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29 NeutralAbout agentstaple
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Rank
Helicopter Hunter
Profile Information
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Gender
Male
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Location
UK
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Interests
Air rifles, Mountain biking and Cycling, Making, breaking and fixing shit.
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One of the more important suggestions a dev could read. Will literally increase the game's chance of success two-fold. (Seriously.)
agentstaple replied to choobie's topic in Suggestions
I suggested a spear on the weapons thread the other day. It would be long enough that you can attack without being in range but you could only stab and after stabbing there would be a delay before you can attack again. If you hit a zombie in the body it would fall (2/3body hits would kill it) and if you hit it in the head it would die. But, your spear would sway if you have been running, so if you are running from a zombie and turn to attack it you would have to time your attack right. Moving would also make the spear sway more so you can stop and get less sway but risk being hit by the zombie. -
I don't think so. I don't know the exact statistics but I'm pretty sure less than 10% of the people (I think it was less than 5, it was small) that took morphine in the Vietnam war became addicts. Drugs aren't addictive like that. What I mean is most people who use drugs wont automatically want more drugs. Plus I just don't think there should be any long term effects of taking drugs in game. If you wanted there to be downsides to taking drugs I would say add immediate effects, good and/or bad. I don't know what bad effects there could be though, morphine could give reduced shock damage or something so you could use it before going into a fight, Epi pens could make you faster and/or give you more energy which could work well with the weight and fatigue system (Which I'm pretty sure is planned) Edit: oh I forgot to say, to deal with instantly healing broken legs and stuff they should make the healing work in stages, like, if you broke your leg you could take morphine and be able to walk/move slowly while limping, but you couldn't run until you use a splint. Something like that.
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Suggestion: the game does not tell you whether or not you are "Dead" or "Unconscious"
agentstaple replied to cheeseburger8's topic in Suggestions
That's exactly what I was thinking, I would love that. Your vision slowly coming back blury to see 2 guys standing over you with payday masks and rifles and then going back unconscious. You could also make it so that you don't just become conscious. Like if you are unconscious when you start coming too, you would be quiet and still and your vision would start to come but it would take you a while to get up. You could get up faster by trying to move with the keys but doing so would make painful grunting noises. Would make combat a little more interesting. -
Yeah, that thing feels like your firing a damn cannon in red orchestra 2, sounds like it too. I think a few clip fed guns would be great, cause the don't need mags to be used, you can just put the bullets straight in. But that would also take time so you can't just keep firing (unless you find clips).
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I'm gonna write long winded but interesting stories on signs and then wait 200m away with a scoped mosin.
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If they added days survived or distance traveled then I think they should add kill stats as well. Though I don't want any of those things, at least not the way it was in the mod. Now, if they where to implement putting notes together into books and letting you write on each page, You could write how many days you've survived (or possibly have the game do it for you). For distance traveled I think they should add a pedometer or something, Then you could write it down in your book/journal. (or again, have the game do it for you automatically). And for kills you could write how many people you've killed, where, when, why. I think an option to toggle the automatic recordings would be good as well.
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How do you guys know the damages of the guns? On the dayz wiki they all have the same values -.-
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The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
agentstaple replied to alexeistukov's topic in Suggestions
Mine is a chip, I fried it :P Here is my list http://uk.pcpartpicker.com/parts/partlist/ -
The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
agentstaple replied to alexeistukov's topic in Suggestions
Oh, Fixed (sorta). Thanks, I've been working and planning my new PC build :) @chompster I would love to see that pistol. -
The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
agentstaple replied to alexeistukov's topic in Suggestions
Melee - Spears. (+maybe throwing spears) Recipe: rope/duct tape+Knife+stick=spear Or it could be sharpen stick/harden end in fire but I think that's a little to easy for such a powerful weapon. Then again you do need access to a fire. That could be the recipe for throwing spears if they where added. It would be a great improvised melee weapon because it would give you some range when fighting zombies, compared to the fire axe. But it would be more difficult to use, swinging would do very little damage (if even possible) so you would have to thrust with it making it a little more skill based, especially if you've been running and your spear is swaying. Thrusting a zombie in the head would be a one shot, thrusting the chest would be 2/3. Maybe even have a stun effect stopping them from hitting/advancing or making them stumble (not sure if stunning zombies like that is in already, not really necessary though). A spear couldn't fit in your backpack, it probably couldn't even fit on your back, it would be a good early weapon for while your scavenging. If they added throwing spears I think they should add bags for them too, so you could carry 3/4 throwing spears and your normal spear. Throwing spears would do quite a lot of damage, 2 or 3 would kill a player but they would be very hard to land. Though you could land 1 and break someones leg then run up fast and stab them with your normal spear. imagine there where 4/5 people in a squad playing like this. I left throwing spears out of my Msg to the admiral cause it makes the main suggestion more complicated. if anyone likes it enough Msg it to him, or if enough people like it I'll msg him with an update. If/When they add weapon degradation Spears would probably degrade fairly quick. You could easily repair them with more duct tape and rope. -
The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
agentstaple replied to alexeistukov's topic in Suggestions
Double posted. Couldn't find delete option :P -
The Communitys Official Vehicle/Vehicle Idea Thread Version 1.5 (Now with constantly changing polls!)
agentstaple replied to d.walker43's topic in Suggestions
I agree with there being other ways to find it, but I think this should be the main way. I like the idea of find jerry cans with petrol in but I also think they should be a rare resource (to make collecting fuel more difficult), the smaller plastic cans could be a common spawn though, found in vehicles and garages and places like that. making jerry cans industrial/military only, you could find them semi rarely at fuel stations too, but I don't think there should be any left in the pumps, players will have taken it all. Another good place to find fuel would be random car spawns (the ones I talked about, that would spawn parts/gear) they could spawn with quite a lot of fuel in the tanks as well. >Also, I like the idea of possibly getting sick from siphoning, I don't think it should be fatal but it should make you throw up or something. Would make people actually think about it before doing it. I don't agree with that though. I get that it probably would make you sick IRL but what purpose does it serve in game? Why would you want to make people think twice about siphoning? The downside to it is already much more serious, you are out in the open with a fuel can in your hands instead of a gun, it's open season for zombies and players alike unless you're very careful or have guys covering you. -
I agree with tegla, your gut feeling should be your own. Obviously there are flaws with this because it's a video game and people wont show the same emotions. But I still don't like karma systems. Definitely one of the better karma suggestions I've seen though, I wouldn't be too bothered if something like that was added (and added well).
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The Communitys Official Vehicle/Vehicle Idea Thread Version 1.5 (Now with constantly changing polls!)
agentstaple replied to d.walker43's topic in Suggestions
I thought about that too, but, I just think it would balance better this way, it being "meta gamed" was also a problem, hicks pointed out that vehicle repair parts could be duped and/or horded to one server, though I think those problems would be solved other ways anyway (like vehicle parts not being server transferable or something) this would help it. Gas wouldn't actually be that rare in my suggestion, it would just be dangerous to collect. You would have to go around siphoning the broken vehicles (I think I said 50-100 broken vehicles in the thread, I'd change that to like, 100-300 and 50ish random spawn ones), This would be the dangerous because of zombies and players, you're an open target while you're collecting. each car should give anywhere between 1/10th and 1/2 a jerry can, halves being less common. and a small car would take like 2/3 jerrys to fill. The thing making fuel rare though, would not be from lack of it, but from a lack of jerry cans, they should be rare. If you only have one jerry can then you can only store one jerry can worth of gas. This means when you're car starts to run low you have to make multiple "Gas runs" increasing the risk. you could still get those little plastic gas cans but they don't hold much but you could fit them in your bag. It would likely end up squads of people guarding the gas runners as they fill these little canisters and put them in there bags. then run back to the car and fill it + any jerry cans they have. any numbers or amounts are simply place holder to give an idea of what it would be like, don't base opinions on those cause they aren't certain :) -
Put in Helicopters, Humvee's with grenade launchers, and mounted machine guns
agentstaple replied to over9000nukez's topic in Suggestions
>I think your misunderstanding the people who play this game :P > >They're never going to be that hard to maintain, not for a group of four buddies one guy can just carry all the car related stuff, another the driver and the other two AKM's. It's only going to be possible to take people in cars out who are heading towards you if they can't shoot back, which would just be a lame thing to not include. To operate the car and a gun you would need 2 guys, one driving one shooting. The shooter should be fairly exposed though he should have the option to duck in the car. >The problem is you can't run away from a car at least guys you could get away from but if you're anywhere out in the open at all you're utterly screwed. Then, the question is what the fuck where you out in the open for? :D >*snip* Where would people be finding all the 30-50 cal rounds for a mounted machine gun anyway. They wouldn't. That's the point, the rounds would be so rare you'd only use them if you had too. Besides, a mounted gun could just be an AKM and drum mag, or an RPK, doesn't have to be anything drastic. (imagine the passenger seat next to the driver, there could be one mounted on the dashboard and another place would be the rear (a hole cut in the roof above the back seats). Hell, don't even make them mounted for all I care, just let us cut holes in things and "Set" our guns up on them. The only advantage mounting guns would give is less recoil which isn't really necessary. >Another thing is that they'd make it far too easy to handle zombies besides a barricaded base nothing should effectively make you invincible against them. I agree, Large amounts of zombies should be able to effectively counter vehicles. For example hitting zombies should slow down your cars speed and/or damage it. if you try drive through 10 zombies at slow speed they should be able to slow/stop the car making you have to get out and kill them or "wiggle" the car free (I can see that being AWESOME in arma /s). That or they can damage vehicles. Plus a fully armored poorly maintained vehicle should guzzle fuel, meaning you've gotta go around siphoning gas tanks and stuff for fuel (the fuel stations shouldn't work like they used to). So there is another opportunity for people to take these vehicles out. If there were 2 people in the vehicle group it would be possible for one guy to take them both out, easy for 2 coordinated guys. If there where 3 people in the vehicle group 1 guy would really struggle, 2 coordinated guys should be able to handle it and 3 coordinated guys wouldn't have a problem. But they'd all have to be coordinated and it depends on how good the vehicle group is. Also, wouldn't tonnes of broken cars be tougher on the server than tonnes of static items and a few cars?