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kloust!

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Everything posted by kloust!

  1. I would like to find the old bandit skin as a piece of clothing that I can equip, like the current Camo and Ghillie suits. This would probably be one of the easiest suggestions here to implement.
  2. . THIS TOPIC IS MEANT TO EXPLORE POSSIBILITIES FOR THE FUTURE. NOT FOR THE PRESENT 'MOD' VERSION OF DAYZ. . . What would I do in the case of a zombie appocalypse? I WOULD MAKE A SETTLEMENT, without a doubt! The idea that players would be given the ability to construct things once they've survived several weeks and collected enough supplies appears to be a very, very popular one with this community, so I thought I'd share some of my ideas. I like the idea of making the game a little more true to the 'survival' part, rather than just KILL KILL KILL. Player-buildings would, obviously, be fully destructible. In order to keep a small community going, for example, you'd need the support of many players! Players would be able to customize the location and orientation (rotation) of these objects, to construct shacks, houses, buildings, etc. or fix up an old building to make it their home. Anywho .. It isn't like there's a lack of space. Most of the game map is empty woodlands, as we all know : and there are all of those islands, which would be perfect for settlements! Fallout 3's most popular mod was the 'Real Time Settler' mod, in which a similar system was introduced. An image of a settlement constructed by players is below It would be equally cool fixing up a pre-existing structure, or cleaning up a pre-existing town though. . . Some things I think players should be able to construct in the future : (Feel free to criticize / suggest - I'm totally open) . . [ Workbench ] - Used to put together a lot of these objects, with scraps found in the world. [ Makeshift Wall ] - Made up of boards of wood and metal sheets. Very easily destroyed. [ Chain Fencing ] - Used to fence off bases constructed by players, unpassable. Can be cut open with wire/bolt cutters, and holes could be blown in it very easily with explosives. Vehicles could probably destroy these very easily if rammed. [ Plywood Wall / Drywall ] - A little harder to destroy, but still pretty flimsy. Opaque, so players cannot see through it like the Chain Fencing. Maybe it could be destroyed by the zombies, if bashed down? [ Cement Wall ] - Tough, but still breakable. And RPG or well-placed block of C4 (if added) could blow this open. [ Metal Wall ] - Thick metal, used to wall the toughest fortifications. Welding torches could break through this. [ Door / Gate] - Various types of doors. Wooden doors are obviously easy to break down (and bashed in by zombies perhaps?), whereas large, thick metal doors are very difficult to open. Keypads could be added to prevent players from entering ... easily [ Generator ] - Used to create 'power', to fuel the devices that will follow. Runs on gasoline. [ Chest/Locker/Safe ] - Something players could put in their fortifications/communities to store items. Could be locked. Openable, perhaps, with rare bolt cutters, depending on the quality of the lock used. [ Light Fixture / Floodlights ] - Provides light for you in your shack/fort, uses power [ Radio Tower ] - Uses power, adds your town name to the map (ie. "Manhattan" next to a dot on the map). I'm guessing that this object would take a LOT of resources, and run on immense amounts of power. (Available only to the largest of settlements) That way, if the town is raided and destroyed by bandits, it just becomes ruins, and the map marker is removed. [ Terminal/Computer ] - A variety of uses for simple computers in the game. You think about it. Maybe you could research things, if you find old website servers, harddrives, or military information servers? [ Ammo Press / Weapon Press ] - Used to press out very specific types of ammo. You must first find the specs/blueprints/cast (whichever) before you can produce a certain type of ammunition. Uses metal. Take a LOT of resources, and are only available to the largest of the largest of settlements. [ Forge? ] - Toss in ores to refine your metal, for guns etc. [ Farming ] - Grow a couple potatoes, raise some cows : good stuff to keep a settlement of players going. [ Chemistry Sets ] - Allows for players to create vaccines/cures/meds if they manage to scavenge the right chemicals from the world. It would also be nice to set up other medical objects, that players visiting the settlement could use. [ Powered Gates / Powered Blast doors ] - Very difficult to destroy, powered by a motor. Comes with a keypad to open/close. [ Wrench/Screwdriver/Drill/Sledgehammer ] - Cool engineering items that could have a variety of uses. [ Furniture ] - Allow players to place chairs, tables, beds, ovens, etc. that are crafted / dragged in from elsewhere for scenery (or perhaps they'd have a use) [ Water Pump / Water Well ] [ Lootable garbage piles ] - Those piles of trash / bits of metal / wood you find in every city should, if this system is introduced, become lootable. In these piles of junk, you'd find the scraps of stuff needed to build the objects mentioned above. . == Ideas that are probably not feasible == [ Flags ] - Allow players to customize flags (to a certain, manageable extent). They could place these flag around town, use it as a marker of a trading outpost, or use it as a banner for your group of raiders. [ Custom Signs ] - For example .. you'd have a sign that says "Rivet City" above the city's gateway entrance, or a sign off to the side saying "Do not raid! You are welcome in our settlement!" [ PA System ] - You can set these up around your city, to play some music for people who are in your city. They'd be songs added to the mod by the dev team, of course - ambient music like this ... http://www.youtube.com/watch?v=I52SEq384Eo [ Area denial weapons ] - Bit of a silly idea ... You could set up this 'turret' to scan back and forth for players, and gun down anyone who comes near. This could be put inside of a house, as a form of security. This is for a settlement that spends a lot of time offline. . == Ideas from other users == [ Small Helipad ] Allow for some air support/transport from a single helicopter in the village/town/city/whatever it is. (messageboy) IDEAS WELCOME
  3. kloust!

    Walkie Talkies.

    The title speaks for itself. The walkie talkies in vanilla ARMA 2 are awesome.
  4. kloust!

    One word... BEARS

    One word ... YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!
  5. Any other thoughts on this?
  6. I am having the same problem as you guys. Just as I was logging out one time, I was hit by a zombie. The moment I logged in, I noticed I was bleeding, and patched myself right away (in seconds) Now every time I log in, even though my health is above 11,000 and I always log out in a forest, I'm unconscious for 5 minutes! Very, very annoying.
  7. kloust!

    Backpack eats primary weapons

    Dev team, fix?
  8. I'm not sure if this is a bug, but legs seem to break very, very, VERY easily. It's like we have some sort of calcium deficiency. One, simple punch from a zombie = the bones in both of my legs shatter instantly, and I start bleeding endlessly. Fall from 2 feet = shattered leg bones. Step over a bottle = shattered leg bones. Lay down on the ground = shattered leg bones. Run too fast up a hill = shattered leg bones. Stand still = shattered leg bones. All of these have occurred. I had an alice pack with 5 morphine - within an hour or two, I was down to 1 o.o That brings us to another issue : bleeding. I don't recall a point in time when a single punch caused severe bleeding ; that is, unless every player is a hemophiliac, or the zombies are all wearing spiked brass knuckles ... unless that is a bug!
  9. kloust!

    To Rocket & the “Hardcore” crowd

    +1 for support. This man speaks truths.
  10. Something else you can add to the cons : - More than 70% of players, who want to play on daytime servers in the evening (when school/work is finished), will be forced to play on servers that are on the other side of the world (US citizens would have to play on Russian servers, Russians would have to play on US servers). Everyone lags like crazy. End of story.
  11. kloust!

    Suggestion: The Zombies Have The Beans

    But me and my friends found pasta, beans, and soda on the corpses of zombies yesterday. I believe this is already a part of the game.
  12. Make it so, dev team!
  13. kloust!

    New player skin ideas

    +1 support. YES to more skins. Maybe the old bandit skin could be a findable skin?
  14. +1 for support. Maybe you could attach the K/O substance to the end of a crossbow bolt? I'm a less violent person, and really like this idea. Hope rocket or a development member sees this!
  15. My friend suggested that bits of obtainable driftwood could appear on the shore, where you spawn - as a melee weapon.
  16. kloust!

    Stackable crossbow bolts.

    +1 Support. Yes.
  17. kloust!

    Mental Health

    +1 support Maybe he could add another kind of sickness to the game, that causes you to hallucinate (hear things, like you were saying) Or maybe that's what happens when you O/D on drugs?
  18. kloust!

    ROCKET - ENDGAME BUILDING!

    Let's not get off topic now. I made no mention of factions in the OP :/ People are just going to get angry, as factions are not a very popular theme on this forum (it'd be best to make a new topic if you want to discuss that) Anywho .. I guess this system would add a use for the crowbar as well - It could be used to pry some structures open / destroy anything you've placed in the wrong location!
  19. kloust!

    New Crowbar uses

    The only thing is that shooting out a car window would be considerably easier .. Maybe there could be off-limit buildings, that have thick metal doors openable only via crowbars?
  20. kloust!

    ROCKET - ENDGAME BUILDING!

    I like your thinking, logan .. I've added 'flags' to the list, as something related to those. Not so sure factions are something that fits the 'DayZ' style though. Factions would have to be something unofficial, imho any one else have any ideas/suggestions/comments relating to this topic?
  21. Rocket, may I suggest you change it to "equip hatchet" or something, rather than "remove from toolbelt"? Anything like that would make it 200% easier to understand It would also be nice if, like how you can use the middle mouse button to equip a weapon, the options 'Equip Flashlight' or 'Equip Hatchet' were there also.
  22. kloust!

    Flashlight in 1.7.1.5

    Maybe it should read 'equip flashlight' rather than 'remove from toolbelt'? Just makes it a ton easier to understand
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