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HEV

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About HEV

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    On the Coast
  1. Weather is implemented and I imagine they are or can work in seasons eventually, but what about something like a permanent snowy, colder section of the map? Mountain range? Deep forest and canyons? Players would have to find and equip clothing such as parkas, snow boots, mittens, etc before venturing into below-freezing lands to survive the trek. Items like canned foods and drink would potentially freeze (Metal Gear Solid, anyone?), so be handy with making fires (which would be harder out there) or remember to bring a small stove. A radiation zone could be done the same way: You'll have to hop all around Chernarus to find the proper radioactive gear before going in to explore, though you can't explore for too long because of radiation buildup. Food on you could become "irradiated" and bad to eat, so you'd have to eat and drink up and drop the rest before heading into dangerous lands. Don't make a snowy area or irradiated area just for the sake of making it...put rare items out there and items that are exclusive to such areas so players will go there. Make it so you have to collect the right clothing and items so you can step foot into those areas safely; coming at them with anything less is certain death. Have those environments offer a challenge and survival scenario a little different than what it normally takes to get by in Chernarus.
  2. Give me offline single-player mode.
  3. A great way to non-lethally subdue people without having to get close enough to zap them and no worries of killing them or damaging their gear, as bullets often do (or like IRL, you could still just pump them full of tranquilizer shots until they they die). Also like IRL, I think they shouldn't have the best range or accuracy or reload speed or anything like that to prevent campers and snipers from picking people off from great distances, like you should still have to be pretty close to your target and involve some risk and a tranq doesn't take effect right away, so anyone who gets darted still has bit of time to remain conscious and react, but their screen could slowly go grey and their controls could get real sluggish until they pass out. As it stands, I don't think there's any structures in the game where you'd logically find one :/ Maybe in a hospital? Or it would be cool if down the road maybe they implemented a "laboratory"-type building where you'd find such things (I thought it would be cool if they'd put a big research lab and "sciencey"-type town somewhere in the game, like something that would make people think maybe "Oh, this is ground zero for the infection..." like some experiment went wrong there). I think when you find the tranq darts, they should be empty with the option of filling them. Maybe you can even pour saline solution into them and "shoot" people back to consciousness for all I care. Maybe you put poison in them. Maybe you don't even need the gun; you can administer darts like syringes. I like the idea of poison. You could fill a tranq dart with it and anyone you shoot will then have poison status that eventually kills them, unless they find a "remedy" or fashion one from other game items. Maybe once again you find this "poison" in a "laboratory"-type building, maybe you mix together some cleaner and blood and other things that can be bad to put in someone in the game. I know you probably won't find many frogs in Russia, much less the poisonous kind...but maybe you find the occasional one hanging around a water source and if you kill it, you can extract poison or rub your arrows or tranq darts on it like jungle tribes do to get that poison effect. Harvestable poison berries (that can be accidentally consumed as well). Small, rare wildlife that yields such poisons, so as to keep every jackass in the game from exploiting what could be something very fun and challenging. We already have a bow and arrow, why not make it so you can dip the tips in poison as well?
  4. HEV

    they need to add wolf/puma/bear

    However...i seriously doubt you would find any pumas in Cherno. Oh okay. I guess I'm just being impatient :/ I hadn't played in several months and have been getting into the game again the last few weeks and have been enjoying a lot of the new implementations, but I guess I was hoping it would have come further along. I'm pretty satisfied with the game as-is though; if I can find a tent, I'll stay pretty happy with what .49 has to offer at the moment!
  5. HEV

    they need to add wolf/puma/bear

    I dunno...are there zombies in Russia? My concern is making the wilderness more of a threat against the player and making it feel more organic by including a wider spectrum of animals, not authenticity...
  6. As it is, wandering the wilderness is too safe and calm an experience. Pick your direction and go. Not a lot of attention paid to the homogeneous environment. If you run the routes I use, you know you're never going to come across anyone. Starting point A, destination B and pretty much boring in between. Some people even read books when they travel lol. I think even that needs some tension and excitement. In real life, you risk the danger of running into a dangerous animal or being stalked & hunted by one out in the wild. They should add things like apex predators and carnivores to the game to keep you on your toes; just because you're out of the city doesn't mean you're safe! Pack of wolves! A large bear that takes many, many shots! Mountain lions that are cunning and fast! Will you succumb to fang and claw? Or will you prevail with a sharp shot? Place your bait and trap with guile, but beware! For silent, hungry eyes may already be watching you! I think a lot of this comes from the fact that I spend most my time on the outskirts of civilization and the map. Survival is pretty easy out in these parts: all I really need is my pack of food and some warm clothes. If you're the "mountain man" or "loner" type, things can get pretty boring. There are literally no threats I have to deal with until I have to head back towards civilization for supplies. But wouldn't it be great if I still had to approach the wilderness with the same tension and paranoia as I have for the coast and it's cities? As it is, the game starts, I MIGHT pick up a few items, but I definitely run in-land immediately and then start "playing" the game. Why? Because I know it's safe. There's hardly any zombies or players in-land. Which kind of sucks, because those are really the only threats you're constantly competing against in the game and they don't have a big as presence as they could in other parts of the map. (but of course all that player dispersion combined with loot spawn locations/hot spots is another issue altogether) It would just be a lot more fun if before I ventured off into the woods and away from the normally perceived threats i.e. humans, zeds, ladders..., that I would know certain death awaits me even out there and that evil lurks everywhere...mauled by marauding wolves, knowing the puma that just took you down had been stalking you for the last 5 minutes of your journey and you should have thought twice about those funny noises you only *thought* you heard. You can hunt them all much like you can hunt animals now, the only difference is some of the animals hunt you back lol. It's just funny that even though we're put in this big, open world...there's still no Player vs Nature...
  7. ...in a military base. From everything I've read about them lately, supposedly they can only be found at heli crash sites? I just wanted to confirm they can be found elsewhere. Also, where can tents be found? No, seriously. I've read up on everything people have said about finding them. I spent all of yesterday on a server that resets every few hours running routes and never found one. I've been searching the deer stands or whatever those things are. I guess these are the old spots? I haven't been into many apartments where they are said to be to check (I prefer to hang out on the perimeter of the map, away from people and towns). I also server hopped Devil's Castle 2 or 3 times once I got tired and decided to log off and found nothing. But we can confirm the low-rise apartments are indeed the ONLY spawn location left? Oh, and the one heli crash site I found...was off in the distance and server crashed/reset before I could get to it :/
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