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Zboub le météor

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Everything posted by Zboub le météor

  1. Zboub le météor

    CR527 + Hunting Scope - Worth It?

    i know that cr527 mags are more common now. still, what is wrong with what i wrote ?
  2. Zboub le météor

    Make firearms less powerful

    5.56, 5.45 and 9mm (last two beeing so weak in this 0.57 stable) need a buff damage-wise imo. they can have a different effects with vastly higher clothes/armor penetration, higher hard material penetration (doors, thin metallic parts etc...)... i don't know if .45 can go through door/thin material ingame. i noticed multiple time that you can drop an opponent unconscious with one bullet of 9mm, short unconsciousness with no bleeding.
  3. Zboub le météor

    CR527 + Hunting Scope - Worth It?

    agreed the CR 527 is still a "meh" weapon : - you need a magazine - most of the time, you have a single magazine so you need to take back the magazine, put ammo back in and then reload after your 5 first shots. multiple mags make it a viable choice, not a great one - sights are ok but inferior to blaze and winchester sights - 7.62*39mm is not that powerfull for a slow bolt action rifle, can be stacked to 20 only. definitely inferior to the .308 in power (.308 can be stacked to 40) - by the time you have a CR 527, a mag and spare ammo for it and a hunting scope, you'll probably find a winchester/blaze and multiple .308 ammo. the CR 527 only make sense if weapon are hard to find, it's definitely a carabine to skip on 0.57
  4. Zboub le météor

    Baseball bats are pretty nice :)

    nice to see this iconic "zombie weapon" in action :) but dam, as Handgun_Hero said, you took so many carabine shots :o , i'm sure your aggressor yelled "fuck this game" after his death :D . they nerfed gun damage too mutch in 0.57
  5. Zboub le météor

    It was the best of times, it was the worst of times...

    that will be an option on private shards later, but not right now, this is too early in the development process. be sure there will be mod/special server with ton's of hight end military gear and other with barely a soda can on the whole map. we just have to wait for the 1.0 realease ;)
  6. Zboub le météor

    Make firearms less powerful

    i'm all for no "magic zeroing" on scopes, let's add some legitimate skill to long range engagements ! why not a minimal zeroing animation, but i think there is plenty of way more important animations to make distance should of course be taken in acount (is that not already the case for some weapons other than the .22 ?), but since there is no wind in dayz, i don't see wind deviation make it's way into dayz weapons magical slots are ok IMO, if it takes a rope to have it later, why not. but if we want to be realistic, i should be able to carry 4-5 rifles in my arm to stash them somewhere after a firegifht too ;) i'm ok with the rest exept nerfing the .45 ACP, it's a powerfull/large round that carry a lot of weight, one hit to the chest mean probable death. don't forget that the FNX .45 will be a rare gun, probably tied to chopper crashes, you won't see them as often as in 0.57 ;) . for damage, i'm all for a dominant "most probable effect" and % of random effect to simulate possibles vital/non-vital organs injuries. with a single shot fired to the chest, it could be : - with .308 from a full lenght rifle ---> 70% chances unconscious with heavy bleeding (medical assistance needed or slow death), 20% chances instant death, 10% chances staying conscious with heavy health lost and heavy bleeding. plate carrier offer 0 protection against .308 - with smaller round the result could be more balanced : 9mm ---> 10% chances instant death, 10% chances inconscious with heavy bleeding, 60% chances high health lost and heavy bleeding, 20% chances medium health lost and moderate bleeding. 0 damage if the target wear a plate carrier (plate carrier ruined after a few shots). - with .22 ---> 5% instant death, 5% inconscious with heavy bleeding, 20% high health lost with heavy bleeding, 40% moderate health lost and moderate bleeding, 30% light health lost with light bleeding... since vital organs are not simulated, that could be an option. i would like to see recoil on non aimed full auto, it's very hard to control when aimed, very easy to control without aiming...
  7. Zboub le météor

    Make firearms less powerful

    i would also like that the type of bullet : Full Metal Jacket or Hollowpoint/Jacketed Hollow point be taken in acount regarding damage. so far, 7.62*39mm are HP and 9*19mm are JHP, that should be taken in account.
  8. Zboub le météor

    Multi-Person Mechanics to discourage KOS

    it won't happend, dev's told us thay don't want the players to became an infected. by the way, there is no zombies in dayz, only living infected, when you shoot them, they die and won't come back. a lot of good ideas in this topic, i hope the dayz team take a look at this !
  9. Zboub le météor

    Where to find...

    sewing kits are pretty rare in 0.57. they can spawn in many type of houses and some industrial locations. i found maybe 3 of theses in one week. leather sewing kits are more common, try green coloured houses with a stair, they often spawn in the kitchen. Kashtan scopes spawn at Humvee wrecks and small guard houses (named bathroom in dayzmap). PSO-1 spawn on SVD at heli crashes (russian ones i think).
  10. looking back at bad reviews, i can't understand how people can spend 75-1000+ hours in a 20$-35$ alpha game and be so dam negative about it. i can understand bad reviews with less than 20 hours, the guy tried and didn't like it, ok then. but some have more than 400hours in dayz and still highly don't recommend the game saying it's total bullshit ??? how can you spend that mutch time in a game that you don't like ??? it either being totally dumb or highly frustrated... an alpha require patience, if you feel frustrated, take a break. DayZ is a bold initiative, an ambitious project breaking casual standard of common AAA games. the frustration many players feel is related with current gaming inductrie strategy IMO. [semi-off topic] Gaming industrie with increasing profits as a goal makes you play games like fast-food, steam is a dam macdonald. games must be fast, easy and entertain the customer for 10-20 hours then you trash it and buy another game. to sustain their objectives, the must make new games really fast, implying : short games from known franchises (mortal combat, assassins creed, call of duty, battlefield, PES...) that pre-sell and sell very well for 3-4 month, then it's dead and sold in bundle or discount. alternative ends, replayability, meh, that's not worth the time/money they require. big content ? meh, we'll make more money by cutting the game in pieces of DLC. a new highly marketed game is out every two months, players are impatient and can't stand the pace of development of dayz, i get it. they NEED to play far cry 13, fallout 19, call of duty dark : space ops or pro evolution soccer 121. but please stop whining and continue your fastfood gaming experience, play your assassins creed 15 and don't shit on a game that tries to be innovative and not a mass junkfood shitty game like EA or Ubisoft pieces of crap[/semi-off topic] sorry to disappoint you but the game will be out around 2017, after roughtly 3 years of developpement, which is quite common for a game of that size and ambition.
  11. Zboub le météor

    Sword damage worse than ever

    Don't mess with a fucking stormtrooper, you need a lightsaber, not a crappy sword !!!
  12. Zboub le météor

    Fists are overpowered

    interesting topic ! Fist KO mechanic is not OP, it's actually quite realistic. a solid punch to ear/jaw/chin should knock you out (so as a solid blow to the liver or solar plexus). ballistic helmets do not protect the jaw which is the N°1 target for anyone that has a little knowledge in combat sports. what is unrealistic : - you can't parry/attack with bayonnet or buttsock - players have WAY too mutch acceleration making them hard to aim with ranged weapons - players movement need more inertia so you can't change direction at full speed THAT fast. - punches animations show weak jabs solutions - add a progressive acceleration when a player run (you should reach full speed in something like 3 seconds) - direction changes (more than 90°) while running at full speed should include 1-2 second of deceleration - add slower "charged" punches that can KO in one hit (Roy Nelson style :D ) - lower the chances to KO someone with jabs (2-10% chances because a weak jab can still KO you if you're heading towards the agressor) movement is what really gives freshspawn an unrealistic chance to KO an armed player. melee weapons damage should be boosted too, crowbar/pipe wrench/baseball bat should KO you in onehit to the head with a small chance of instant death, movement tweaks mentionned above would make them not OP.
  13. Zboub le météor

    Zero loot after latest reset

    are you playing on vilayer servers ?
  14. Zboub le météor

    [UKA] DayZ UK Alliance Private Hive | Closed 5th April 2017

    GRRR, just got killed at the kamensk military base, if my murderer come here, please tell me if you died too (i just had time to burst 6-7 bullets, should be enought), otherwise, enjoy my stuff ;)
  15. Zboub le météor

    Everyone plays the game the way they want, so...

    yes, a slight increase in character disappearance time is a good idea, but keep in mind that server/client crashes happens sometimes and you don't want to stay for 5 minutes in the middle of veresnick because your game crashed ;) combat loggers... i first dispited them, but in the end i like them more and more these days. i don't know why, but you can feel the fear and panic in their mind while they run away, trying to hide behind a bush or in a house. they make you save bullets and preserve their gear as they are standing still during their execution, it's almost comical and its feels better to kill a coward that combat log than a regular player. in my experience, combat loggers are heavily geared most of the time and panic because of all the good gear they carry, i never heard about an almost freshspawn combat logger, your mister OP are the king of combat loggers, congratulations :)
  16. Zboub le météor

    Maintenance Topic

    you exagerate quite a bit but i understand your disappointment. you know, dayz is not just about chasing fox, PVP and building camps/stuff tents ;)
  17. Zboub le météor

    Maintenance Topic

    well, i understand that persistence is a big deal for you. but it's been more than 2 month without a stable update, a lot of people can't stand 0.55 anymore with it's crazy desynch. 0.57 is mutch more playable, big improvement in survival mechanics, a shitload of new weapons, new buildings, road blocks, new military camp in stary, gorka and berezino vastly improved... i'm sure you can stop focussing on persistence for a few weeks, it will return upgaded later ;) . loading tent with gear is not the only enjoyable gameplay (i personally don't really like it and alway carry my gear on myself).
  18. Zboub le météor

    Maintenance Topic

    hum, why are people talking about the bus ? no way it will be in 0.57
  19. Zboub le météor

    Status Report - 09 Jun 2015

    i see it like this weapons wise : - as mentioned, the map shown is a WIP - zones will be fine tuned, with a final map way more "dotted". look, the prison island is zone1/zone 2, i can't imagine it will stay that way ;) - i'm confident zone 1 does not mean you can't find weapons and you still have a very low chance to find a high end weapon, its not 0% . - it might work like this weapon wise : zone 1 low end weapons have high chances of spawn : double barrel, sporter, P1, IZH-18... zone 2 low/medium end weapons : repeater, blaze, CR527, CR75, mosin... zone 3 SKS, CR75, magnum, MP 133, PM73... zone 4 AK74, FNX45, MP5K, AK101. that does not mean that a AK74 can't spawn in a zone 2, just that chances are low. - ultimately, players will be mobile on the map and raid differents zones, it will mimic what we used to see with the legacy loot spawn with highest control on items
  20. Zboub le météor

    Awaiting .57

    a few news about next 0.57 stable built (probably tomorrow since this night exp run smoothlly) : - no persistance of backpack tents - persistence of vehicules - new loot on restart - chopper crashes located on the NWAF, it is set this way for test prupose, it's not a bug (old 100+ potential spawn point for choppers will return later) - big improvements on actions responsiveness/desynchr/rollbacks my goal for 0.57 : find a SVD and a mag, VSS and a mag, UMP45 and a mag, play with barrels :)
  21. Zboub le météor

    Status Report - 09 Jun 2015

    that sound amazing, thanks for the answers !
  22. Zboub le météor

    Status Report - 09 Jun 2015

    i'm very glad to read more informations about the CLE, thanks :) ! the map showing the different zones is very interesting. i support this idea, but as freethink said, the triangle of pavlovo military base - zeleno - myshkino might deserve an upgrade to zone 3 (i understand it's still a WIP ;) ). one thing that bother me is heli crash locations. currently on 0.57 exp all crashes are located at the NWAF and it seems to be meant to be like this (map on previous SR). i greatly enjoyed hunting helicrashes all across the west side of the map on 0.54. i still remember the adrenaline rush after seeing smoke far away :D . having them "static" on the NWAF is quite boring form me :( . edit : got sniped by mr Hicks !
  23. i usually get 1-2 roll-back within the 1st minute of play, and something like 1 roll-back every 2-3 hours then. so yes, this his a big improvement, looking back at 0.55. try playing more than 5 minutes before giving your verdict ;)
  24. latests exp 0.57 shown huge improvements in desynchr/roll-back ;)
  25. Zboub le météor

    Surviving too long does this..

    yes, those two new additions are great (rope from rags and dig worms with stone knife). at the time i wrote my post those two actions were not implemented yet. it's now possible to survive with natural resources, i love it !
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