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Spunkmire

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Everything posted by Spunkmire

  1. Spunkmire

    PK/Bandit Free Servers?

    Ease down survivors ! The OP is not complaining about the game and he is well within his rights to want to play on a server that promotes player co-operation. If one day servers are set up this way I for one would give it a go.
  2. Spunkmire

    Hotfix Build 1.7.2.3 Rolling Update

    Played for 5 hours with 5 friends last night and here are my observations. 1. Mostly stable but had a few player vanishing acts that corrected themselves within a minute, not sure if they were the fault of the server. 2. The behaviour of the infected was toned down compared to the 1.7.2.1 version but a few still spotted us sprinting from a distance and gave chase. At times there were spawning issues; spawning in barns the infected were motionless in corners and very easy to dispatch. At deer stands we saw some unusual spawning behaviours and flashes of recently spawned infected reappearing on screen. Overall I still think more work is needed on infected spawning behaviour and on aggro reaction, for me they have been 'nerfed' too much. 3.ghille suits prevented some players from logging in. My impression of the patch was about 5/10 effort as no great improvements were observed. Please take all the comments as constructive and I hope they are useful in some way.
  3. Spunkmire

    Hatchet is overpowered but necessary

    I like the idea of the hatchet having a life span. Currently it has infinite use, but wearing it down to a useless nub every time you chop down zombie will definitely change the OP dynamic.
  4. Spunkmire

    Body Armor/ Kevlar

  5. Not that I don't love the 1866 Remington, but perhaps the 'gun that tamed the old west', doesn't really belong in a post Soviet satellite state. I think in the name of local flavour it should be replaced by the Mosinka. Perhaps it could utilise .303 ammo , or have its own. What ever the designer thinks best.
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