. Echo Squad : You guys are in charge of doing missions. This means, clear the missions, loot the missions, and eliminate any unknown threats. Lead by Captain Murdey Hotel Squad : We move from place to place and help out whatever squad needs it. When off duty we're mostly protecting the main base. Lead by Captain Dr. Volpe APPLICATION If you've read this far into it, something must have caught your eye. Below we will have an empty version of our application, and what a finished one looks like for reference. Fill it out and post it below, and I'll get back to you when I'm available. BLANK APP Real Name: Steam Name: Nickname/Alias: Age: Location: Time Online Weekly: Combat Role: Sub-Roles: Squads: Experience: Reason for Joining: Prior Groups: Other Games: Other things worth knowing: MOCK APPLICATION Please note if you use this you're not smart. Real Name: Jordan D Steam Name: Dr. Volpe Nickname/Alias: Dr. Volpe Age: 18 Location: USEast Time Online Weekly: 30hr Combat Role: Field Surgeon Sub-Roles: Pilot Squads: Hotel Experience: Over 200hr ARMA 2, as well as 300hr DayZ mod Reason for Joining: Because I wanted to be in a clan, where people weren't douchebags to eachother and watched eachothers backs. Prior Groups: N/A Other Games: Insurgency, Fallout 3, S.T.A.L.K.E.R., TF2, and more Other things worth knowing: I feel pretty :)
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