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validfrom

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Everything posted by validfrom

  1. validfrom

    Bandit's, I have a question for you.

    I don't think this ever happens. There is simply no reason for bandits to keep people alive. There needs to be something in place to make murdering less desirable. Something like for every murder' date=' zombies detect bandits 10 meters further away. Eventually the hardcore bandits will stick way outside of cities (like they would in real life) and any other bandits would try to rob people without killing. [/quote'] No..... just no. Care to explain why you don't like this idea? There doesn't need to be an arbitrary, unrealistic mechanic to punish banditry (which is a core element of gameplay) in a game that strives to be "hyper-realistic". It is also difficult to "rob" survivors who are at least decently armed and desperate to keep their hard earned items without shots being fired. Besides, the current humanity system does not accurately identify bandits. Often I am forced to kill when I am fired upon and if my assailant does not manage to wound me his/her death is considered a murder.
  2. While I agree with points 2 and 3 about the bugginess of this patch, I disagree with the first point. As it is mentioned later on, the insane difficulty presented by the new zombies will most likely be toned down once LOS and zombie sight range gets fixed, which would lessen the need for a starting weapon. As for the bandit problem, we must take in account all of the changes in this patch. It is a matter of risk vs reward. Newly spawned in players will have a flashlight, painkillers and a bandage. None of these items are worth a prospective bandit's time and ammunition. While there are some bandits who kill for enjoyment these bandits will have a far more difficult time dealing with tougher and stronger zombies, should they choose to fire their high-powered rifles so close to coastal cities. The patch will also alleviate some of the alleged "deathmatch" problems as new players will have nothing to kill others with.
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