H.Gareth
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Everything posted by H.Gareth
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Checked the Existing topics post and was very surprised not to see anything about this, though that post hasent been updated since 13 Apr 2014. Anyways if i am dredging up an old issue or beating a dead horse i applogise. As a new player I made this post on reddit describing my first week of play and the frustrations I had encountered: http://www.reddit.com/r/dayz/comments/2i400n/new_player_first_impressions_probably_another_one/ The core of the message being "People keep killing me for no reason as soon as they see me, I don't want to play CoD and spend all day just killing them back, it's getting boring, i quit." Reading through, replying to, and reading the replies in the comments, the cause of this behaviour is very apprent, i'll quote this one comentor who puts it best: "Let's not beat around the bush,and be frank with ourselves. There just,is not enough content atm to keep players occupied thus they resort in PVP.Because the aspect of the survival neeeds are met preety easily,players try to find consort on social interactions. Anything else becomes repetative,preety fast. Imo an end game goal would be a very refreshing and welcome change in the player-base attidute." http://www.reddit.com/r/dayz/comments/2i400n/new_player_first_impressions_probably_another_one/ckyywf6 Indeed idle hands make the devils work. One thing i noticed after learning how to deal with Zs i now barely pay them any attention, which is a shame because i mean they are in the title of the game. Making Z's stronger/meaner/smarter however i don't think is the answer. I think the devs actually have done pretty well balancing them as for new spawns with a pitch fork or hammer. The solution then might be to make certain large cities and facilities just spawn loads more Zs than normal. New players can avoid these at first by simply not going to these places, geared up players can have more fun by going to these places and taking on waves of left for dead sized hordes. The cities could contain a reward of more unique/rare loot. Giving players something to aim for rather than sitting in a tower and shooting new spawns all day on the beach. The bigger the city the larger the spawns but the more special the items. The loot in these locations doesn't even have to be better necessarily but could be cosmetic. Unique and cool looking helmets or masks which would mark them out as a expert zombie slayer to others. It would also result it characters being more important to players. It works in TF2 after all. Long time players would have somthing to work towards. New players would have a better early game experince.
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Localised Zombie abundance and rewards of cosmetic items.
H.Gareth replied to H.Gareth's topic in Suggestions
While I appreciate the reply and your insight I must disagree. I really think if you are able to challenge people sufficiently and give them something to work towards it will result in a less self-destructive player base. Certainly there is the odd bad apple, that’s why we have prisons’ and mental institutions IRL. But I really believe something along these lines will focus the vast majority of the player base in a positive direction.