Drogur (DayZ)
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Everything posted by Drogur (DayZ)
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No you are not.....plenty to do..... *smiles*
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Always let ARMA tell you what he loaded or not...in window before multiplayer, in down right corner.....there it says what version of ARMA you are running and also says what Beta, also says what Dayz file you are using.... Maybe you need to update.... I´m not using Steam either....and I manually update everything.....
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Good...and I presume that its ARMA that tells you what version you are at, and not six or other application.... Not many have this problem as I understand....hard to blame the mod just like that....HDD? when did you a defrag last? long shot yes..... Network? Tried to bypass router / firewall? As said...interesting.....
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Interesting.... So its not a install thing.....So back to Dayz then.....versions.....whats your versions?
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I hear you.... Have you looked here if there is something that looks similar? http://forums.bistud...TROUBLESHOOTING Added: Try to unload Dayz and try a ARMA2 multiplayer game, make sure to test against a BattlEye enabled server, any difference?
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I dont get it...whats your problem? The messages just states that your client is up to date...
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Arma 2 OA doesn't work anymore
Drogur (DayZ) replied to kalzifer's topic in DayZ Mod Troubleshooting
Search here... http://forums.bistudio.com/forumdisplay.php?83-ARMA-2-amp-OA-TROUBLESHOOTING -
DayZ wtf i going on? Ban hacker not me!!!
Drogur (DayZ) replied to Shadowcreeper15's topic in Mod Servers & Private Hives
Go here http://battleye.com/support.html dont waste our time. -
http://arma2.swec.se/server/list 1.7.2.3 1.62.95312 (req 162)
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Adding Arma II OA Objects to DayZ on Private Server?
Drogur (DayZ) replied to Thiefnuker's topic in Mod Servers & Private Hives
You dont get it? do you? -
CD Key already in use / CD Key wird schon benutzt
Drogur (DayZ) replied to SiilenTTT's topic in DayZ Mod Troubleshooting
Search this forum...there are a group of German players having the same problem as you -
Bad version, server rejected connection
Drogur (DayZ) replied to magicalwaffle's topic in DayZ Mod Troubleshooting
What versions are your client running? and what version is the server at? -
Help - Required: 1.62.95417 red text
Drogur (DayZ) replied to Rek Seven's topic in DayZ Mod Troubleshooting
Update to latest Beta http://www.arma2.com/beta-patch.php -
how do i read my coordinates on the map to find where i am?
Drogur (DayZ) replied to xoextreme's topic in DayZ Mod General Discussion
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Why Alpha testing is pointless at the moment.
Drogur (DayZ) replied to vukster@gmail.com's topic in DayZ Mod General Discussion
" Currently, It's impossible to tell which bugs are game related vs hacked. " Maybe its for you...its not for the devs...and its not for the BattlEye people either.... All your test data is very appreciated in this alpha testing. -
Client not responding (BattlEye Error)
Drogur (DayZ) replied to iamnotajedi's topic in DayZ Mod Troubleshooting
What versions do you run? and what server are you trying to connect to? -
Program to find what server people are on?
Drogur (DayZ) replied to Turkeydurpey's topic in DayZ Mod General Discussion
gametracker.com -
Update http://www.arma2.com/supply/game-updates
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Born to be alive (Crazy ARMA II Dance Off)
Drogur (DayZ) replied to hatesauce's topic in DayZ Mod General Discussion
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'shift' + '-' + 'flush' doesn't do anything
Drogur (DayZ) replied to PreDator123's topic in DayZ Mod Troubleshooting
Lshift and numpad - and then write flush.... Probably wont help to take away the glitches.....fix in 1.2.7.5 -
Go here http://battleye.com/support.html Dont waste our time...
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Target Practice?
Drogur (DayZ) replied to newiadomy@gmail.com's topic in DayZ Mod General Discussion
No beta loaded? -
http://battleye.com/support.html
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Global Ban again in the right Forum
Drogur (DayZ) replied to ramazoti's topic in Mod Servers & Private Hives
If global ban go here and raise your case.....dont waste our time here.... http://battleye.com/support.html -
If global ban go here and raise your case.....dont waste our time here.... http://battleye.com/support.html