Balllzack
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Strength in numbers!
Balllzack replied to unconsciousobjector's topic in DayZ Mod General Discussion
at the moment hitting NWAF is a walk in the park lol. a full server i just walked in found a M4A3 CCO with 3 clips and walked out, didnt hear a single shot fired. then as i cleared the tree line there was a bike just sitting in the road so i road it to the beach :) -
Remove Wire Fences POLL
Balllzack replied to okano666@hotmail.co.uk's topic in DayZ Mod General Discussion
the graphic glitching isnt the wire, (i know its hard but could people actually read some peoples posts). but yes it does become a problem in some servers. making tool boxes spawn more then they currently do and making the trigger area on the wire bigger would clean up the issue.( some wire become impossible to de-construct ) I've only come across a coouple of tool boxes in my time in dayz and in most cases its when i dont need one. :( -
nice
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Removing the respawn button sucks.
Balllzack replied to Maarten (DayZ)'s topic in DayZ Mod General Discussion
not really those that have camps wont want to spawn in high traffic areas, they will spawn closest to thier camp. -
same bolta artifects :(
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Can't you just shoot them in the head?
Balllzack replied to Obsolescence's topic in New Player Discussion
i never engage any zombie out in the feild thats just asking to die. as long as you are runing they can't catch you. hell ive had 10+ agroed from bolta to chenro once, ran to the market then poped them off -
ROCKET, Too many hackers. let me password protect my server!
Balllzack replied to the.ogbizzle@gmail.com's topic in DayZ Mod General Discussion
Same hash and im never on the same server twice ( limited Aussie server fill up fast :( ), so i float around alot new server each day. but with locking a server and only having your self play, I think is more the focus with the black listing as you have free run of the server wiothout a care of running into any bandits. so running an openly locked server would be a way to go ( apon forum registration you get pasword access, and require to be active within the community). but all this requires complecated rule sets and also active enforcment of said rules. the game is still in alpha and probly will be for a long time. if and when DayZ becomes a stand alone game ( using arma 3 egin :) you most likly see a much more thorough rule set. but for now you just have to deal with people being dicks. -
ROCKET, Too many hackers. let me password protect my server!
Balllzack replied to the.ogbizzle@gmail.com's topic in DayZ Mod General Discussion
there are locked servers all the time. with a simple look with the Six Luancher ther are currently 66 locked servers running. -
1.7.2 Opinion thread. All your opinions, good and bad, go here.
Balllzack replied to Denuth's topic in DayZ Mod General Discussion
put on camo clothing got telepoted to water then teleported back instanly lost all gear. not happy. -
gee I wonder where all the bear traps will be set .... hmm at the base of every deer stand maybe ... :)
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DayZ 1.7.1 Discussion - Others will be locked/deleted!
Balllzack replied to Tigerr13's topic in DayZ Mod General Discussion
the best tatci is to find an empty server at night , creep around chenro to your hearts content. just ran in racked up a knife,hatchet, matches ,map, compass , binoculars, an M1a4 and an Alice pack . a good tip is hug the coast between towns as there are more animals near the coasts. the only down side at the moment is the lack of water/ soda but i hear a hotfix is on the way. :) -
awesome, now to find a none full aussie server
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The geared players are not screwed.
Balllzack replied to CrossShade's topic in DayZ Mod General Discussion
who ever said geared players now have a challenge, the problem is starting fresh thats the hard part now. -
1.7.0 zombie detection . with 1.7.1 can get away from/ hide with spawning with nothing but a water bottle. that would be nice
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I'm just glad there are still 1.7.0 servers