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agentstaple

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Everything posted by agentstaple

  1. I suggested a spear on the weapons thread the other day. It would be long enough that you can attack without being in range but you could only stab and after stabbing there would be a delay before you can attack again. If you hit a zombie in the body it would fall (2/3body hits would kill it) and if you hit it in the head it would die. But, your spear would sway if you have been running, so if you are running from a zombie and turn to attack it you would have to time your attack right. Moving would also make the spear sway more so you can stop and get less sway but risk being hit by the zombie.
  2. agentstaple

    Morphine Addiction

    I don't think so. I don't know the exact statistics but I'm pretty sure less than 10% of the people (I think it was less than 5, it was small) that took morphine in the Vietnam war became addicts. Drugs aren't addictive like that. What I mean is most people who use drugs wont automatically want more drugs. Plus I just don't think there should be any long term effects of taking drugs in game. If you wanted there to be downsides to taking drugs I would say add immediate effects, good and/or bad. I don't know what bad effects there could be though, morphine could give reduced shock damage or something so you could use it before going into a fight, Epi pens could make you faster and/or give you more energy which could work well with the weight and fatigue system (Which I'm pretty sure is planned) Edit: oh I forgot to say, to deal with instantly healing broken legs and stuff they should make the healing work in stages, like, if you broke your leg you could take morphine and be able to walk/move slowly while limping, but you couldn't run until you use a splint. Something like that.
  3. That's exactly what I was thinking, I would love that. Your vision slowly coming back blury to see 2 guys standing over you with payday masks and rifles and then going back unconscious. You could also make it so that you don't just become conscious. Like if you are unconscious when you start coming too, you would be quiet and still and your vision would start to come but it would take you a while to get up. You could get up faster by trying to move with the keys but doing so would make painful grunting noises. Would make combat a little more interesting.
  4. agentstaple

    Sturmgewehr 44

    Yeah, that thing feels like your firing a damn cannon in red orchestra 2, sounds like it too. I think a few clip fed guns would be great, cause the don't need mags to be used, you can just put the bullets straight in. But that would also take time so you can't just keep firing (unless you find clips).
  5. agentstaple

    Craftable Sign/Notice Board

    I'm gonna write long winded but interesting stories on signs and then wait 200m away with a scoped mosin.
  6. agentstaple

    "Most Wanted" Concept

    If they added days survived or distance traveled then I think they should add kill stats as well. Though I don't want any of those things, at least not the way it was in the mod. Now, if they where to implement putting notes together into books and letting you write on each page, You could write how many days you've survived (or possibly have the game do it for you). For distance traveled I think they should add a pedometer or something, Then you could write it down in your book/journal. (or again, have the game do it for you automatically). And for kills you could write how many people you've killed, where, when, why. I think an option to toggle the automatic recordings would be good as well.
  7. agentstaple

    Realistic damage for the 5.45x39 Ammo/Weapons

    How do you guys know the damages of the guns? On the dayz wiki they all have the same values -.-
  8. Mine is a chip, I fried it :P Here is my list http://uk.pcpartpicker.com/parts/partlist/
  9. Oh, Fixed (sorta). Thanks, I've been working and planning my new PC build :) @chompster I would love to see that pistol.
  10. Melee - Spears. (+maybe throwing spears) Recipe: rope/duct tape+Knife+stick=spear Or it could be sharpen stick/harden end in fire but I think that's a little to easy for such a powerful weapon. Then again you do need access to a fire. That could be the recipe for throwing spears if they where added. It would be a great improvised melee weapon because it would give you some range when fighting zombies, compared to the fire axe. But it would be more difficult to use, swinging would do very little damage (if even possible) so you would have to thrust with it making it a little more skill based, especially if you've been running and your spear is swaying. Thrusting a zombie in the head would be a one shot, thrusting the chest would be 2/3. Maybe even have a stun effect stopping them from hitting/advancing or making them stumble (not sure if stunning zombies like that is in already, not really necessary though). A spear couldn't fit in your backpack, it probably couldn't even fit on your back, it would be a good early weapon for while your scavenging. If they added throwing spears I think they should add bags for them too, so you could carry 3/4 throwing spears and your normal spear. Throwing spears would do quite a lot of damage, 2 or 3 would kill a player but they would be very hard to land. Though you could land 1 and break someones leg then run up fast and stab them with your normal spear. imagine there where 4/5 people in a squad playing like this. I left throwing spears out of my Msg to the admiral cause it makes the main suggestion more complicated. if anyone likes it enough Msg it to him, or if enough people like it I'll msg him with an update. If/When they add weapon degradation Spears would probably degrade fairly quick. You could easily repair them with more duct tape and rope.
  11. Double posted. Couldn't find delete option :P
  12. agentstaple

    The Mega Trap Thread.

    The Mega Trap Thread. There Are many suggestion threads all wanting different kinds of traps so I'm making this for everyone to post their ideas. I will update it as people add more suggestions. Please try to keep in mind the limitations of the engine, for example, I'm not sure digging a 5ft pit would be possible, but an implied 1ft pit with some sharp metal spikes covered in leaves may be. When set it would just be a pile of leaves, when used it could be a pile of bloody leaves with a spike showing through. I will split these traps into different categories, Human (lethal/non lethal, Animal and Vehicle. If a trap could be used against different targets it will be in all applicable. Blue = Experimental Green = added Human LethalWolf traps (player) A smaller version of the bear trap.Bear traps. (Player)Spike traps. (Player)Grenade, improvised firearm, Gas. (Tripwire/Door)Camping stove, bullets and empty can (Time)The Trapped Zombie Trap. (Player) A zombie trapped in a room released when a player opens/unlocks the door. CR - SausageKingofChicago--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Firearm Door Trap (Door) Door+Rope+Gun+Duct Tape. Mount the gun on surface and tie rope to a door. Shotguns and automatics are best but possible with any gun. CR - Survivor35//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////Non LethalFlare traps (Tripwire/Door)Alarm clocks (Tripwire/Door/Time).Line and Can traps (Player)Smoke grenade (Tripwire/Door)Flash Bang (Tripwire/Door)Chemlight (Tripwire/Door)CR - Survivor35 Animal Snares - http://www.dayztv.com/pic/dayz-0-50-caught-rabbit-snare-trap-craft-rope-wooden-stick/Bear TrapsWolf traps Vehicle Spike traps. Used to blow tyres on vehicles. If I took one of these ideas from another thread just say and I'll add you to the Credits. I just started adding them and I know some of them are from other threads (wolf trap, vehicle traps)
  13. I agree with there being other ways to find it, but I think this should be the main way. I like the idea of find jerry cans with petrol in but I also think they should be a rare resource (to make collecting fuel more difficult), the smaller plastic cans could be a common spawn though, found in vehicles and garages and places like that. making jerry cans industrial/military only, you could find them semi rarely at fuel stations too, but I don't think there should be any left in the pumps, players will have taken it all. Another good place to find fuel would be random car spawns (the ones I talked about, that would spawn parts/gear) they could spawn with quite a lot of fuel in the tanks as well. >Also, I like the idea of possibly getting sick from siphoning, I don't think it should be fatal but it should make you throw up or something. Would make people actually think about it before doing it. I don't agree with that though. I get that it probably would make you sick IRL but what purpose does it serve in game? Why would you want to make people think twice about siphoning? The downside to it is already much more serious, you are out in the open with a fuel can in your hands instead of a gun, it's open season for zombies and players alike unless you're very careful or have guys covering you.
  14. agentstaple

    gut feelings

    I agree with tegla, your gut feeling should be your own. Obviously there are flaws with this because it's a video game and people wont show the same emotions. But I still don't like karma systems. Definitely one of the better karma suggestions I've seen though, I wouldn't be too bothered if something like that was added (and added well).
  15. I thought about that too, but, I just think it would balance better this way, it being "meta gamed" was also a problem, hicks pointed out that vehicle repair parts could be duped and/or horded to one server, though I think those problems would be solved other ways anyway (like vehicle parts not being server transferable or something) this would help it. Gas wouldn't actually be that rare in my suggestion, it would just be dangerous to collect. You would have to go around siphoning the broken vehicles (I think I said 50-100 broken vehicles in the thread, I'd change that to like, 100-300 and 50ish random spawn ones), This would be the dangerous because of zombies and players, you're an open target while you're collecting. each car should give anywhere between 1/10th and 1/2 a jerry can, halves being less common. and a small car would take like 2/3 jerrys to fill. The thing making fuel rare though, would not be from lack of it, but from a lack of jerry cans, they should be rare. If you only have one jerry can then you can only store one jerry can worth of gas. This means when you're car starts to run low you have to make multiple "Gas runs" increasing the risk. you could still get those little plastic gas cans but they don't hold much but you could fit them in your bag. It would likely end up squads of people guarding the gas runners as they fill these little canisters and put them in there bags. then run back to the car and fill it + any jerry cans they have. any numbers or amounts are simply place holder to give an idea of what it would be like, don't base opinions on those cause they aren't certain :)
  16. >I think your misunderstanding the people who play this game :P > >They're never going to be that hard to maintain, not for a group of four buddies one guy can just carry all the car related stuff, another the driver and the other two AKM's. It's only going to be possible to take people in cars out who are heading towards you if they can't shoot back, which would just be a lame thing to not include. To operate the car and a gun you would need 2 guys, one driving one shooting. The shooter should be fairly exposed though he should have the option to duck in the car. >The problem is you can't run away from a car at least guys you could get away from but if you're anywhere out in the open at all you're utterly screwed. Then, the question is what the fuck where you out in the open for? :D >*snip* Where would people be finding all the 30-50 cal rounds for a mounted machine gun anyway. They wouldn't. That's the point, the rounds would be so rare you'd only use them if you had too. Besides, a mounted gun could just be an AKM and drum mag, or an RPK, doesn't have to be anything drastic. (imagine the passenger seat next to the driver, there could be one mounted on the dashboard and another place would be the rear (a hole cut in the roof above the back seats). Hell, don't even make them mounted for all I care, just let us cut holes in things and "Set" our guns up on them. The only advantage mounting guns would give is less recoil which isn't really necessary. >Another thing is that they'd make it far too easy to handle zombies besides a barricaded base nothing should effectively make you invincible against them. I agree, Large amounts of zombies should be able to effectively counter vehicles. For example hitting zombies should slow down your cars speed and/or damage it. if you try drive through 10 zombies at slow speed they should be able to slow/stop the car making you have to get out and kill them or "wiggle" the car free (I can see that being AWESOME in arma /s). That or they can damage vehicles. Plus a fully armored poorly maintained vehicle should guzzle fuel, meaning you've gotta go around siphoning gas tanks and stuff for fuel (the fuel stations shouldn't work like they used to). So there is another opportunity for people to take these vehicles out. If there were 2 people in the vehicle group it would be possible for one guy to take them both out, easy for 2 coordinated guys. If there where 3 people in the vehicle group 1 guy would really struggle, 2 coordinated guys should be able to handle it and 3 coordinated guys wouldn't have a problem. But they'd all have to be coordinated and it depends on how good the vehicle group is. Also, wouldn't tonnes of broken cars be tougher on the server than tonnes of static items and a few cars?
  17. >That only happens right now because guns aren't set up properly those kind of shots won't be easy to make in the full release at all. Is that true? I didn't know they where changing how guns work. And what about people with automatics? They could spray an unarmoured car and kill everyone with 1 mag. They should be near unkillable in an armoured car. Up close, -100m larger rounds should penetrate making it still possible to kill them, far away people would have to snipe through the gaps in the armour or focus the unarmored parts of the vehicle. Also, in future can you quote the comments you're replying too, it's easier to read, thanks :) LOL! my mistake, the quote isn't included in when I quote you and I was reading it in my comment XD
  18. >with a car you can just run people over or have your buddies shoot them I think you are highly under estimating the value of cars. There is only gonna be like 10-15 per server and they are gonna take a lot of effort to keep running. You think people are gonna be drifting cherno in them? >what can a fresh spawn or someone who just found a Mosin or something do against a group of guys who're probably geared to the max from searching for parts? What can a fresh spawn do to someone with an Axe? Hide or run like fuck in the opposite direction. The games not supposed to be fair. >Depends on the armouring too if you can cover the windshield at all people inside will be a bugger to shoot. Good, I think the windscreen and side windows should be mostly covered other than small gaps to see through. a 2ft (ish) high slit in the front and rear windscreen and 1x1ft (ish) slits in the doors. You wouldn't have to armour every window, you could pick and choose, each one adding weight and taking away visibility. Can you imagine how hard seeing through those slits is gonna be? That wouldn't matter cause 3rd person. But the added weight will still be enough to make armouring your car tough. slower speeds means more fuel consumption. Plus you'd have to make the armour in the first place, and you'd need tools to stick it on as well. I think you are misunderstanding the purpose of cars in this game, they aren't weapons used to kill people, they're for traveling and moving loot. Adding armour, guns and the possibility to shoot out the windows just makes them much more suited for raiding places. If one turns up you run away or hide and try take them out, same as you would if 4 guys with automatics and snipers came by.
  19. Now, excluding the tank and heavily armoured military vehicle suggestion, why do you think an armoured car makes someone invincible? I've played a lot of ARMA and one of the most vulnerable places to be is in a vehicle. Welding make shift armour onto a civilian vehicle and mounting LMGs is not far fetched and still not impossible to kill. Sure if you spray them with your AKM as they go past 100m away you wont kill them but if you snipe them in the weakpoints or sneak up close you will still be able to kill them. This would be to stop everyone with a 9mm+ from killing you and stealing your car that you've spent days fixing.
  20. I'm not sure about military vehicles, I'd prefer improvised civilian vehicles. Like, a GAZ with the rear portion of the roof cut of and a RPK mounted, the sides covered in plates of scrap metal for armour, It would sacrifice speed, visibility and fuel efficiency for armour and firepower. I think at most we should be able to pull things of wrecked military vehicles, crashed choppers could have a chance to spawn working machine guns on them that you could salvage for example. This is the kind of thing I mean> http://totallycoolpix.com/wp-content/uploads/2013/20130724_improvised_weapons/pic_011.jpg http://www.lostiniraq.com/?q=system/files/images//hillbilly-armor-315.jpg https://c2.staticflickr.com/6/5257/5420537898_9a2f857a61_z.jpg http://photos1.blogger.com/blogger/5439/584/1600/Hillbilly%20armor%202.jpg
  21. agentstaple

    Learning, and an Incentive For Real DayZ Fans

    I agree with chaingun. I think books should show you how to do stuff, not give you the ability to. For example, I made a suggestion that the medical system be improved, instead of putting on a bandage and being fine you should have to actually "heal" the wound. For example, if you are shot in the leg you should have to check the wound for shrapnel, Then remove it if present, then disinfect it, then bandage it. You can survive without the first few steps but if you leave the shrapnel in, the wound wont heal, if you don't disinfect it there is a high risk it will turn gangrene, if you don't bandage it, it wont stop bleeding. All these skills could be taught in books. I think if you want to make it so you need something before doing the process add things like needle nose pliers for removing shrapnel, or sewing kits for stitching bad wounds. You could do this with pretty much anything, from hunting to fixing cars.
  22. agentstaple

    Let us repair Raincoats with Duct Tape

    Yes! I also want Zip Ties. I would argue they are even more useful than duct tape, I don't go any where with out them. A good example of their use, I went on a bike ride yesterday and got like 10 miles from home when the strap on my bag snapped off! I poked some holes through the bag with a screwdriver and "stitched" it back to the strap with 5 zip ties. Those things always come in handy.
  23. I'd like to see unusable vehicles (due to their condition) all over the map but with usable parts still on them. Then make usable cars very rare, no more than 15 per server. Cars should also be more complex than being able to fix them with "engine parts", you should have to find specific parts and perhaps even tools. I also think that each car should require parts from a similar car. Some parts could be universal (spark plugs, batteries) but most parts would be unique to specific cars (or car types). Cars would spawn everywhere in different conditions, like, one might be smashed into a tree with a dead person in the front, this could also spawn loot kind of randomly (anything a survivor might have), the engine parts would be ruined but you would be able to salvage a wheel from it. A burned car would have no loot in it but you may be able to salvage an engine part. edit: some of these vehicles could also spawn like choppers do, like the crash example I gave, a few of those could spawn in random places across the map, on roads, in cities or even in forests. http://forums.dayzgame.com/index.php?/topic/212383-unrepairable-vehicles-to-spawn-salvagable-loot/
  24. agentstaple

    Underground Sections/Areas of Chernarus; Metro System, Caves

    It rubs the lotion on it's skin.
  25. agentstaple

    Simple Visual Injuries

    Yeah a few people where talking about this in a thread the other day. A few people said you should have to treat injuries as well. I think you should be able to view injured body parts the same way you view items and check on their status (It seems clean, Its going gangrene, it's starting to reek, I think there is a bullet fragment in the wound etc.) You would have to treat different injuries and conditions with different tools and resources (bandages, alcohol, morphine, painkillers, etc.) Though even if they added it as a visual feature I'd be happy :)
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