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Everything posted by agentstaple
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More Spray Pain Color Options For Latter Please! :)
agentstaple replied to Deathlove's topic in Suggestions
I like the idea of using them for gang colours. I hadn't really considered urban survival. Though even still, eventually where they are living will run out of food. They'll run out of water even faster. And they'd be under regular attack. Anyone who stays in a city still wont survive more than a few months without skills (raiding, pillaging and killing or hunting, scavenging and a way to get water). They are still focusing on survival, just different skills. That's fair I suppose, if someone wants to paint them self in bright yellow and black stripes go ahead. But as soon as I see you in the forest you're dead ;) -
The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
agentstaple replied to alexeistukov's topic in Suggestions
I suggested a lot more guns than those two so regardless, there would be reason to add the new caliber ;) First, might I ask why you are against adding a new type of round? I can only see it helping the game but I might be missing something. It would have different benefits and drawbacks to a 9mm. Player specific - More power but louder, Lets players have high quality guns without the risk of going to military places. Gameplay specific - Dilutes loot spawning more meaning more decisions. Adds more variety. Makes those little towns without much in them a much more rewarding place to loot. -
[Suggestion] Strong side, Weak side.
agentstaple replied to Steak and Potatoes's topic in Suggestions
Sounds good. Would help first person especially! -
More Spray Pain Color Options For Latter Please! :)
agentstaple replied to Deathlove's topic in Suggestions
I agree with that but I feel like the devs either A. already have plans for those issues and can't implement them yet or B. Aren't worrying about those issues until dev is further along. I also really agree that there should and will be more uses for paints. >And People in an Apocolypse Survive Despite the Odds it isnt About Obsession But Many Factors I think there we'll just have to agree to disagree. You spend even a month in a dayz environment without any basic survival skills your chances of living are very very slim. And I think (not sure) dayz is set longer than a month after the apocalypse. Of course it's about obsession, who wants to die? When you start running low on water you will become obsessed with finding water, or die. If you find some water you're next priority will be food. Sure there will be a few people hiding out but they will run out of food and water quite fast and have to start scavenging or they'll be raided by bandits. >adding colour variants isn't something that breaks immersion. No, it's the way people will use them that will break immersion. So give them valid uses. -
The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
agentstaple replied to alexeistukov's topic in Suggestions
>The old 7.62X25mm tokarev cartidge is old and outdated. Only a few guns would be possible to add if they added it. Six Eight guns, I think that's more than enough to justify it. Four SMGs PPSH-41 - http://en.wikipedia.org/wiki/PPSh-41 PPSH-43 - http://en.wikipedia.org/wiki/PPS_submachine_gun SA-.VZ 23 - http://en.wikipedia.org/wiki/Sa_vz._23 SA- 24 and 26 (identical other than the stock) - http://forum.valka.cz/files/sa_24-26-1.jpg Bizon - http://en.wikipedia.org/wiki/Bizon_SMG The version of the bizon that uses the round has a standard mag. And two pistols. TT33 - http://en.wikipedia.org/wiki/TT_pistol CZ52 - http://en.wikipedia.org/wiki/CZ_52 Was a military weapon in the czech republic from 1950-1980. The downside to these weapons is that they're fairly loud, but they pack quite a punch for their size. All would be very rare civilian loot except for the Bizon which would be rare police loot. The upside to these guns would be the extra stopping power, the round will penetrate weaker body armour and that you can find ammo anywhere, the downside would be that the ammo is rare and the shots are loud for pistols/smgs. I think it's reasonable for them to have a high chance of spawning in less than perfect condition, considering how old they are. -
More Spray Pain Color Options For Latter Please! :)
agentstaple replied to Deathlove's topic in Suggestions
I agree with this completely. >The whole point of an apocolypse is making do with societies left overs. Exactly, but I don't see the point in adding things that have no purpose. Maybe I could see it in the future when all of the needed items are in like more civilian clothing, weapons, foods, tools etc. Once that is in a little diluting will be good. I think Spray paint should serve a purpose other than making guns look cool. They should slow down condition loss keeping away rust. But the problem with this idea is that guns aren't really rare enough for it to work. Finding a high quality civilian gun like a Mosin, or any mid-high spec military gun should very rare, rare enough that if you found one painting it a very bright colour would be absolutely nuts. Painting a winchester or a double barrel a bright colour would be worth it though thanks to the protection it would offer. Anyone claiming it's realistic that people would be running around with bright green handguns and pink machetes are talking out there ass. Anyone in an apocolypse WOULD be obsessed with survival and the game should reflect that. If someone manages to get to a point where they can survive easily then I can see them painting their guns ridiculous colours to show their prowess (IE, Large clans supporting each other would survive more easily than lone wolves). -
The MEGA Mega Thread! The place to find all other Mega and dedicated threads. Green = Implemented Weapon Threads The Community's List of Suggested Weapons for Dayz Standalone (Version 1.24) - http://forums.dayzgame.com/index.php?/topic/172276-the-communitys-list-of-suggested-weapons-for-dayz-standalone-version-124/Filling Magazines With Rounds Should Take Time Animations - http://forums.dayzgame.com/index.php?/topic/209816-filling-magazines-with-rounds-should-take-time-animations/ Clothes Threads The Mega Clothing Thread. - http://forums.dayzgame.com/index.php?/topic/212481-the-mega-clothing-thread/ Trap Threads The Mega Trap Thread - http://forums.dayzgame.com/index.php?/topic/212462-the-mega-trap-thread/ Vehicle Threads The Unofficial Official Vehicle Idea Thread - http://forums.dayzgame.com/index.php?/topic/210326-the-unofficial-official-vehicle-idea-thread/Unrepairable Vehicles to Spawn Salvagable Loot - http://forums.dayzgame.com/index.php?/topic/212383-unrepairable-vehicles-to-spawn-salvagable-loot/ Enviroment and Character Threads (Weather, Eating, Sickness etc.) Exposure AKA Hypothermia or Hyperthermia - http://forums.dayzgame.com/index.php?/topic/168651-exposure-aka-hypothermia-or-hyperthermia/ Bases, Building and Any enviroment changes from players Tarps (& Shelters) - http://forums.dayzgame.com/index.php?/topic/211270-tarps-shelters/Loot Spawning Worms in Fruit - http://forums.dayzgame.com/index.php?/topic/209278-worms-in-fruit/ Map, Building, Art and Atmospheric suggestions Building Suggestion list - http://forums.dayzgame.com/index.php?/topic/211286-building-suggestion-list/The Horrow Element of the Game - http://forums.dayzgame.com/index.php?/topic/212181-the-horror-element-of-the-game/ Crafting and stuff. Poisons and Various Herbology - http://forums.dayzgame.com/index.php?/topic/207946-poisons-and-various-herbology/ Animations, Movement, View and Character control. I will try my best to update my threads every day. Any Megathreads or high quality threads about specific things belong here, feel free to make any suggestions and I'll get them added. Keep arguing and flame to a minimum, constructive discussion only please :)
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The old Phenoms are still quite good. Better than the new ones in some cases. If you're getting a new Processor I'd go with a decent intel one or a really good phenom. Though the price of good phenoms has gone up. So It depends one what you want. Oh and ARMA/DayZ is definitely heavier on the CPU, way way heavier.
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The MEGA Mega Thread. The Place To Find Mega Threads.
agentstaple replied to agentstaple's topic in Suggestions
Everyone benefits :blush: -
I like it, you should be able to do it with knives and syringes filled with bleach too. And I have pairs of jeans that I could easily fit pistols in. Though I'm not arguing that it should be possible, I just thought that was interesting.
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The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
agentstaple replied to alexeistukov's topic in Suggestions
I was gonna suggest the TT33 handgun but I see you've already got it and pretty much every other gun from Red Orchestra 2 ;) But I would also suggest the PPSH43. http://www.deactivated-guns.co.uk/images/uploads/ppsh43/ppsh43-024608.jpg http://www.deactivated-guns.co.uk/images/uploads/ppsh43/ppsh43-024608_4.jpg As a lightweight compact variant of the 41. If it's like the 42 (which I think it is, with the addition of the metal stock) then it also has a slower rate of fire. Ammo for the PPSH41 is gonna go FAST. https://www.youtube.com/watch?feature=player_detailpage&v=SOMimmZel2g#t=32 -
Localised Zombie abundance and rewards of cosmetic items.
agentstaple replied to H.Gareth's topic in Suggestions
More zombies and I think make them a little more dangerous as well. One screaming sprinting zombie should attract others, for example. But I think the people shooting people on the beach will be taken care of when it's not so easy to sit on the beach and shoot people. A few ways I think/hope this will happen. Hunger. Hunger will be a real threat in the finished game. Desease and illness. The risks for this are gonna be high. You eat some smelling food or drink some stagnant water without purifying it you will get sick. And sickness will kick your fucking ass. You will drop everything you don't need cause you're too exhausted to carry them. You got shot and didn't pull that bullet out and disinfect the wound? You just got sick. You shot someone and stole their loot without paying attention to them? You just got sick cause that person had diarreaha and you haven't disinfected that loot. Sickness should be a really really bad situation to be in. Alone your chances of survival will be slim. Ammo will be rare, getting into a firefight will be a tough decision when all you have is 3 mosin rounds and a pistol mag. There will also be things to work towards like fortifying a house to store your loot and rest. If you get sick and have a place to rest you're chances of survival will be higher. than if you where sleeping outside in the wild. And fixing cars, when you find a car you are gonna spend DAYS fixing that shit and lots of time keeping it running as well. You wont be fueling at the nearest fuel station any more, you'll be siphening car tanks and searching for jerry cans. fixing a car wont be a simple "find wheel, find engine parts, go" anymore, there will be different parts for different types of vehicles, a bus wheel wont fit your motorbike. A motorbike engine part wont fit your hatchback. Hunting will be a big factor too because it will be a good source of food, setting snares and traps about the woods to regularily check, or hunting deer and cow. Though this creates another threat, what if someone finds your snares and waits for you to come collect your food? You just got sniped and are now being cut of to feed that group of bandits. -
Fair enough I guess. But the game is based on perma death and it will be stronger in the finished game. I guess you can ask rocket for an statement and apology for mixing his words up. >they are adding permadeath bit by bit By that I meant it wont be added in one big feature. If you die with a character that character is dead. It's a bug/flaw that you know exactly where your body is and I'm sure there will be something added to make this less of a problem.
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>if it's not intended they need to change it Alpha. They don't need to change anything because the game makes no claims that it's finished. >You are the exact same character, and the screen even says "respawn." You can't "respawn" if your character is permanently dead. These things will most likely be changed. >If they ever actually decide to add permadeath They are adding permadeath bit by bit. Everything you said can be argued by the fact that it's alpha. Rocket isn't wrong, the games just not finished yet.
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>It's not a new character, it's the same one. Your character isn't deleted, you just respawn. Same name, same appearance. People need to get over the idea of "perma death" because it doesn't exist in this game. Just because it doesn't have much effect in the game right now doesn't mean that people should ignore it. It will be made stronger as the game goes on. Saying "it's not in the game" is not a valid reason to completely ignore it and add stuff that take away from it because it IS part of the game. "your character isn't deleted, you just respawn". That's kind of like arguing semantics. just because that's how the game makes it seem doesn't mean that's how it's intended.
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More Spray Pain Color Options For Latter Please! :)
agentstaple replied to Deathlove's topic in Suggestions
Because adding things for shits and giggles takes away from the core mechanics. Which are based around survival. I'm not saying don't add them, I'm saying integrate them. If you want to act stupid in the apocalypse go ahead, but it will get you killed. Like, the raincoats. They increase the chances you will be spotted by bandits but they keep you dry. Either way you are taking a risk and it's your choice. I think brightly coloured items should also effect how easily spotted by Z's you are as well, to further these tough decisions. Do you want a cool looking pink gun? Sure, but you'll be more easily spotted by bandits and zombies. Maybe weapons should even lose condition overtime due to rust and things, that way there are actually benefits to painting your gun pink. Edit: @evilminion >So how exactly would bright spraypaint take away from the game? It would enhance any aspect that is not PvP - and even PvP if used properly. The negative effect? Self obsessed freaks going YOLO? We still got this and it arguably enhances the experience. It takes away from the seriousness of the game, which breaks immersion. I dont think you realise how important immersion is. >The arguments here are akin to "wearing pink should be outlawed because I don't wear pink and I hate seeing people in pink clothes". For me it seems you guys are coming from Arma and any change that would benefit social aspects and move DayZ further away froim being a MilSim takes away from the game. DayZ is not and should never be a MilSim! GTFO with your silly arguments XD Where the hell did I say anything like that. And I agree, it shouldn't be a milsim, it's a survival sim. Everything you do should have a consequence. @generalzod >Following this logic lets remove ability to remove clothes and run around in underwear. Not only it removes the tacti cool camouflage effect. But also makes you freeze and take more damage. REMOVE IT NOW !!!1!!111!1 You just said yourself, people are punished for running around naked. >let them do it. I agree. I just also think they should die for it because dayz is not the place for shenanigans. someone suggested bright orange hunting vests, those are the kind of things I wanna see. real benefits and downfalls, extra storage and warmth at the cost of being bright orange. To be honest I'm not sure why I'm still discussing this, I trust the devs and doubt they would add bright colours for no reason other than "social aspects". -
More Spray Pain Color Options For Latter Please! :)
agentstaple replied to Deathlove's topic in Suggestions
It might improve your chance of survival but in most cases it will lessen them. It would be useful for large or unskilled squads. It's not about limitiing options for the sake of limiting options. It's about not adding stuff that takes away from the game without giving much back. So, tell me, What do bright coloured spray paints add to the game other than shits and giggles. What core mechanics do they improve. You are trying to add stuff for the sake of adding stuff. edit: "(fuck the bright yellow raincoat in particular)" The bright yellow raincoat is a compromise between staying dry and being visible to everyone. I think making these choices in the end game should be perfectly acceptable. But they should also get you killed. Come to think about it I think hot pink should be as common as every other colour but it should have really bad down sides, zombies being able to spot you from further away for example. -
More Spray Pain Color Options For Latter Please! :)
agentstaple replied to Deathlove's topic in Suggestions
I get what Powerhouse is saying. Adding more "options" is good but adding tonnes of brightly coloured paints really will effect gameplay and imersion without adding much to it. Though I also think that he's not considering the spawn rates of these paints. Basic colours like greys, greens, browns, tans and matts (navy blue, dark green, dark red etc.) should be fairly common while brighter more unique colours should be rarer. bright green, blue, red, hotpink, gold, silver, etc might be worth adding, if for nothing but the lols but they should be considerably rare hotpinks and golds should be very very rare. I wouldn't ask for it to be added, or support it in anyway but I wouldn't be 100% against it either, as long as the more ridiculous colours are rare. Finding a hotpink can of spray should be like "holy shit guys look at this!" It should be special. -
Love it! Could work very well for setting up ambushes :)
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Haha, that makes me think, you should be able to handcuff two people together!
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Oooh! This could be used to make traps as well! Someone goes into a building and a door trips a wire activating a flare against a can of this gas. a few seconds (10-60, it should be quite random) and the gas can explodes filling a 20ft circle with gas. This could be used for hunting, waiting somewhere to go and loot a market and trip your traps. or it could be used in your barricade, someone opens the door and sets of a timer, a few seconds later while they are looting the house is filled with mustard gas, they'll get a "It smells like mustard in here" msg but a lot of players will ignore it. An hour later they're covered in blisters and coughing up blood. There would obviously need to be a way to disable traps but it would require knowledge of the traps in the first place and maybe tools to disarm them (hunting knife, pliers etc. would depend on the trap) I might make a new thread just for traps. I really want traps.
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Fortification/barricades/bases vs. a hole in the ground
agentstaple replied to robophant's topic in Suggestions
I want caches too but I don't think it should be as simple as digging a whole. Here is my comment from the item suggestion thread that explains how I think they should work. Tool boxes to make Caches with. Cahces would require a toolbox, you could get different size boxes, ones large enough to fit rifles would be very rare and heavy (imagine a military foot locker, a little smaller than that) You would most likey need a vehicle to transport these long distances, smaller toolboxes would fit pistols (maybe a sawn off), food, ammo, a knife, a map, those kind of things (not much of it) and would be rare. You would bury a toolbox in the ground and leave some form of marking or maybe you could even mark your map where they are, once you've made the cache you could activate it and select "mark map" or something like that. Caches could be dug up and reused. These tool boxes would require a key to open. If you didn't have a key and wanted to open one you would destroy the tool box (and so the cache) in the process of opening it. -
In-Game Screen Recorder to report ScriptKiddies
agentstaple replied to k3malb3y's topic in Suggestions
Now that I think about it, the problem in the mod wasn't that players didn't get banned fast enough. It was that they could buy new keys for pennies through illegit sources. So it didn't matter if they got banned. Not sure if that's happening in SA though. -
Yeah that should work well. Either more zombies near player houses or just faster respawns would solve it. Maybe there should be more zombies in larger cities too. So if I build my fort in Cherno the amount of zombies near my house would be higher than say, kamenka. This is a downside for me because I have to deal with them all the time getting to and from my house, but an upside because it makes it harder to be raided. Lets face it, there is gonna be no hiding your barricade in this. We need other tactics to protect it.
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My suggestions is inspired by two videos by brian hicks. He said that he would like to see no more than 10 vehicles per server. And a lot of people don't agree with that, they would rather see 50-100 vehicles per server but only enough resources to fix 10-20 of them. Brain has addressed this saying > You have to be very consciences when you approach something like that to consider how the players will meta game it. If the vehicles are everywhere and the items spawn in limited quantity, you are going to see people who are going to look for methods to exploit the system and meta game it, whether that be server hopping empty servers for parts, figuring out ways to duplicate the item etc. Moving it to a controlled low spawn separate system from loot and something that CANNOT transfer between servers controls that experience significantly better than having it be common vehicles and rare items because items by design transfer across servers. So this is my suggestion to satisfy both sides and imo, greatly improve the feel of the world. -------------- Two types of vehicles. Drivable - Non drivable. Drivable vehicles would be rare, no more than 10 per server and they would often spawn damaged. Just as vehicles always have. Non drivable vehicles would be more common, much more common 50-100 per server but they would be in such a state that they could never be repaired. Some of the conditions these vehicles would be found in are - Completely totaled on a building or into a tree at the side of a road - anywhere Burnt - anywhere Shot up by military - near military bases Full of dead zombies and rotting flesh - mostly in cities Rusting to pieces - near the coast or in the woods Each type of wreck could spawn different loot. You couldn't take tires from a burnt car but you might salvage an engine part. You couldn't take windows from a shot up car but you might get one from a car full of dead zombies/rotting flesh. They could also spawn regular loot of all kinds. A totalled car at the side of the road might have a corpse in the front seat and some gear in the boot for example. To even further dilute the amount of parts you could make it so you need specific car parts for different cars, you couldn't take a wheel from a bus and put it on your hatch back for example. ----------- Spawning - There are three ways I see for vehicles to spawn. 1. The same way helicopters do. I like this because it means the loot is never in the same place. Though it would mean that crash sites and vehicles change which would seem odd. 2. Static. All vehicles spawn in the same place but scavenging parts is difficult. Low spawn rate and high demand. Each time the server restarts 25% of the vehicles could spawn parts (or something to that effect) 3. A mix of both systems, 50 static vehicles and 10 or 20 random spawns that will have fresh loot making it more difficult to farm them. Vehicle parts would have to be specific to each server as Hicks said. ---------- I think that fixing a vehicle shouldn't be something you can do in a day, you should be salveging parts from different cars all over the place and stashing them away in caches, hiding spots and tents. What do you guys think? I apologize for any formatting mistakes, I'll try fix them if/when they pop up, haven't used forums in a long time
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