No, it will turn it into arcade style gaming, and not a simulator. we all know however that its not "completely realistic." instead i like the idea, which has been posted a few times, of different strengths. like so: zombie #1:stronger but slower zombie #2:faster but weaker zombie #3:eagle eyes but cant hear <and all of these are very possible things that could happen since not all humans zombie #4: great hearing but almost blind have the same abilities and are possibly stronger, blinder, or faster than others. zombie #5: no legs but has an iron grip and can hold you in place until dead (and pulls it's self around with its hands) ^this could make for a variety of how to sneak around, how to take out certain zombies, and just several variables to have to plan for throughout the "raid" or whatevs. as far as the forest, which this is just an idea, maybe have a random infected heard roaming. like one heard per map, and this heard can be a walking medium value military loot. i just want to keep this game different in the way it has been from all the other games. with out the puking zombies and "bosses"