ForcefulCJS
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16 NeutralAbout ForcefulCJS
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Helicopter Hunter
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Are we allowed to kick suspected hackers without definitive proof?
ForcefulCJS replied to ForcefulCJS's topic in Mod Servers & Private Hives
Bumping to hear more insight -
Are we allowed to kick suspected hackers without definitive proof?
ForcefulCJS replied to ForcefulCJS's topic in Mod Servers & Private Hives
There's a big difference between a kick and a ban - obviously banning requires proof I'm well aware of that. But kicking? I mean we can restart the server during a hacker attack and that's equivalent to kicking EVERYONE yet that's not against the rules. Yet kicking 2-3 people who are almost guaranteed to be hacking requires us to keep well-documented evidence on hand for weeks in case of what? Someone files a "kick appeal?" -
Are we allowed to kick suspected hackers without definitive proof?
ForcefulCJS posted a topic in Mod Servers & Private Hives
EDIT: THIS IS ABOUT KICKING, NOT BANNING - Comments about the current banning system really aren't helpful. This is something I've been debating with the admin in my group. He refuses to kick hackers unless we can present him with actual video or screenshot evidence. Given that it's virtually impossible to do so, we often have to sit on our asses and endure hacking even when we are 99% sure who is responsible. The other day we had hackers teleport onto our bus and kill most of us. We managed to kill one of them and found a G36-SD on their body and a sports car they had teleported in with that isn't in DayZ. The guy we killed was part of a clan called [Nazi] and they had 3 members on our server, the same number of people who showed up and shot us up. Yet our admin refused to do anything until we could present him "hard" evidence in screenshot or video form, even with 4-5 people as eyewitnesses on teamspeak. He insisted that kicking people without firm evidence is grounds for blacklisting - I'm not convinced that's true but I'd like to hear other people's opinion or a link to more detailed rules about what you can/cannot kick for. -
The most basic vehicle question that nobody knows the answer to!
ForcefulCJS replied to ForcefulCJS's topic in DayZ Mod General Discussion
I used to think this too, definitely not true anymore. Ive camped vehicles that we saved before they were destroyed and they were definitely not there upon reset. I camped a crashed UH-1H today and the wreckage AND vehicle were gone on reset (you can save wreckage). The chopper was also not at its original spawn either (the chopper went straight from its spawn into the group, never try to fly without a working tail rotor lol). -
The most basic vehicle question that nobody knows the answer to!
ForcefulCJS posted a topic in DayZ Mod General Discussion
I've asked far and wide and nobody seems to know: What is the current respawn behavior for vehicles? e.g. If a vehicle is destroyed, how long can we expect to wait before it respawns somewhere on the map? -
Server-side Hotfix 0.7.2, Helicopter status and server info
ForcefulCJS replied to Vipeax's topic in Mod Announcements & Info
Anyone have any clue on the respawn time? On our server I had to try and fly it off the island with everything red (meaning no tail rotor). Since we couldn't find any boats to ferry parts to the island. The helicopter flew incredibly erratic and was almost impossible to control. I was almost able to land it on the mainland but I ran out of fuel and lost control again in one final descent, it crashed and blew up but I actually survived with 3k blood! Now my only questions is: How long until a helicopter respawns? -
Server-side Hotfix 0.7.2, Helicopter status and server info
ForcefulCJS replied to Vipeax's topic in Mod Announcements & Info
Vipeax, I love how cryptic you're being but PLEASE confirm if there are new spawns compared to the old maps! lol -
Server-side Hotfix 0.7.2, Helicopter status and server info
ForcefulCJS replied to Vipeax's topic in Mod Announcements & Info
Our clan has checked every spawn, nothing. We restarted about 8 minutes after we saw Anders post and definitely have the latest patch. -
This is alpha, your shit is going to be gone sooner or later - getting rid of some stash tent is probably the best thing that can happen for letting you TRULY enjoy the game.
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Server-side Hotfix 0.7.2, Helicopter status and server info
ForcefulCJS replied to Vipeax's topic in Mod Announcements & Info
Or you can just answer the question instead of cluttering the thread with another page of useless banter so that new readers have to scroll through even MORE shit to find an intelligent answer, jackass. Short Answer: Nobody knows exactly when the helicopters will be added back to the database or what will happen when they are added. Best bet is just to wait till the 36 hour mark, some news from a dev member, or reports from other players of finding a helicopter. -
Rocket Defence Force and Anti-Rocket Alliance ASSEMBLE
ForcefulCJS replied to mattlightfoot's topic in Mod Announcements & Info
Sandbox zombie games have been a nerd fantasy for years, and we owe Rocket for finally bringing one to fruition. However, Rocket lacks both the talent and the vision to allow this sub-genre to reach its full potential. While some of his quotes can be inspiring, the choices he has made in deciding the direction of the game shows that he doesn't understand the full implications of those decisions nor how to properly create a "brutal" survival experience. His only hope is that a stand-alone game will bring enough revenue in to bring aboard more talented developers - if the team stays as it is right now I anticipate someone with more ability and resources to come along and finally "get it right". Count me among the ARA. -
DayZ: The pinnacle of realistic weapon damage
ForcefulCJS replied to ForcefulCJS's topic in DayZ Mod General Discussion
Because zeds aren't the concern of this post. Zeds stop being an issue about 2 seconds after you find your first hatchet, if Zeds are still giving you an issue once you have a full loadout then you are doing something seriously wrong. What is the concern is that there is a cult of mythology surrounding the .50 BMG that it will kill everything in a 5 mile radius to air pressure and will kill anything it touches because its so badass people will just die instantly so they don't have to get shot by another one. There's countless documentation of people surviving .50 BMG shots to the torso and even upper torso (as long as nothing critical gets hit). In fact you should expect to survive a .50 BMG if you weren't hit in a critical area and you got immediate medical attention - sure something might have to get amputated or you might need reconstructive surgery, but this is the game game that lets me run over your legs with a 15-ton truck and you're back on your feet after a simple morphine injection. Every. Single. Aspect. of DayZ and Arma2 gameplay sacrifice some realism for playability - why can't we extend this to .50 cal weapons where it's MORE realistic to not be immediately killed by hand/foot shots anyway!? -
DayZ: The pinnacle of realistic weapon damage
ForcefulCJS replied to ForcefulCJS's topic in DayZ Mod General Discussion
WTF? I live in NYC and where the fuck do I need to walk to see someone get hit with a .50 cal rifle? Hydrostatic shock doesn't apply to wounds to the extremity, since it applies to the hydraulic effect of draining blood - and given that forearms, hands, calfs, and feet are referred to as the "extremities" because they are the further distance from the center of your circulatory system - they are not candidates for the effects of hydrostatic shock. Hydrostatic shock would be VERY likely to occur if you managed to catch 7-8 .45 ACP rounds to your chest, yet DayZ is totally fine with you surviving 8 of these shots 100% of the time as long as you bandage up. How about we play non-retarded route here and just admit that the damage system will never be perfect, and that for gameplay purposes keeping 2 weapons as 1-hit wonders that instantly kill you no matter where they hit is not good for the game. Keeping them at 10k damage would maintain their role as the highest damage weapons by a large margin and vastly increase the chance of knocking out the target from a single bullet wound, without making them a mandatory weapon for everyone who finds one. -
DayZ: The pinnacle of realistic weapon damage
ForcefulCJS replied to ForcefulCJS's topic in DayZ Mod General Discussion
Wow, the blood loss would be huge huh? As huge as having 7 holes in your lungs, heart, and various internal organs? If only we had some system of bandages and blood transfusions that would allow players to survive a heavily bleeding wound. I see pain would also be a problem, it's a shame DayZ hasn't added things like painkillers, morphine, and epi-pens for players to counter the effects of pain and shock on the human body. But yes, having someone die instantly from a shot to the foot is definitely the most realistic outcome given the items available to players in DayZ. /sarcasm Really though, the DayZ medical system is designed to allow players to survive and QUICKLY recover from even extreme wounds with a couple seconds of medical attention, keeping the .50 cal snipers as the game's only one-shot weapon is just stupid. Nobody is going to die instantly from a wound to their extremities, make them do 1-hit to the upper torso and neck/head but make them do 10k damage and have a high chance to render target's unconcious. This is coming from an AS-50 user too, I get discouraged from using anything else or having any variety in my loadout because the guaranteed 1-hit kill is absurdly useful for snipers who have to shoot and move. Any other weapon means I have to stay scoped and take a second shot (or confirm the kill if it was an attempted headshot), but with .50 cals you can get up and move as soon as you see the blood spray because even blowing off someone's little pinky finger is lethal in this game. -
DayZ: The pinnacle of realistic weapon damage
ForcefulCJS posted a topic in DayZ Mod General Discussion
As of the latest patch, I can now put 7 rounds of .45 ACP ammo into a player's chest with my M1911 and they can shrug it off with over 2k blood left - but if I hit someone's foot with my M107 they will die INSTANTLY. REALISM!