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hohlraum

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Everything posted by hohlraum

  1. Separate batch file is the only way you can do it.
  2. I hate to keep asking but I thought ItemRadio was something rocket added. Was that just a rumor?
  3. 5 "\"Soldier1_DZ\"" hrrm. i've got tons of these as well. i thought the DZ stuff was all valid? :)
  4. M4A1_Aim_camo is hacked in? been seeing that one in game for a long time. hrrm.
  5. So what kind of FPS are you other server admins seeing on your servers once it gets loaded up with players. We are seeing HUGE lag and desync with the "regularCheck" change but the FPS seem to be the same. My guess is that the server FPS alone is not indicative of the performance hit from the "regularCheck" option.
  6. Because I have the full logs, ip, guid, rpt and script/remotexec/publicvariable/createvehicle logs of your entire 30 minute (to check all those tent locations? yeah, no.) visit to our server in which you identified camps all over the entire map. Derp.
  7. ... are hackers. The server is going offline this week, so if you want any of this stuff everyone is welcome to it. We don't really play much on 257 any more because as soon as 20+ people get on the hackers log in and start teleporting vehicles/boats/people around the map. It's pretty much the same with any busy server. Esp if you ban them.
  8. GreyEcho, I never really looked closely at the code but do you remove and re-add all the dayz community ban list entries? The reason I ask is because they do in fact UN-BAN people from that list from time to time. If you aren't then that means people are still banned when they shouldn't be. BE really needs to support is multiple ban files as well. bans.txt, bans1.txt, bans2.txt etc. That way you can pull in external sources without mucking up your own bans.txt file. bec could dump their bans to bans1.txt. DayZ anti-hax bans2.txt, dayZ community ban list bans3.txt, etc etc.
  9. It doesn't matter if barbed wire is in the game. It matters that it can never be removed. Why the hell can it be put down and saved but not removed. That's the crazy part. So if you can't remove it still. Then it's broken, should be removed and should have never been added to the game in the first place.
  10. http://forums.bistudio.com/showthread.php?138736-Introducing-Server-side-Event-Logging-Blocking Check out the new publicvariable.txt blocking at the bottom of the first post.
  11. hohlraum

    New Major BattlEye Anti-Cheat Features

    Very cool. http://forums.bistudio.com/showthread.php?138736-Introducing-Server-side-Event-Logging-Blocking&p=2219646&viewfull=1#post2219646 If anyone has a chance to cook one of these (publicvariable.txt) up for DayZ and/or DayZ Lingor a link would be much appreciated.
  12. We have hundreds of regular and thousands of different players/clans on our server and it's a shame but the request to have our whitelisted IP changed from over a week ago appears to be stuck in some ever increasing queue. I don't envy the people who have to process all of those requests. :( Our new, much more expensive/powerful server, has been up for over a week now waiting for the change. The old servers billing period ends tomorrow and we'll have to just back up everything to the new server and wait. Hopefully we'll be back and didn't just throw hundreds of dollars down the toilet on this new server.
  13. Thanks to Jonathan for getting this taken care of. I think we were only down for a day or less.
  14. hohlraum

    New Major BattlEye Anti-Cheat Features

    What is the word on these remoteexec entries? #0 "myvehobj setVariable ["ObjectID",239,true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,myvehobj] ;"
  15. hohlraum

    3 Clan members in Elektro - US 257 Seattle

    As the leader of this clan I can assure you that these guys are not cheating. Bored with DayZ so they sit around cherno and electro and shoot anything that moves, yes. I assume you are as well or you wouldn't have kept going back :)
  16. stormster10: Hello I just got into the DayZ Beta Yesterday and I have 5 friend keys and dont have many friends that play dayz do u want one? stormster10: Its not standalone stormster10: that will be the official release stormster10: Well first U have to activate your cd key with my Friend code stormster10: Send a Email to DayZBetaTeam@live.com and put this exactly stormster10: 23456: And then your cd key with no -'s that is so they can activate your cd key to allow u on the beta servers and so they know I only have 4 more friend codes and it does work ask my 5 other friends if u want stormster10: I got accepted for the beta off the forums and then they sent everyone a email with directions on how to use friend codes stormster10: And when your accepted in 24-48 hours u will open up six launcher or DayZ Commander which ever one u use and it will say update to DayZ beta 1.7.8 and then u play and U can still play with your friends on the lower version and u get 5 friend codes! stormster10: to give to your friends so U have people to play with that are on your team stormster10: Tell me when your done so i can tell them to activate your account asap stormster10: and a name the email DayZ Friend activation or I can send it for u if u dont have a email or somethin
  17. you have to register for their support site. I really doubt they give two shits. one less paying customer.
  18. I googled his name and found this post on a popular hacking site: "IS there a Script to bypass Battleye global bans?" lol
  19. GreyEcho It's automated bro. No way I can confirm what your software is doing :) Seeing something strange with your remoteexec.txt. I've had exactly zero new remoteexec.log entries since I started using it. :/ the file looks fine but something very strange is going on. Any ideas?
  20. hohlraum

    New Major BattlEye Anti-Cheat Features

    I think the new scripts.log spam is caused by the new battleye update. I don't see any changes to scripts.txt on the site for 2 days and this just started.
  21. if the remotexec.log is truncated WHILE dayzantihax is running in mean.
  22. GreyEcho, Can your log scanning code deal with a log file being truncated? We rotate our logs by copying them and then truncating them back to zero bytes.
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