While I agree with points 2 and 3 about the bugginess of this patch, I disagree with the first point. As it is mentioned later on, the insane difficulty presented by the new zombies will most likely be toned down once LOS and zombie sight range gets fixed, which would lessen the need for a starting weapon. As for the bandit problem, we must take in account all of the changes in this patch. It is a matter of risk vs reward. Newly spawned in players will have a flashlight, painkillers and a bandage. None of these items are worth a prospective bandit's time and ammunition. While there are some bandits who kill for enjoyment these bandits will have a far more difficult time dealing with tougher and stronger zombies, should they choose to fire their high-powered rifles so close to coastal cities. The patch will also alleviate some of the alleged "deathmatch" problems as new players will have nothing to kill others with.