dogmachines
Members-
Content Count
22 -
Joined
-
Last visited
Community Reputation
0 NeutralAbout dogmachines
-
Rank
Scavenger
-
no Side chat = Community Growth will be damaged
dogmachines replied to daish's topic in DayZ Mod General Discussion
I think side chat should be optional. If a server owner wants the game to be more social and bit more relaxed, they can enable it. If they feel it's more "realistic" to remove it, then that's their choice. As it stands currently, turning side chat on will get your server blacklisted though. -
Those sound are likely from Hidden: Source, a HL2 mod. There's some complex way you can play them on servers but I forget it.
-
Think I officially have the most embarrassing way to die
dogmachines replied to L2theBR's topic in DayZ Mod General Discussion
I think hitting V instead of B when on a tower is definitely up there. -
Ok, now once was funny but 3 times is a bit much..
dogmachines replied to Kashus's topic in DayZ Mod General Discussion
Why is everyone so hostile when people post issues with an Alpha? Yes, we get an Alpha has issues, but the only way to fix them is TO POST ABOUT THEM. -
Changes in player behaviour due to no weapon at spawn
dogmachines replied to S1ippery Jim's topic in DayZ Mod General Discussion
Running is really your best bet as a new spawn. The zombies can't hit you, and you get to loot faster. You lose them in a building, take whatever is in there, and you're golden. The only issue is the very predictable one of people mowing down weaponless survivors. -
I understand how can be a bit unbalanced sometimes, and I can certainly see how a persistent world can be affected with a secure server, but I don't think it warrants taking the choice from server owners. Hell, I've seen a server get blacklisted for enabling side chat again.
-
Either way it's a cakewalk to take what you want. One variation just has you more cautious, which isn't really enough to remove server owners ability to lock a server.
-
If I have a group of 10 that wants to play together and farm loot spots, it doesn't matter whether we do it on our own locked server or on an open one. Nobody can stop us purely because of our numbers. Besides that, it seems like banning locked servers punishes everybody for the actions of a few.
-
I have nothing wrong with locked servers. If you shell out your money to buy/rent a server, why shouldn't you be able to lock it? Whether or not the uncertainty of random players is part of the game, it's YOUR server, and you are only affecting your experience.
-
I think this is due to the way the ARMA 2 engine works, and scripts to remember bullet count would get complex and possibly lead to performance issues.
-
Anybody else having trouble finding food/water?
dogmachines replied to ElemenoP's topic in DayZ Mod General Discussion
-
Why is everyone so defensive about a bug? Clearly no food and drink spawns isn't intended.
-
There's "hard" and then there's "the RNG won't even give me a canteen to fill up." Currently, it's the second.
-
I agree with this. I like the new zombie improvements, but they make it unbearably difficult to survive when all it takes to be spotted is a zombie 50m away reversing course, or a zombie spawning in out of your FOV. If we had a makarov and couple weapons, it would be more doable while still making us pick our shots carefully since we wouldn't be able to afford dumping a magazine at a zombie or player out of suprise. Spawning without a weapon isn't inherently bad either. When stealth works it can lead to more intense gameplay when you start a new life. Both at the same times leads to whether you die or not being largely luck based, with the odds very much against you.
-
Rare spawns increased?
dogmachines replied to MysteriousSpoon's topic in DayZ Mod General Discussion
I think that might be a result of recent server restarts due to the hotfix. Since the constant stream of players hadn't hit the good loot spots in coastal cities yet, there were quite a few good weapons still laying around.