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VasatorAK

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About VasatorAK

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    On the Coast
  1. VasatorAK

    some ideas for hunting

    I would like to see more animals up north. Right now I have to go down to Lopatino to find deer and wild boar. The areas around Sinistock, Toploniki, Zaprundo, and Polisovo are completely absent of any animals. The forests farther north than that should be teeming with life.
  2. VasatorAK

    Animal Locations

    I've been searching the map in places that others ahven't mentioned yet. So if your still updating this map hopefully if i find new lcoations I can let you know
  3. VasatorAK

    Base building and secureing your stuff

    One of the Kilrathi Aces form WC1 - baktosh redclaw i think or burack starkiller
  4. VasatorAK

    Base building and secureing your stuff

    The thing with building though is yeah people are probably going to get your stuff but nothing lasts forever. The concept of building a base with others is the effort, then when things go bad regrouping and trying again. do you realize how boring it would be if you had a base that was safe all the time... c'mon think of all the excitement; defending the base from raiders/zombies, the threat of starvation, the threats from disease, the threats from a zombie outbreak from inside the base. threats from within; maybe a traitor inside; maybe a homicidal maniac, serial killer? maybe a zombie hoard comes by breaches the walls/fences? maybe a big group comes to take what you have? look at all the scenarios just from having a base. yeah it's easy to get a gun and shoot everyone in sight but it's really difficult to organize and lead or even be in a group Sending groups out to scavenge for supplies? Grow food; prepare for winter when you can't grow food Re-build a generator for electricity? there are a myraid of ways to exploit this
  5. VasatorAK

    Base building and secureing your stuff

    Jukaga? neat haven't played Wing Commander in ages sorry for being off-topic Makes me want to read Fleet Action again, lol
  6. VasatorAK

    Base building and secureing your stuff

    Just found this post after posing my own thing in the suggestions forum; added more details after reading what was posted here I voted other and here is my explanation How abut this: -Simple damage based system- This would entail being able to force your way into peoples bases/barricades using small/low calliber fire arms and melee weapons. (i.e braking a padlock off a door with an axe or handgun) I can see the following scenarios for this: I have a hammer, crowbar, and maybe some other misc tools I come up to either a farmhouse or one of the many houses that cannot be entered on the map (more details on this to follow) Find a farmhouse or other such building that is normally accessible: There should be a zombie nearby, kill it and it might spawn (10% chance) a key to the house. Now with a key the user should be able to open and lock any door to the house. In the scenario where this is a farm house maybe their is a barn or other such structure nearby use the crowbar to pry some boards off of that building for use in securing the house with the key Barricade the windows and doors? (nails can be saved and re-used from the process of removing them from another structure or maybe found in a tool shed or basement and of course you know what the hammer is for) give the user the option of either barricading the windows from the inside or the outside Boards inside - house appears as static object that cannot be entered; when going to the door no mouse click or cross hair shows up like you can open it; if other user crouches near the door possibly an indication that they can pick the lock? and of course if you locked the door with the key you have the option of unlocking it. if another player gets close enough they will discover that the building is boarded up and try to get in Boards Outside - visual cue to other players that the house if being lived in or has stuff in it; makes it more likely the place will be broken into; however is faster than boarding up inside Static houses that do not appear to be accessible: kill a zombie near a house and loot the body to discover a key (10% spawn): Not sure which house it is so maybe go around to find the house the key belongs to? or zombie has a wallet on them with address have this key "unlock" one of the houses that are already on the map but are not accessible user would still need to board up windows which might change the static model to a regular model but the only difference being maybe the texture of the windows changes to have boards in the windows also as another dynamic maybe give the option for the "owner" of the house to start a fire in the fireplace? this could heat up the home but also give away that the house is being lived in I can foresee maybe for the front door options include: finding a key from a zombie corpse (maybe find the wallet for the address) Breaking down a door using an axe or crowbar (have to repair the door or lock, maybe rig a lock and wooden boards - this might be a giveaway that the house is being used) loosening boards on the window and having the option of crawling through? -Mid-tier damage based system- This would entail being able to force your way into peoples bases/barricades using large/high calliber fire arms and low tier explosives. (i.e shooting off padlocks/combo locks with a rifle, shotgun, or other suitable weapon.) in addition to the above: if door was originally broken into and padlocked; shooting the lock would get you in if your trying to break into an area that is controlled by a group i can see this being utilized for a re-enforced door or maybe a huge gate that was re-enforced by salvaging metal from old shacks -Advanced damage based system- This would involve using VERY rare or hard to craft items to force your waying into peoples things. (i.e. have to craft something like shape or satchel charges in order to get in a door or through a wall.) big base with walls and pits dug around them; cars maybe being used as makeshift walls; pulled in place and put on their sides maybe rig a car to ram the walls? -Simple item based system- This would involve finding a rare item(s) that either allows or has a chance to allow you to bypass locks and barricades (i.e. lockpick kits for doors or gates, possible an E-tool for walls or barricades) also access to areas that normally are inaccessible (ie finding a key/wallet on a dead corpse) -Advanced item based system - This would require player(s) to located multiple items that would allow or have a chance to allow you to bypass locks and barricades (i.e you would have to find say a sledge, construct a tool box (as detailed before by dean), e-tool, and any given other items to get passed locks and barricades.) Maybe, it would complicate things; I think this would be maybe something that could be implemented on the server side for people who really like strategy and would make it so that you had teams where one or two members of the teams would be like engineers. Maybe have a server dedicated to PVP play versus a server with this feature that would be more like strategy than PVP.
  7. VasatorAK

    Base Building Ideas

    I just wanted to start out by saying I love this game; the concept is strong and the implementation and game play is so far to me simply amazing. I wish I had the programming skill and 3-D modelling skill to assist but alas i'm no programmer, although i have dabbled in 3-D modelling in the past but i'm probably nowhere near the skill set of the developers. I've been reading through the forum here to make sure that I'm not re-creating any suggestions here in the forums. I think these might be unique. Base building - Not sure if the engine can support this although I have read that the developers are working to implement a new engine so if this new engine is capable I think these would be interesting to implement in game. Building a shelter playing as a LMOE (single player or loner): Find a farmhouse or other such building Barricade the windows and doors? (boards could be taken off a nearby house or barn for example using a crowbar, nails can be saved from the process or maybe found in a tool shed or basement?) When doors and windows are barricaded from the outside the building will look like a static object (can't see through windows) so most players will not try to enter thinking it is a static model (Let me explain in more detail for the sentence above: when you barricade the building you can barricade the windows from the inside or the outside, so for example if i barricaded a house and put the boards on the outside of the house that would be a dead giveaway that someone is living in there; if I board the windows up from the inside then it is not as obvious unless you come up right to the window and can see that the windows are boarded up and thus either try to break in or wait in hiding to see if the person ever leaves the house or returns) When user tries to open door it might be locked (user finds a key on either a dead body or dead zed that was near the house); however if someone tries to break down door with an axe or other such tool after a few tries it opens or door breaks down (this would allow the player to loot building but would make shelter useless unless a new door is found and replaced) ability to utilize the fireplace in buildings would be interesting (do you choose to use the fireplace possibly giving away that it's a shelter? or do you use it and live with the consequences?) Building a base with a group: I guess once vehicles are implemented it might be a good idea to fix up a big truck or something and then go out with a party to raid for supplies; that would help with both gathering supplies and building walls from wrecked vehicles. I'm thinking with a big truck maybe it is outfitted with a wince that can be used to help turn cars on their sides making a formidable wall for the specified location Make walls with car/truck tires? Implement a Tire Iron into the game allowing players to unlatch tires which could be stacked to make a wall (would require a team effort of course) Trench digging Dig a trench around a certain area trapping zombies/players/looters (possibility of building a wall with tires and directly in front of the tire wall build a trench making the wall more difficult to escape from or more difficult to breach the wall from raiders who might have fixed up a vehicle to ram a wall) Basic Game Dynamics: I do not know if this could be implemented or not with the current or future engine but it would be interesting When looting houses have the ability to search drawers and cabinets only engine i can compare this with is HPL and HPL2 from Frictional Games where you actually have to search through things like that to find things. I don't know if that would fit with the vibe of the game but I always thought it was pretty interesting. I would also possibly think about creating a sandbox server or something like that fer new players so they can learn the controls and test their video settings; It took me awhile for me to map the keys and set my video settings because in the beginning i would get killed doing so. It might make people less angry. I hope these are unique and that I haven't replicated anyone else's ideas
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