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snwh

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Everything posted by snwh

  1. snwh

    Wells not working? What's persistence?

    YEah, you can still drink until hydrated. It's just before I found out I drank until the 'My stomach feels full' message. I nearly starved because I had no room for food xD! Also, I've been poking around, and you could try verifying your game cache on steam. It might work, it might not, idk. But someone said it fixes the 'can't drink water' thing.
  2. snwh

    Hunting backpacks should not need a dry bag

    Idk, the description on the hunting backpack says its an old style. (Heck it looks even older than an external frame, and those buggers are old). Plus it looks to be made out of some sort of canvas. At best it might be water resistant, but I doubt it could be in the rain for too long without some damp seeping through. Even my hiking backpacks, which are expensive and made out of a tough material, aren't waterproof. You have to stick a special rain cover over them.
  3. snwh

    Wells not working? What's persistence?

    I haven't played the current stable yet, but on the experimental which was supposedly the same that wasn't the case. I was able to drink using the spam f method. I have heard people saying wells are bugged on some servers due to not being properly upgraded to the new patch though. I think after a few days the kinks will probably be worked out. Hopefully someone comes along soon with a better answer =( Also, don't drink too much water ;) It shares the same space with food in your stomach now ^^
  4. snwh

    Agriculture

    The thing is, I very much doubt anyone wants to play as a slave or a sharecropper. And I doubt everyone wants to farm either. If dayZ became a game where you HAVE to farm to be able to keep on playing, then farming becomes a chore, actual work so you can play your game. Which gets into another point, if farming is the primary way of getting food then the size and security of your farm dictates how much you can play. Let's use your number here, one week for crops. Well, your farm size would dictate how much you could play in a week. Assuming you don't go raiding other peoples farms, then you only have the calories that you grow. If you only have a small farm, you might only be able to log on a few days a week,since otherwise your character will starve to death before his next bumper crop is in. The flip side of this coin is that if plants give enough food to play for most of the week that you're growing them, then many people will have a massive overabundance of food. What I'm saying is that I like farming, it has a lot of exciting possibilities. But from a gameplay standpoint having a farm isn't and shouldn't be the only sustainable source of food. That's crushing far too many playstyles and forcing players to adopt one that they may not find enjoyable. Now onward. When I said large scale farming, I didn't mean something like a Co-Op, a plantation or anything like that. I meant better than what we have in exp. .50 today. More than people planting a few tomato plants for the fun of it. I meant people setting up a tent and fireplace in the woods with some rows of potato plants. I know exactly what subsistence living is, it's quite common lifestyle where I live, though most of it is fishing and hunting, not farming. I'm also going to maintain that people having to join into groups, especially sharecropping,feudal or slavery, is not a good direction for the game. I bet a lot of people would love to set up their own private farm, maybe even with a few friends. And I bet a lot of clans would love to have a large scale operation. But I bet not many people would want to be a slave, or want to be forced to seek the protection of a clan. It doesn't really sound like much fun. also on the note of realism. I love realism, its great. But I don't like it when it actually makes things less fun or less interesting or too complex. It's true that after not too long, most canned food would be gone, making farming necessary. But at the same time, could you survive an infection after getting sliced by a zombie, and then bandaging it with a diry old t-shirt? Could you run from one side of the map to another practically non-stop? Could you carry a backpack filled to the brim with guns and canned food while sprinting? This game makes a lot of sacrifices to realism for gameplay, farming is no different. I want it to be fun, not a chore. Anyway, you're free to disagree with me. That's something bound to happen on the internet after all. I'm just giving my thoughts on agriculture. And I know you're giving your thoughts on my thoughts. Don't think I'm taking it personal or anything.
  5. snwh

    Fire up the wood burner...

    Good idea, 'nuff said
  6. snwh

    bleeding with more lasting impact

    I like the idea, I really do .The problem is, lets say two small squads get into a skirmish. Jim's squad wins it, but he takes a bullet to the leg. It's a massive gash, it means it'll take hours for him to be able to go back to full health, even with the best medical care. SO what Jim's going to do, is leave his gear in the woods, suicide, then respawn without that gash, then just run off and grab his gear again. I love the idea of having bandages be more realistic, including things you didn't mention, like having to take painkillers for larger wounds, or suturing/cauterizing stuff. The problem is, if it's less of a hassle to just respawn, people won't do it. So my suggestion, would be to do this, but also have a system where the longer a survivor has been around, the more valuable he is. Maybe he gets more total health, or a steadier shooting arm. Maybe he has more stamina. But something to make it so that people won't suicide to get rid of more serious injuries. Ehh, this post feels a little off topic. And I may have misunderstood what you were trying to convey. Sorry if that's the case.
  7. snwh

    Agriculture

    I can understand where you're coming from, but if done right I think farming has a part to play. If canned food is made scarce it's a decent option for someone with a small food supply to make more for themselves. The thing I don't like about farming, is that if it was done wrong it could be so boring. If crops need to be tended often, or take a long time to plant, you're stuck in one small area of the map for the next who knows how long until they grow. If they don't take very long to grow, then a bandit has to be very lucky to raid a farm. If they don't take many supplies then there is nothing to get at the farms but food and if they take too many supplies they'll be an absolute pain to set up. In short, I don't want dayZ to become farmville lol. Looking at the time to grow in particular, there are a lot of things to consider. If the time was twelve hours, the crops would be done before your next play session, meaning there would be a large window of six to twelve hours that someone could probably steal them. I actually like twenty-twenty four hours, since they would be done growing your next play session. The problem with this though, if someone found them, not done growing, would they go and destroy them, just be be a jerk? (Probably). Time to grow is gonna be quite a balance issue, if the devs are thinking of people building a base with a farm. Maybe its only going to be clans, who'll actually have people to defend, who'll do all the farming. The rest of us lone wolves would have to either hunt deer or steal. I really don't know. From my previous post you can tell I like the idea of farming. But in order to get larger scale farming to work, and be fun, the devs are really going to have to outdo themselves. I really do hope they get it right.
  8. snwh

    More Masks In Dayz

    Can't say I like all the masks you suggested, but everyone has different tastes. I wouldn't mind it if they added some less bandity looking masks myself. I like wearing masks, but I don't like looking like a psychopath. I actually really liked the Plague Doctor mask and the Plain Porcelain one.
  9. snwh

    What am I not getting about warmth?

    The FIres not warming you up? That's really strange. It always worked for me. Even when I somehow managed to build it halfway up a tree, though I had to get really close that time. I'm going to assume you're not getting any status messages about 'I'm warming up'? Try getting closer to the fire maybe?
  10. I love that the new UI is shaping up! I actually really like the Horizontal UI. Maybe its because I haven't played DayZ long enough to really get set in my ways? I think it looks a lot more intuitive and useful, especially since you can click and drag different containers into a different order. Gah, I'm so looking forward to vehicles.
  11. snwh

    Agriculture

    I do play experimental ^^ I havent had much problem finding canned food, though I have had problems starving with a full tummy xD (Drank too much water, didn't realize I didn't have two stomaches anymore) I think I read in a dev report or something like that, that they're eventually going to let you plant your crops anywhere you want, they just haven't done it yet, I really do look forward to roaming around trying to find peoples farms. Maybe setting one up of my own, with a tent and fireplace, maybe a barbecue and a lawnchair =D I like the idea of moving berry bushes, although it depends on the size. The root ball can be -really- heavy, and to properly transplant large plants and tree's you need a LOT of water. But having your own little thing of berry bushes would be nice. Especially when they're containers instead of things you have to pick. Also, that greenhouse idea is pretty interesting, Repair it with some glass or plastic, and you get to grow plants faster and more reliably than out in the woods somewhere?
  12. snwh

    Agriculture

    lol I wonder if they're planning to get so in depth with agriculture that you hve to worry about things like how much nitrogen is in the soil (crop rotations?) soil and water PH, about things like weather and season and other such stuff. I don't think they will, and I would rather they not get them too complicated. I'm no farmer. In the first place, food would have to be pretty scarce for someone to want to seriously start a farm if the growing system were overly complex. On the flip side of that, I think farming, if food is scarce, is a pretty cool idea, chopping yourself out an area in the middle of the woods, far away from everyone and subsisting, because its dangerous to go to cities to squable over what little canned goods are left. I'm pretty sure they're adding nutrition in too, which means you don't want to live off canned foods that much anyway. Even more interesting would be the people wandering the map in search of farms to pillage, just so they can keep from going hungry. I actually think DayZ could be pretty interesting, if food outside of fishing/farming/hunting/trapping was scarce. It would make it a valuable commodity to fight over. But there would have to be a lot of tweaks. Like, how is a newspawn going to live if he has a tough time even finding a can of beans? Will hunting be just as effective, or more effective than farming? What will the balance be like for the different food sources? I think dramatically lowering the time it takes to get hungry, and starting off on a full stomache. But making food much rarer and harder to obtain, would make things rather interesting, making people have to plan ways to get food, rather than being reactionary when they get low on it. But I'm rambling on.
  13. Personally I think Radios should take over in place of side chat, like, HAM radios. HF, VHF, You could hook up a HF to a car battery and string up an antenna, broadcast for miles and miles around, even farther if you were on a hill. You could also string up that same antenna with a much smaller battery and radio, and still be able to hear a lot of the radio chatter. I've actually got a lot of ideas for radios. I made a post on it, but I it was unorganized, and I'm still in the middle of research. I plan to edit it for clarity and include more/better ideas later.
  14. snwh

    Diversifying Helicopter Crash Sites!

    a little late but... Great idea ^^ or rather, I think this is how it should be in the first place. and I don't just think that because it goes along so well with my radio and helicopter mayday ideas.
  15. snwh

    Persistence question.

    Like Pillock said, its still a bit of an iffy thing. I've had a couple of backpacks filled with supplies lying out int he woods on the experimental server for a couple days, but that's not really enough to test anything out. I've heard reports of different items disappearing at different intervals. Especially loose items just lying where you dropped them, like guns. But really, its just something that has to be tested, I'm pretty sure the newest version of .50 is good at persistence, In short, Maybe, we need to test it more! (I'm pretty sure leaving it in a backpack will work, on experimental at least) I'm pretty sure loot only spawns when other loot is taken on experimental, so it should be a glitch, for whatever reason loot likes to try and pile up in one place.
  16. snwh

    Endless running - stamina/fatigue?

    I doubt many people think cars are just going to be laying around everywhere, thanks for the concern though. There needs to be an option for quickly traveling in this game, always. If there is no possible way to get from Novo to Kamenka in a decent amount of time, then there is no hope. I don't care if vehicles are rare, but there needs to be some way to get places in a timely fashion it would be silly for there not to be. The way to do that, that is in DayZ right now is running... at 20 kph.
  17. Heh.. its almost like the Devs are encouraging KoS heh.. heh.. heh I'm joking. -edit- Ran into a wierd compass bug. The needle got stuck, but relogging fixed it. Also, I've been finding Military zombies like, everywhere lately, even in the middle of the woods on a nearly empty server, not near anywhere. Anyone else get this?
  18. snwh

    Movie Trailer: The Cannibals (2015)

    Nice! Subbed!
  19. That's only slightly creepy lol.
  20. I think I found my repeater in a log cabin house, I'm a little fuzzy on that. I found several pump shotguns in the Novo hotel. And I think a repeater? But im not sure. I havent found a derringer yet.
  21. I stand corrected lol. Though in game you already get penalized for having a low quality knife, or something that isn't normally used for skinning/cleaning an animal. So I suspect a swiss army knife would probably not give you nice 99% steaks.
  22. Swiss army knife would be nice, it would double as a can opener. Though I don't know how well it would work for skinning something.
  23. So a pocketknife? Yeah, that's a great addition.
  24. snwh

    Clan/group/friend recognition

    "It says: 'Hi Paul!'" Anyone who knows what that's a reference from gets beans ^^ That's pretty good sized follow up post, you get beans from that. I've been thinking about stuff like player recognition and teamwork as well. Especially between players that just met and aren't on teamspeak together. For starters I think that the armbands are actually a very good idea, and should be implemented, at least in basic form, as quickly as possible. Everyone on your team putting on a red armband would eliminate a lot of friendly fire, and as long as you swap armband colors every few play sessions, there's not a huge chance of being super infiltrated. You can see them from longer distances by using a High powered scope or Binocs. But really it goes deeper than that. This thread is about being able to recognize people. In the game, there doesn't seem a way to do it as well as you could in real life. Everyone's faces are the same, and screens are too small to to see them anyway. I really cannot think of any immersive way for there to be realistic recognition of other people in this game. So I think our best bet is to go with a slightly less immersive but much more functional way. It's actually quite similar to parts of your idea op. I would say something along the lines of, if you look at someone and press a certain button, you 'recognize' them. You get a recognition quality from 0-100% based on how good of a look you got of them. That would include factors like, seeing their face up close, or only seeing their back. You get the idea. Should be able to do this through binoculars and scopes as well. If you press that button over someone you have already done it to, it would compare how good of a look you've gotten of them and how good of a look you have at them now, and if you pass the check, it would display their name. In fact, it would be best if it displayed the name of everyone you have a good look at in your view radius, while the button is held down. I would hope that would only break immersion as much as opening up your inventory, and it would work well for recognizing players. I just made it off the top of my head, so its actually not that great of an idea, but its something for people to chew on.
  25. snwh

    thoughts/discussion on NPC's

    In interest of getting this topic back on track ;) I would personally rather the devs put energy towards making players act like npc's than putting in actual npc's. That is to say, rather than go trade with an npc, work on ways to make people want to trade with other players. Or instead of an npc with quests, work on ways for players to spread interesting information, or want to team up for objectives. Basically, rather than people working with npc's I want to see people working with people. A lot of people don't like the idea of cutting down on KoS, banditry, and in a way they're right. It shouldn't be forcibly removed, but it should be made less lucrative, and there should be other equally viable options out there. argh! and I said I was going to try and re-rail this thread! What have I done?!?!
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